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35 lines
494 B
C++
35 lines
494 B
C++
//
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// Created by koncord on 02.01.18.
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//
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#include "BaseMgr.hpp"
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#include "Player.hpp"
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#include "Worldstate.hpp"
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BaseMgr::BaseMgr(Player *player) : player(player), changed(false)
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{
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}
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BaseMgr::BaseMgr(Worldstate *worldstate) : worldstate(worldstate), changed(false)
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{
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}
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void BaseMgr::update()
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{
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if (!changed)
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return;
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changed = false;
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processUpdate();
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}
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void BaseMgr::setChanged()
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{
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changed = true;
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if (player != nullptr)
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player->addToUpdateQueue();
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}
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