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68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
#ifndef GAME_RENDER_OBJECTS_H
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#define GAME_RENDER_OBJECTS_H
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#include <OgreColourValue.h>
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#include <OgreAxisAlignedBox.h>
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#include <openengine/ogre/renderer.hpp>
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namespace MWWorld
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{
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class Ptr;
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class CellStore;
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}
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namespace MWRender{
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class ObjectAnimation;
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class Objects{
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typedef std::map<MWWorld::Ptr,ObjectAnimation*> PtrAnimationMap;
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OEngine::Render::OgreRenderer &mRenderer;
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std::map<MWWorld::CellStore*,Ogre::SceneNode*> mCellSceneNodes;
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std::map<MWWorld::CellStore*,Ogre::StaticGeometry*> mStaticGeometry;
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std::map<MWWorld::CellStore*,Ogre::StaticGeometry*> mStaticGeometrySmall;
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std::map<MWWorld::CellStore*,Ogre::AxisAlignedBox> mBounds;
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PtrAnimationMap mObjects;
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Ogre::SceneNode* mRootNode;
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static int uniqueID;
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void insertBegin(const MWWorld::Ptr& ptr);
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public:
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Objects(OEngine::Render::OgreRenderer &renderer)
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: mRenderer(renderer)
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, mRootNode(NULL)
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{}
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~Objects(){}
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void insertModel(const MWWorld::Ptr& ptr, const std::string &model, bool batch=false);
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ObjectAnimation* getAnimation(const MWWorld::Ptr &ptr);
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void update (float dt, Ogre::Camera* camera);
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///< per-frame update
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Ogre::AxisAlignedBox getDimensions(MWWorld::CellStore*);
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///< get a bounding box that encloses all objects in the specified cell
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bool deleteObject (const MWWorld::Ptr& ptr);
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///< \return found?
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void removeCell(MWWorld::CellStore* store);
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void buildStaticGeometry(MWWorld::CellStore &cell);
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void setRootNode(Ogre::SceneNode* root);
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void rebuildStaticGeometry();
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/// Updates containing cell for object rendering data
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void updateObjectCell(const MWWorld::Ptr &old, const MWWorld::Ptr &cur);
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};
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}
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#endif
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