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67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
#include "loadlevlist.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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void LevelledListBase::load(ESMReader &esm)
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{
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esm.getHNT(mFlags, "DATA");
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esm.getHNT(mChanceNone, "NNAM");
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if (esm.isNextSub("INDX"))
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{
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int len;
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esm.getHT(len);
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mList.resize(len);
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}
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else
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{
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// Original engine ignores rest of the record, even if there are items following
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mList.clear();
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esm.skipRecord();
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return;
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}
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// If this levelled list was already loaded by a previous content file,
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// we overwrite the list. Merging lists should probably be left to external tools,
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// with the limited amount of information there is in the records, all merging methods
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// will be flawed in some way. For a proper fix the ESM format would have to be changed
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// to actually track list changes instead of including the whole list for every file
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// that does something with that list.
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for (size_t i = 0; i < mList.size(); i++)
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{
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LevelItem &li = mList[i];
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li.mId = esm.getHNString(mRecName);
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esm.getHNT(li.mLevel, "INTV");
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}
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}
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void LevelledListBase::save(ESMWriter &esm) const
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{
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esm.writeHNT("DATA", mFlags);
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esm.writeHNT("NNAM", mChanceNone);
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esm.writeHNT<int>("INDX", mList.size());
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for (std::vector<LevelItem>::const_iterator it = mList.begin(); it != mList.end(); ++it)
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{
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esm.writeHNCString(mRecName, it->mId);
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esm.writeHNT("INTV", it->mLevel);
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}
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}
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void LevelledListBase::blank()
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{
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mFlags = 0;
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mChanceNone = 0;
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mList.clear();
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}
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unsigned int CreatureLevList::sRecordId = REC_LEVC;
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unsigned int ItemLevList::sRecordId = REC_LEVI;
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}
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