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openmw-tes3mp/apps/openmw/mwsound/openal_output.cpp

1055 lines
28 KiB
C++

#include <algorithm>
#include <stdexcept>
#include <iostream>
#include <vector>
#include <stdint.h>
#include <components/vfs/manager.hpp>
#include <boost/thread.hpp>
#include "openal_output.hpp"
#include "sound_decoder.hpp"
#include "sound.hpp"
#include "soundmanagerimp.hpp"
#include "loudness.hpp"
#ifndef ALC_ALL_DEVICES_SPECIFIER
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
#endif
namespace
{
const int loudnessFPS = 20; // loudness values per second of audio
}
namespace MWSound
{
static void fail(const std::string &msg)
{ throw std::runtime_error("OpenAL exception: " + msg); }
static void throwALCerror(ALCdevice *device)
{
ALCenum err = alcGetError(device);
if(err != ALC_NO_ERROR)
{
const ALCchar *errstring = alcGetString(device, err);
fail(errstring ? errstring : "");
}
}
static void throwALerror()
{
ALenum err = alGetError();
if(err != AL_NO_ERROR)
{
const ALchar *errstring = alGetString(err);
fail(errstring ? errstring : "");
}
}
static ALenum getALFormat(ChannelConfig chans, SampleType type)
{
static const struct {
ALenum format;
ChannelConfig chans;
SampleType type;
} fmtlist[] = {
{ AL_FORMAT_MONO16, ChannelConfig_Mono, SampleType_Int16 },
{ AL_FORMAT_MONO8, ChannelConfig_Mono, SampleType_UInt8 },
{ AL_FORMAT_STEREO16, ChannelConfig_Stereo, SampleType_Int16 },
{ AL_FORMAT_STEREO8, ChannelConfig_Stereo, SampleType_UInt8 },
};
static const size_t fmtlistsize = sizeof(fmtlist)/sizeof(fmtlist[0]);
for(size_t i = 0;i < fmtlistsize;i++)
{
if(fmtlist[i].chans == chans && fmtlist[i].type == type)
return fmtlist[i].format;
}
if(alIsExtensionPresent("AL_EXT_MCFORMATS"))
{
static const struct {
char name[32];
ChannelConfig chans;
SampleType type;
} mcfmtlist[] = {
{ "AL_FORMAT_QUAD16", ChannelConfig_Quad, SampleType_Int16 },
{ "AL_FORMAT_QUAD8", ChannelConfig_Quad, SampleType_UInt8 },
{ "AL_FORMAT_51CHN16", ChannelConfig_5point1, SampleType_Int16 },
{ "AL_FORMAT_51CHN8", ChannelConfig_5point1, SampleType_UInt8 },
{ "AL_FORMAT_71CHN16", ChannelConfig_7point1, SampleType_Int16 },
{ "AL_FORMAT_71CHN8", ChannelConfig_7point1, SampleType_UInt8 },
};
static const size_t mcfmtlistsize = sizeof(mcfmtlist)/sizeof(mcfmtlist[0]);
for(size_t i = 0;i < mcfmtlistsize;i++)
{
if(mcfmtlist[i].chans == chans && mcfmtlist[i].type == type)
{
ALenum format = alGetEnumValue(mcfmtlist[i].name);
if(format != 0 && format != -1)
return format;
}
}
}
if(alIsExtensionPresent("AL_EXT_FLOAT32"))
{
static const struct {
char name[32];
ChannelConfig chans;
SampleType type;
} fltfmtlist[] = {
{ "AL_FORMAT_MONO_FLOAT32", ChannelConfig_Mono, SampleType_Float32 },
{ "AL_FORMAT_STEREO_FLOAT32", ChannelConfig_Stereo, SampleType_Float32 },
};
static const size_t fltfmtlistsize = sizeof(fltfmtlist)/sizeof(fltfmtlist[0]);
for(size_t i = 0;i < fltfmtlistsize;i++)
{
if(fltfmtlist[i].chans == chans && fltfmtlist[i].type == type)
{
ALenum format = alGetEnumValue(fltfmtlist[i].name);
if(format != 0 && format != -1)
return format;
}
}
if(alIsExtensionPresent("AL_EXT_MCFORMATS"))
{
static const struct {
char name[32];
ChannelConfig chans;
SampleType type;
} fltmcfmtlist[] = {
{ "AL_FORMAT_QUAD32", ChannelConfig_Quad, SampleType_Float32 },
{ "AL_FORMAT_51CHN32", ChannelConfig_5point1, SampleType_Float32 },
{ "AL_FORMAT_71CHN32", ChannelConfig_7point1, SampleType_Float32 },
};
static const size_t fltmcfmtlistsize = sizeof(fltmcfmtlist)/sizeof(fltmcfmtlist[0]);
for(size_t i = 0;i < fltmcfmtlistsize;i++)
{
if(fltmcfmtlist[i].chans == chans && fltmcfmtlist[i].type == type)
{
ALenum format = alGetEnumValue(fltmcfmtlist[i].name);
if(format != 0 && format != -1)
return format;
}
}
}
}
fail(std::string("Unsupported sound format (")+getChannelConfigName(chans)+", "+getSampleTypeName(type)+")");
return AL_NONE;
}
static ALint getBufferSampleCount(ALuint buf)
{
ALint size, bits, channels;
alGetBufferi(buf, AL_SIZE, &size);
alGetBufferi(buf, AL_BITS, &bits);
alGetBufferi(buf, AL_CHANNELS, &channels);
throwALerror();
return size / channels * 8 / bits;
}
//
// A streaming OpenAL sound.
//
class OpenAL_SoundStream : public Sound
{
static const ALuint sNumBuffers = 6;
static const ALfloat sBufferLength;
OpenAL_Output &mOutput;
ALuint mSource;
ALuint mBuffers[sNumBuffers];
ALenum mFormat;
ALsizei mSampleRate;
ALuint mBufferSize;
ALuint mSamplesQueued;
DecoderPtr mDecoder;
volatile bool mIsFinished;
volatile bool mIsInitialBatchEnqueued;
void updateAll(bool local);
OpenAL_SoundStream(const OpenAL_SoundStream &rhs);
OpenAL_SoundStream& operator=(const OpenAL_SoundStream &rhs);
friend class OpenAL_Output;
public:
OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder, float basevol, float pitch, int flags);
virtual ~OpenAL_SoundStream();
virtual void stop();
virtual bool isPlaying();
virtual double getTimeOffset();
virtual void update();
void play();
bool process();
};
const ALfloat OpenAL_SoundStream::sBufferLength = 0.125f;
//
// A background streaming thread (keeps active streams processed)
//
struct OpenAL_Output::StreamThread {
typedef std::vector<OpenAL_SoundStream*> StreamVec;
StreamVec mStreams;
boost::recursive_mutex mMutex;
boost::thread mThread;
StreamThread()
: mThread(boost::ref(*this))
{
}
~StreamThread()
{
mThread.interrupt();
}
// boost::thread entry point
void operator()()
{
while(1)
{
mMutex.lock();
StreamVec::iterator iter = mStreams.begin();
while(iter != mStreams.end())
{
if((*iter)->process() == false)
iter = mStreams.erase(iter);
else
++iter;
}
mMutex.unlock();
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
}
}
void add(OpenAL_SoundStream *stream)
{
mMutex.lock();
if(std::find(mStreams.begin(), mStreams.end(), stream) == mStreams.end())
mStreams.push_back(stream);
mMutex.unlock();
}
void remove(OpenAL_SoundStream *stream)
{
mMutex.lock();
StreamVec::iterator iter = std::find(mStreams.begin(), mStreams.end(), stream);
if(iter != mStreams.end())
mStreams.erase(iter);
mMutex.unlock();
}
void removeAll()
{
mMutex.lock();
mStreams.clear();
mMutex.unlock();
}
private:
StreamThread(const StreamThread &rhs);
StreamThread& operator=(const StreamThread &rhs);
};
OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder, float basevol, float pitch, int flags)
: Sound(osg::Vec3f(0.f, 0.f, 0.f), 1.0f, basevol, pitch, 1.0f, 1000.0f, flags)
, mOutput(output), mSource(src), mSamplesQueued(0), mDecoder(decoder), mIsFinished(true), mIsInitialBatchEnqueued(false)
{
throwALerror();
alGenBuffers(sNumBuffers, mBuffers);
throwALerror();
try
{
int srate;
ChannelConfig chans;
SampleType type;
mDecoder->getInfo(&srate, &chans, &type);
mFormat = getALFormat(chans, type);
mSampleRate = srate;
mBufferSize = static_cast<ALuint>(sBufferLength*srate);
mBufferSize = framesToBytes(mBufferSize, chans, type);
mOutput.mActiveSounds.push_back(this);
}
catch(std::exception&)
{
alDeleteBuffers(sNumBuffers, mBuffers);
alGetError();
throw;
}
}
OpenAL_SoundStream::~OpenAL_SoundStream()
{
mOutput.mStreamThread->remove(this);
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
mOutput.mFreeSources.push_back(mSource);
alDeleteBuffers(sNumBuffers, mBuffers);
alGetError();
mDecoder->close();
mOutput.mActiveSounds.erase(std::find(mOutput.mActiveSounds.begin(),
mOutput.mActiveSounds.end(), this));
}
void OpenAL_SoundStream::play()
{
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
throwALerror();
mSamplesQueued = 0;
mIsFinished = false;
mIsInitialBatchEnqueued = false;
mOutput.mStreamThread->add(this);
}
void OpenAL_SoundStream::stop()
{
mOutput.mStreamThread->remove(this);
mIsFinished = true;
mIsInitialBatchEnqueued = false;
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
throwALerror();
mSamplesQueued = 0;
mDecoder->rewind();
}
bool OpenAL_SoundStream::isPlaying()
{
ALint state;
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
throwALerror();
if(state == AL_PLAYING || state == AL_PAUSED)
return true;
return !mIsFinished;
}
double OpenAL_SoundStream::getTimeOffset()
{
ALint state = AL_STOPPED;
ALfloat offset = 0.0f;
double t;
mOutput.mStreamThread->mMutex.lock();
alGetSourcef(mSource, AL_SEC_OFFSET, &offset);
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
if(state == AL_PLAYING || state == AL_PAUSED)
t = (double)(mDecoder->getSampleOffset() - mSamplesQueued)/(double)mSampleRate + offset;
else
t = (double)mDecoder->getSampleOffset() / (double)mSampleRate;
mOutput.mStreamThread->mMutex.unlock();
throwALerror();
return t;
}
void OpenAL_SoundStream::updateAll(bool local)
{
alSourcef(mSource, AL_REFERENCE_DISTANCE, mMinDistance);
alSourcef(mSource, AL_MAX_DISTANCE, mMaxDistance);
if(local)
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 0.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_TRUE);
}
else
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_FALSE);
}
alSourcei(mSource, AL_LOOPING, AL_FALSE);
update();
}
void OpenAL_SoundStream::update()
{
ALfloat gain = mVolume*mBaseVolume;
ALfloat pitch = mPitch;
if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
}
alSourcef(mSource, AL_GAIN, gain);
alSourcef(mSource, AL_PITCH, pitch);
alSource3f(mSource, AL_POSITION, mPos[0], mPos[1], mPos[2]);
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
throwALerror();
}
bool OpenAL_SoundStream::process()
{
try {
bool finished = mIsFinished;
ALint processed, state;
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &processed);
throwALerror();
if(processed > 0)
{
std::vector<char> data(mBufferSize);
do {
ALuint bufid = 0;
size_t got;
alSourceUnqueueBuffers(mSource, 1, &bufid);
mSamplesQueued -= getBufferSampleCount(bufid);
processed--;
if(finished)
continue;
got = mDecoder->read(&data[0], data.size());
finished = (got < data.size());
if(got > 0)
{
alBufferData(bufid, mFormat, &data[0], got, mSampleRate);
alSourceQueueBuffers(mSource, 1, &bufid);
mSamplesQueued += getBufferSampleCount(bufid);
}
} while(processed > 0);
throwALerror();
}
else if (!mIsInitialBatchEnqueued) { // nothing enqueued yet
std::vector<char> data(mBufferSize);
for(ALuint i = 0;i < sNumBuffers && !finished;i++)
{
size_t got = mDecoder->read(&data[0], data.size());
finished = (got < data.size());
if(got > 0)
{
ALuint bufid = mBuffers[i];
alBufferData(bufid, mFormat, &data[0], got, mSampleRate);
alSourceQueueBuffers(mSource, 1, &bufid);
throwALerror();
mSamplesQueued += getBufferSampleCount(bufid);
}
}
mIsInitialBatchEnqueued = true;
}
if(state != AL_PLAYING && state != AL_PAUSED)
{
ALint queued = 0;
alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
if(queued > 0)
alSourcePlay(mSource);
throwALerror();
}
mIsFinished = finished;
}
catch(std::exception&) {
std::cout<< "Error updating stream \""<<mDecoder->getName()<<"\"" <<std::endl;
mSamplesQueued = 0;
mIsFinished = true;
mIsInitialBatchEnqueued = false;
}
return !mIsFinished;
}
//
// A regular 2D OpenAL sound
//
class OpenAL_Sound : public Sound
{
protected:
OpenAL_Output &mOutput;
ALuint mSource;
ALuint mBuffer;
friend class OpenAL_Output;
void updateAll(bool local);
private:
OpenAL_Sound(const OpenAL_Sound &rhs);
OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
public:
OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf, const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags);
virtual ~OpenAL_Sound();
virtual void stop();
virtual bool isPlaying();
virtual double getTimeOffset();
virtual double getLength();
virtual void update();
};
//
// A regular 3D OpenAL sound
//
class OpenAL_Sound3D : public OpenAL_Sound
{
OpenAL_Sound3D(const OpenAL_Sound &rhs);
OpenAL_Sound3D& operator=(const OpenAL_Sound &rhs);
public:
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf, const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
: OpenAL_Sound(output, src, buf, pos, vol, basevol, pitch, mindist, maxdist, flags)
{ }
virtual void update();
};
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf, const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
: Sound(pos, vol, basevol, pitch, mindist, maxdist, flags)
, mOutput(output), mSource(src), mBuffer(buf)
{
mOutput.mActiveSounds.push_back(this);
}
OpenAL_Sound::~OpenAL_Sound()
{
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
mOutput.mFreeSources.push_back(mSource);
mOutput.bufferFinished(mBuffer);
mOutput.mActiveSounds.erase(std::find(mOutput.mActiveSounds.begin(),
mOutput.mActiveSounds.end(), this));
}
void OpenAL_Sound::stop()
{
alSourceStop(mSource);
throwALerror();
}
bool OpenAL_Sound::isPlaying()
{
ALint state;
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
throwALerror();
return state==AL_PLAYING || state==AL_PAUSED;
}
double OpenAL_Sound::getTimeOffset()
{
ALfloat t;
alGetSourcef(mSource, AL_SEC_OFFSET, &t);
throwALerror();
return t;
}
double OpenAL_Sound::getLength()
{
ALint bufferSize, frequency, channels, bitsPerSample;
alGetBufferi(mBuffer, AL_SIZE, &bufferSize);
alGetBufferi(mBuffer, AL_FREQUENCY, &frequency);
alGetBufferi(mBuffer, AL_CHANNELS, &channels);
alGetBufferi(mBuffer, AL_BITS, &bitsPerSample);
return (8.0*bufferSize)/(frequency*channels*bitsPerSample);
}
void OpenAL_Sound::updateAll(bool local)
{
alSourcef(mSource, AL_REFERENCE_DISTANCE, mMinDistance);
alSourcef(mSource, AL_MAX_DISTANCE, mMaxDistance);
if(local)
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 0.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_TRUE);
}
else
{
alSourcef(mSource, AL_ROLLOFF_FACTOR, 1.0f);
alSourcei(mSource, AL_SOURCE_RELATIVE, AL_FALSE);
}
alSourcei(mSource, AL_LOOPING, (mFlags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
update();
}
void OpenAL_Sound::update()
{
ALfloat gain = mVolume*mBaseVolume;
ALfloat pitch = mPitch;
if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
}
alSourcef(mSource, AL_GAIN, gain);
alSourcef(mSource, AL_PITCH, pitch);
alSource3f(mSource, AL_POSITION, mPos[0], mPos[1], mPos[2]);
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
throwALerror();
}
void OpenAL_Sound3D::update()
{
ALfloat gain = mVolume*mBaseVolume;
ALfloat pitch = mPitch;
if((mPos - mOutput.mPos).length2() > mMaxDistance*mMaxDistance)
gain = 0.0f;
else if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
}
alSourcef(mSource, AL_GAIN, gain);
alSourcef(mSource, AL_PITCH, pitch);
alSource3f(mSource, AL_POSITION, mPos[0], mPos[1], mPos[2]);
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
throwALerror();
}
//
// An OpenAL output device
//
std::vector<std::string> OpenAL_Output::enumerate()
{
std::vector<std::string> devlist;
const ALCchar *devnames;
if(alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT"))
devnames = alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
else
devnames = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
while(devnames && *devnames)
{
devlist.push_back(devnames);
devnames += strlen(devnames)+1;
}
return devlist;
}
void OpenAL_Output::init(const std::string &devname)
{
deinit();
mDevice = alcOpenDevice(devname.c_str());
if(!mDevice)
{
if(devname.empty())
fail("Failed to open default device");
else
fail("Failed to open \""+devname+"\"");
}
else
{
const ALCchar *name = NULL;
if(alcIsExtensionPresent(mDevice, "ALC_ENUMERATE_ALL_EXT"))
name = alcGetString(mDevice, ALC_ALL_DEVICES_SPECIFIER);
if(alcGetError(mDevice) != AL_NO_ERROR || !name)
name = alcGetString(mDevice, ALC_DEVICE_SPECIFIER);
std::cout << "Opened \""<<name<<"\"" << std::endl;
}
mContext = alcCreateContext(mDevice, NULL);
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
{
if(mContext)
alcDestroyContext(mContext);
mContext = 0;
fail(std::string("Failed to setup context: ")+alcGetString(mDevice, alcGetError(mDevice)));
}
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
throwALerror();
ALCint maxmono=0, maxstereo=0;
alcGetIntegerv(mDevice, ALC_MONO_SOURCES, 1, &maxmono);
alcGetIntegerv(mDevice, ALC_STEREO_SOURCES, 1, &maxstereo);
throwALCerror(mDevice);
try
{
ALCuint maxtotal = std::min<ALCuint>(maxmono+maxstereo, 256);
if (maxtotal == 0) // workaround for broken implementations
maxtotal = 256;
for(size_t i = 0;i < maxtotal;i++)
{
ALuint src = 0;
alGenSources(1, &src);
throwALerror();
mFreeSources.push_back(src);
}
}
catch(std::exception &e)
{
std::cout <<"Error: "<<e.what()<<", trying to continue"<< std::endl;
}
if(mFreeSources.empty())
fail("Could not allocate any sources");
mInitialized = true;
}
void OpenAL_Output::deinit()
{
mStreamThread->removeAll();
for(size_t i = 0;i < mFreeSources.size();i++)
alDeleteSources(1, &mFreeSources[i]);
mFreeSources.clear();
mBufferRefs.clear();
mUnusedBuffers.clear();
while(!mBufferCache.empty())
{
alDeleteBuffers(1, &mBufferCache.begin()->second.mALBuffer);
mBufferCache.erase(mBufferCache.begin());
}
alcMakeContextCurrent(0);
if(mContext)
alcDestroyContext(mContext);
mContext = 0;
if(mDevice)
alcCloseDevice(mDevice);
mDevice = 0;
mInitialized = false;
}
const CachedSound& OpenAL_Output::getBuffer(const std::string &fname)
{
ALuint buf = 0;
NameMap::iterator iditer = mBufferCache.find(fname);
if(iditer != mBufferCache.end())
{
buf = iditer->second.mALBuffer;
if(mBufferRefs[buf]++ == 0)
{
IDDq::iterator iter = std::find(mUnusedBuffers.begin(),
mUnusedBuffers.end(), buf);
if(iter != mUnusedBuffers.end())
mUnusedBuffers.erase(iter);
}
return iditer->second;
}
throwALerror();
std::vector<char> data;
ChannelConfig chans;
SampleType type;
ALenum format;
int srate;
DecoderPtr decoder = mManager.getDecoder();
// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
std::string file = fname;
if (!decoder->mResourceMgr->exists(file))
{
std::string::size_type pos = file.rfind('.');
if(pos != std::string::npos)
file = file.substr(0, pos)+".mp3";
}
decoder->open(file);
decoder->getInfo(&srate, &chans, &type);
format = getALFormat(chans, type);
decoder->readAll(data);
decoder->close();
CachedSound cached;
analyzeLoudness(data, srate, chans, type, cached.mLoudnessVector, static_cast<float>(loudnessFPS));
alGenBuffers(1, &buf);
throwALerror();
alBufferData(buf, format, &data[0], data.size(), srate);
mBufferRefs[buf] = 1;
cached.mALBuffer = buf;
mBufferCache[fname] = cached;
ALint bufsize = 0;
alGetBufferi(buf, AL_SIZE, &bufsize);
mBufferCacheMemSize += bufsize;
// NOTE: Max buffer cache: 15MB
while(mBufferCacheMemSize > 15*1024*1024)
{
if(mUnusedBuffers.empty())
{
std::cout <<"No more unused buffers to clear!"<< std::endl;
break;
}
ALuint oldbuf = mUnusedBuffers.front();
mUnusedBuffers.pop_front();
NameMap::iterator nameiter = mBufferCache.begin();
while(nameiter != mBufferCache.end())
{
if(nameiter->second.mALBuffer == oldbuf)
mBufferCache.erase(nameiter++);
else
++nameiter;
}
bufsize = 0;
alGetBufferi(oldbuf, AL_SIZE, &bufsize);
alDeleteBuffers(1, &oldbuf);
mBufferCacheMemSize -= bufsize;
}
return mBufferCache[fname];
}
void OpenAL_Output::bufferFinished(ALuint buf)
{
if(mBufferRefs.at(buf)-- == 1)
{
mBufferRefs.erase(mBufferRefs.find(buf));
mUnusedBuffers.push_back(buf);
}
}
MWBase::SoundPtr OpenAL_Output::playSound(const std::string &fname, float vol, float basevol, float pitch, int flags,float offset)
{
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
if(mFreeSources.empty())
fail("No free sources");
src = mFreeSources.front();
mFreeSources.pop_front();
try
{
buf = getBuffer(fname).mALBuffer;
sound.reset(new OpenAL_Sound(*this, src, buf, osg::Vec3f(0.f, 0.f, 0.f), vol, basevol, pitch, 1.0f, 1000.0f, flags));
}
catch(std::exception&)
{
mFreeSources.push_back(src);
if(buf && alIsBuffer(buf))
bufferFinished(buf);
alGetError();
throw;
}
sound->updateAll(true);
if(offset<0)
offset=0;
if(offset>1)
offset=1;
alSourcei(src, AL_BUFFER, buf);
alSourcef(src, AL_SEC_OFFSET, static_cast<ALfloat>(sound->getLength()*offset / pitch));
alSourcePlay(src);
throwALerror();
return sound;
}
MWBase::SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const osg::Vec3f &pos, float vol, float basevol, float pitch,
float min, float max, int flags, float offset, bool extractLoudness)
{
boost::shared_ptr<OpenAL_Sound> sound;
ALuint src=0, buf=0;
if(mFreeSources.empty())
fail("No free sources");
src = mFreeSources.front();
mFreeSources.pop_front();
try
{
const CachedSound& cached = getBuffer(fname);
buf = cached.mALBuffer;
sound.reset(new OpenAL_Sound3D(*this, src, buf, pos, vol, basevol, pitch, min, max, flags));
if (extractLoudness)
sound->setLoudnessVector(cached.mLoudnessVector, static_cast<float>(loudnessFPS));
}
catch(std::exception&)
{
mFreeSources.push_back(src);
if(buf && alIsBuffer(buf))
bufferFinished(buf);
alGetError();
throw;
}
sound->updateAll(false);
if(offset<0)
offset=0;
if(offset>1)
offset=1;
alSourcei(src, AL_BUFFER, buf);
alSourcef(src, AL_SEC_OFFSET, static_cast<ALfloat>(sound->getLength()*offset / pitch));
alSourcePlay(src);
throwALerror();
return sound;
}
MWBase::SoundPtr OpenAL_Output::streamSound(DecoderPtr decoder, float volume, float pitch, int flags)
{
boost::shared_ptr<OpenAL_SoundStream> sound;
ALuint src;
if(mFreeSources.empty())
fail("No free sources");
src = mFreeSources.front();
mFreeSources.pop_front();
if((flags&MWBase::SoundManager::Play_Loop))
std::cout <<"Warning: cannot loop stream \""<<decoder->getName()<<"\""<< std::endl;
try
{
sound.reset(new OpenAL_SoundStream(*this, src, decoder, volume, pitch, flags));
}
catch(std::exception&)
{
mFreeSources.push_back(src);
throw;
}
sound->updateAll(true);
sound->play();
return sound;
}
void OpenAL_Output::updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env)
{
mPos = pos;
mLastEnvironment = env;
if(mContext)
{
ALfloat orient[6] = {
atdir.x(), atdir.y(), atdir.z(),
updir.x(), updir.y(), updir.z()
};
alListener3f(AL_POSITION, mPos.x(), mPos.y(), mPos.z());
alListenerfv(AL_ORIENTATION, orient);
throwALerror();
}
}
void OpenAL_Output::pauseSounds(int types)
{
std::vector<ALuint> sources;
SoundVec::const_iterator iter = mActiveSounds.begin();
while(iter != mActiveSounds.end())
{
const OpenAL_SoundStream *stream = dynamic_cast<OpenAL_SoundStream*>(*iter);
if(stream)
{
if(stream->mSource && (stream->getPlayType()&types))
sources.push_back(stream->mSource);
}
else
{
const OpenAL_Sound *sound = dynamic_cast<OpenAL_Sound*>(*iter);
if(sound && sound->mSource && (sound->getPlayType()&types))
sources.push_back(sound->mSource);
}
++iter;
}
if(!sources.empty())
{
alSourcePausev(sources.size(), &sources[0]);
throwALerror();
}
}
void OpenAL_Output::resumeSounds(int types)
{
std::vector<ALuint> sources;
SoundVec::const_iterator iter = mActiveSounds.begin();
while(iter != mActiveSounds.end())
{
const OpenAL_SoundStream *stream = dynamic_cast<OpenAL_SoundStream*>(*iter);
if(stream)
{
if(stream->mSource && (stream->getPlayType()&types))
sources.push_back(stream->mSource);
}
else
{
const OpenAL_Sound *sound = dynamic_cast<OpenAL_Sound*>(*iter);
if(sound && sound->mSource && (sound->getPlayType()&types))
sources.push_back(sound->mSource);
}
++iter;
}
if(!sources.empty())
{
alSourcePlayv(sources.size(), &sources[0]);
throwALerror();
}
}
OpenAL_Output::OpenAL_Output(SoundManager &mgr)
: Sound_Output(mgr), mDevice(0), mContext(0), mBufferCacheMemSize(0),
mLastEnvironment(Env_Normal), mStreamThread(new StreamThread)
{
}
OpenAL_Output::~OpenAL_Output()
{
deinit();
}
}