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129 lines
3.2 KiB
C++
129 lines
3.2 KiB
C++
#ifndef OPENMW_ESM_DEFS_H
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#define OPENMW_ESM_DEFS_H
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#include <stdint.h>
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namespace ESM
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{
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struct TimeStamp
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{
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float mHour;
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int mDay;
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};
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// Pixel color value. Standard four-byte rr,gg,bb,aa format.
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typedef int32_t Color;
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enum Specialization
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{
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SPC_Combat = 0,
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SPC_Magic = 1,
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SPC_Stealth = 2
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};
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enum RangeType
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{
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RT_Self = 0,
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RT_Touch = 1,
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RT_Target = 2
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};
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#pragma pack(push)
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#pragma pack(1)
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// Position and rotation
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struct Position
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{
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float pos[3];
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float rot[3];
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};
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#pragma pack(pop)
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template <int a, int b, int c, int d>
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struct FourCC
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{
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static const unsigned int value = (((((d << 8) | c) << 8) | b) << 8) | a;
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};
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enum RecNameInts
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{
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// format 0 / legacy
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REC_ACTI = 0x49544341,
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REC_ALCH = 0x48434c41,
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REC_APPA = 0x41505041,
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REC_ARMO = 0x4f4d5241,
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REC_BODY = 0x59444f42,
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REC_BOOK = 0x4b4f4f42,
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REC_BSGN = 0x4e475342,
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REC_CELL = 0x4c4c4543,
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REC_CLAS = 0x53414c43,
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REC_CLOT = 0x544f4c43,
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REC_CNTC = 0x43544e43,
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REC_CONT = 0x544e4f43,
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REC_CREA = 0x41455243,
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REC_CREC = 0x43455243,
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REC_DIAL = 0x4c414944,
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REC_DOOR = 0x524f4f44,
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REC_ENCH = 0x48434e45,
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REC_FACT = 0x54434146,
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REC_GLOB = 0x424f4c47,
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REC_GMST = 0x54534d47,
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REC_INFO = 0x4f464e49,
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REC_INGR = 0x52474e49,
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REC_LAND = 0x444e414c,
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REC_LEVC = 0x4356454c,
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REC_LEVI = 0x4956454c,
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REC_LIGH = 0x4847494c,
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REC_LOCK = 0x4b434f4c,
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REC_LTEX = 0x5845544c,
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REC_MGEF = 0x4645474d,
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REC_MISC = 0x4353494d,
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REC_NPC_ = 0x5f43504e,
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REC_NPCC = 0x4343504e,
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REC_PGRD = 0x44524750,
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REC_PROB = 0x424f5250,
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REC_RACE = 0x45434152,
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REC_REGN = 0x4e474552,
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REC_REPA = 0x41504552,
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REC_SCPT = 0x54504353,
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REC_SKIL = 0x4c494b53,
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REC_SNDG = 0x47444e53,
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REC_SOUN = 0x4e554f53,
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REC_SPEL = 0x4c455053,
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REC_SSCR = 0x52435353,
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REC_STAT = 0x54415453,
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REC_WEAP = 0x50414557,
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// format 0 - saved games
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REC_SAVE = FourCC<'S','A','V','E'>::value,
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REC_JOUR_LEGACY = FourCC<0xa4,'U','O','R'>::value, // "\xa4UOR", rather than "JOUR", little oversight when magic numbers were
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// calculated by hand, needs to be supported for older files now
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REC_JOUR = FourCC<'J','O','U','R'>::value,
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REC_QUES = FourCC<'Q','U','E','S'>::value,
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REC_GSCR = FourCC<'G','S','C','R'>::value,
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REC_PLAY = FourCC<'P','L','A','Y'>::value,
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REC_CSTA = FourCC<'C','S','T','A'>::value,
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REC_GMAP = FourCC<'G','M','A','P'>::value,
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REC_DIAS = FourCC<'D','I','A','S'>::value,
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REC_WTHR = FourCC<'W','T','H','R'>::value,
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REC_KEYS = FourCC<'K','E','Y','S'>::value,
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REC_DYNA = FourCC<'D','Y','N','A'>::value,
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REC_ASPL = FourCC<'A','S','P','L'>::value,
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REC_ACTC = FourCC<'A','C','T','C'>::value,
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REC_MPRJ = FourCC<'M','P','R','J'>::value,
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REC_PROJ = FourCC<'P','R','O','J'>::value,
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REC_DCOU = FourCC<'D','C','O','U'>::value,
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REC_MARK = FourCC<'M','A','R','K'>::value,
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REC_ENAB = FourCC<'E','N','A','B'>::value,
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REC_CAM_ = FourCC<'C','A','M','_'>::value,
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REC_STLN = FourCC<'S','T','L','N'>::value,
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// format 1
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REC_FILT = FourCC<'F','I','L','T'>::value,
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REC_DBGP = FourCC<'D','B','G','P'>::value ///< only used in project files
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};
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}
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#endif
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