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139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (ogre_nif_loader.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#ifndef OPENMW_COMPONENTS_NIFOGRE_OGRENIFLOADER_HPP
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#define OPENMW_COMPONENTS_NIFOGRE_OGRENIFLOADER_HPP
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#include <OgreResource.h>
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#include <OgreMaterial.h>
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#include <OgreController.h>
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#include <vector>
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#include <string>
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#include <map>
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// FIXME: This namespace really doesn't do anything Nif-specific. Any supportable
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// model format should go through this.
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namespace NifOgre
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{
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/**
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* @brief Clones materials as necessary to not make controllers affect other objects (that share the original material).
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*/
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class MaterialControllerManager
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{
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public:
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~MaterialControllerManager();
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/// @attention if \a movable is an Entity, it needs to have *one* SubEntity
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Ogre::MaterialPtr getWritableMaterial (Ogre::MovableObject* movable);
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private:
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std::map<Ogre::MovableObject*, Ogre::MaterialPtr> mClonedMaterials;
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};
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typedef std::multimap<float,std::string> TextKeyMap;
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static const char sTextKeyExtraDataID[] = "TextKeyExtraData";
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struct ObjectScene {
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Ogre::Entity *mSkelBase;
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std::vector<Ogre::Entity*> mEntities;
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std::vector<Ogre::ParticleSystem*> mParticles;
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std::vector<Ogre::Light*> mLights;
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// Nodes that should always face the camera when rendering
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std::vector<Ogre::Node*> mBillboardNodes;
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Ogre::SceneManager* mSceneMgr;
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// The maximum length on any of the controllers. For animations with controllers, but no text keys, consider this the animation length.
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float mMaxControllerLength;
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TextKeyMap mTextKeys;
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MaterialControllerManager mMaterialControllerMgr;
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std::vector<Ogre::Controller<Ogre::Real> > mControllers;
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ObjectScene(Ogre::SceneManager* sceneMgr) : mSkelBase(0), mMaxControllerLength(0), mSceneMgr(sceneMgr)
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{ }
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~ObjectScene();
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// Rotate nodes in mBillboardNodes so they face the given camera
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void rotateBillboardNodes(Ogre::Camera* camera);
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void setVisibilityFlags (unsigned int flags);
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};
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typedef Ogre::SharedPtr<ObjectScene> ObjectScenePtr;
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class Loader
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{
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public:
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static ObjectScenePtr createObjects(Ogre::Entity *parent, const std::string &bonename,
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Ogre::SceneNode *parentNode,
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std::string name,
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const std::string &group="General");
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static ObjectScenePtr createObjects(Ogre::SceneNode *parentNode,
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std::string name,
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const std::string &group="General");
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static ObjectScenePtr createObjectBase(Ogre::SceneNode *parentNode,
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std::string name,
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const std::string &group="General");
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static void createKfControllers(Ogre::Entity *skelBase,
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const std::string &name,
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TextKeyMap &textKeys,
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std::vector<Ogre::Controller<Ogre::Real> > &ctrls);
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};
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// FIXME: Should be with other general Ogre extensions.
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template<typename T>
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class NodeTargetValue : public Ogre::ControllerValue<T>
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{
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protected:
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Ogre::Node *mNode;
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public:
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NodeTargetValue(Ogre::Node *target) : mNode(target)
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{ }
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virtual Ogre::Quaternion getRotation(T value) const = 0;
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virtual Ogre::Vector3 getTranslation(T value) const = 0;
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virtual Ogre::Vector3 getScale(T value) const = 0;
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void setNode(Ogre::Node *target)
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{ mNode = target; }
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Ogre::Node *getNode() const
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{ return mNode; }
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};
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typedef Ogre::SharedPtr<NodeTargetValue<Ogre::Real> > NodeTargetValueRealPtr;
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}
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#endif
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