You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
121 lines
2.2 KiB
C++
121 lines
2.2 KiB
C++
#include "workqueue.hpp"
|
|
|
|
#include <iostream>
|
|
|
|
namespace SceneUtil
|
|
{
|
|
|
|
void WorkItem::waitTillDone()
|
|
{
|
|
if (mDone > 0)
|
|
return;
|
|
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
|
|
while (mDone == 0)
|
|
{
|
|
mCondition.wait(&mMutex);
|
|
}
|
|
}
|
|
|
|
void WorkItem::signalDone()
|
|
{
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
|
|
mDone.exchange(1);
|
|
}
|
|
mCondition.broadcast();
|
|
}
|
|
|
|
WorkItem::WorkItem()
|
|
{
|
|
}
|
|
|
|
WorkItem::~WorkItem()
|
|
{
|
|
}
|
|
|
|
bool WorkItem::isDone() const
|
|
{
|
|
return (mDone > 0);
|
|
}
|
|
|
|
WorkQueue::WorkQueue(int workerThreads)
|
|
: mIsReleased(false)
|
|
{
|
|
for (int i=0; i<workerThreads; ++i)
|
|
{
|
|
WorkThread* thread = new WorkThread(this);
|
|
mThreads.push_back(thread);
|
|
thread->startThread();
|
|
}
|
|
}
|
|
|
|
WorkQueue::~WorkQueue()
|
|
{
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
|
|
while (!mQueue.empty())
|
|
mQueue.pop_back();
|
|
mIsReleased = true;
|
|
mCondition.broadcast();
|
|
}
|
|
|
|
for (unsigned int i=0; i<mThreads.size(); ++i)
|
|
{
|
|
mThreads[i]->join();
|
|
delete mThreads[i];
|
|
}
|
|
}
|
|
|
|
void WorkQueue::addWorkItem(osg::ref_ptr<WorkItem> item, bool front)
|
|
{
|
|
if (item->isDone())
|
|
{
|
|
std::cerr << "warning, trying to add a work item that is already completed" << std::endl;
|
|
return;
|
|
}
|
|
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
|
|
if (front)
|
|
mQueue.push_front(item);
|
|
else
|
|
mQueue.push_back(item);
|
|
mCondition.signal();
|
|
}
|
|
|
|
osg::ref_ptr<WorkItem> WorkQueue::removeWorkItem()
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
|
|
while (mQueue.empty() && !mIsReleased)
|
|
{
|
|
mCondition.wait(&mMutex);
|
|
}
|
|
if (!mQueue.empty())
|
|
{
|
|
osg::ref_ptr<WorkItem> item = mQueue.front();
|
|
mQueue.pop_front();
|
|
return item;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
WorkThread::WorkThread(WorkQueue *workQueue)
|
|
: mWorkQueue(workQueue)
|
|
{
|
|
}
|
|
|
|
void WorkThread::run()
|
|
{
|
|
while (true)
|
|
{
|
|
osg::ref_ptr<WorkItem> item = mWorkQueue->removeWorkItem();
|
|
if (!item)
|
|
return;
|
|
item->doWork();
|
|
item->signalDone();
|
|
}
|
|
}
|
|
|
|
}
|