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openmw-tes3mp/apps/openmw-mp/Player.cpp

948 lines
26 KiB
C++

//
// Created by koncord on 05.01.16.
//
#include <components/openmw-mp/NetworkMessages.hpp>
#include "Networking.hpp"
#include "Player.hpp"
#include "Inventory.hpp"
#include "Settings.hpp"
#include "Players.hpp"
#include "Script/EventController.hpp"
using namespace std;
void Player::Init(LuaState &lua)
{
lua.getState()->new_usertype<Player>("Player",
"getPosition", &NetActor::getPosition,
"setPosition", &NetActor::setPosition,
"getRotation", &NetActor::getRotation,
"setRotation", &NetActor::setRotation,
"setMomentum", &NetActor::setMomentum,
"getHealth", &NetActor::getHealth,
"setHealth", &NetActor::setHealth,
"getMagicka", &NetActor::getMagicka,
"setMagicka", &NetActor::setMagicka,
"getFatigue", &NetActor::getFatigue,
"setFatigue", &NetActor::setFatigue,
"getCell", &NetActor::getCell,
"getInventory", &NetActor::getInventory,
"getPreviousCellPos", &Player::getPreviousCellPos,
"kick", &Player::kick,
"ban", &Player::ban,
"address", sol::property(&Player::getIP),
"getAvgPing", &Player::getAvgPing,
"message", &Player::message,
"joinChannel", &Player::joinChannel,
"cleanChannel", &Player::cleanChannel,
"renameChannel", &Player::renameChannel,
"closeChannel", &Player::closeChannel,
"leaveChannel", &Player::leaveChannel,
"setChannel", &Player::setChannel,
"isChannelOpen", &Player::isChannelOpen,
"pid", sol::readonly_property(&Player::id),
"guid", sol::readonly_property(&Player::getGUID),
"name", sol::property(&Player::getName, &Player::setName),
"setCharGenStages", &Player::setCharGenStages,
"level", sol::property(&Player::getLevel, &Player::setLevel),
"gender", sol::property(&Player::getGender, &Player::setGender),
"race", sol::property(&Player::getRace, &Player::setRace),
"head", sol::property(&Player::getHead, &Player::setHead),
"hair", sol::property(&Player::getHair, &Player::setHair),
"birthsign", sol::property(&Player::getBirthsign, &Player::setBirthsign),
"setResetStats", &Player::setResetStats,
"bounty", sol::property(&Player::getBounty, &Player::setBounty),
"reputation", sol::property(&Player::getReputation, &Player::setReputation),
"levelProgress", sol::property(&Player::getLevelProgress, &Player::setLevelProgress),
"creatureRefId", sol::property(&Player::getCreatureRefId, &Player::setCreatureRefId),
"displayCreatureName", sol::property(&Player::getCreatureNameDisplayState, &Player::setCreatureNameDisplayState),
"resurrect", &Player::resurrect,
"jail", &Player::jail,
"werewolf", sol::property(&Player::getWerewolfState, &Player::setWerewolfState),
"scale", sol::property(&Player::getScale, &Player::setScale),
"getAttribute", &Player::getAttribute,
"setAttribute", &Player::setAttribute,
"getSkill", &Player::getSkill,
"setSkill", &Player::setSkill,
"getSkillIncrease", &Player::getSkillIncrease,
"setSkillIncrease", &Player::setSkillIncrease,
"getClass", &Player::getCharClass,
"getSettings", &Player::getSettings,
"getBooks", &Player::getBooks,
"getGUI", &Player::getGUI,
"getDialogue", &Player::getDialogue,
"getFactions", &Player::getFactions,
"getQuests", &Player::getQuests,
"getSpells", &Player::getSpells,
"getQuickKeys", &Player::getQuickKeys,
"getWeatherMgr", &Player::getWeatherMgr,
"getMark", &Player::getMark,
"setMark", &Player::setMark,
"getSelectedSpell", &Player::getSelectedSpell,
"setSelectedSpell", &Player::setSelectedSpell,
"cellStateSize", &Player::cellStateSize,
"getCellState", &Player::getCellState,
"setAuthority", &Player::setAuthority,
"storedData", &Player::storedData,
"customData", &Player::customData,
"markedForDeletion", sol::property(&Player::isMarkedForDeletion)
);
lua.getState()->new_enum("ChannelAction",
"createChannel", 0,
"joinChannel", 1,
"closeChannel", 2,
"leaveChannel", 3);
}
Player::Player(RakNet::RakNetGUID guid) : BasePlayer(guid), NetActor(), cClass(this), settings(this), books(this), gui(this),
dialogue(this), factions(this), quests(this), spells(this), quickKeys(this),
weatherMgr(this)
{
basePlayer = this;
netCreature = this;
printf("Player::Player()\n");
handshakeCounter = 0;
loadState = NOTLOADED;
resetUpdateFlags();
cell.blank();
npc.blank();
npcStats.blank();
creatureStats.blank();
charClass.blank();
scale = 1;
isWerewolf = false;
markedForDeletion = false;
storedData = mwmp::Networking::get().getState().getState()->create_table();
customData = mwmp::Networking::get().getState().getState()->create_table();
isActorPlayer = true;
inUpdateQueue = false;
}
Player::~Player()
{
printf("Player::~Player()\n");
CellController::get().deletePlayer(this);
}
void Player::addToUpdateQueue()
{
if (inUpdateQueue)
return;
inUpdateQueue = true;
Players::addToQueue(this);
}
void Player::update()
{
auto plPCtrl = mwmp::Networking::get().getPlayerPacketController();
if (baseInfoChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_BASEINFO);
packet->setPlayer(basePlayer);
packet->Send(false);
packet->Send(true);
}
// Make sure we send a cell change before we send the position so the position isn't overridden
if (cellAPI.isChangedCell())
{
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_CELL_CHANGE);
packet->setPlayer(this);
packet->Send(/*toOthers*/ false);
cellAPI.resetChangedCell();
}
if (positionChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_POSITION);
packet->setPlayer(basePlayer);
packet->Send(false);
}
if (momentumChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_MOMENTUM);
packet->setPlayer(basePlayer);
packet->Send(false);
}
if (shapeshiftChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_SHAPESHIFT);
packet->setPlayer(basePlayer);
packet->Send(false);
packet->Send(true);
}
// The character class can override values from below on the client, so send it first
cClass.update();
if (levelChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_LEVEL);
packet->setPlayer(basePlayer);
packet->Send(false);
packet->Send(true);
}
if (statsChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_STATS_DYNAMIC);
packet->setPlayer(basePlayer);
packet->Send(false);
packet->Send(true);
statsDynamicIndexChanges.clear();
}
if (attributesChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_ATTRIBUTE);
packet->setPlayer(basePlayer);
packet->Send(false);
packet->Send(true);
attributeIndexChanges.clear();
}
if (skillsChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_SKILL);
packet->setPlayer(basePlayer);
packet->Send(false);
packet->Send(true);
skillIndexChanges.clear();
}
if (inventory.isEquipmentChanged())
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_EQUIPMENT);
packet->setPlayer(this);
packet->Send(false);
packet->Send(true);
inventory.resetEquipmentFlag();
}
if (inventory.isInventoryChanged())
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_INVENTORY);
packet->setPlayer(this);
packet->Send(/*toOthers*/ false);
inventory.resetInventoryFlag();
}
if (changedMarkLocation)
{
miscellaneousChangeType = mwmp::MiscellaneousChangeType::MarkLocation;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_MISCELLANEOUS);
packet->setPlayer(this);
packet->Send(false);
changedMarkLocation = false;
}
if (changedSelectedSpell)
{
miscellaneousChangeType = mwmp::MiscellaneousChangeType::SelectedSpell;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_MISCELLANEOUS);
packet->setPlayer(this);
packet->Send(false);
changedSelectedSpell = false;
}
settings.update();
books.update();
gui.update();
dialogue.update();
factions.update();
quests.update();
spells.update();
quickKeys.update();
weatherMgr.update();
resetUpdateFlags();
inUpdateQueue = false;
}
unsigned short Player::getId()
{
return id;
}
void Player::setId(unsigned short newId)
{
this->id = newId;
}
bool Player::isHandshaked()
{
return handshakeCounter == numeric_limits<int>::max();
}
void Player::setHandshake()
{
handshakeCounter = numeric_limits<int>::max();
}
void Player::incrementHandshakeAttempts()
{
handshakeCounter++;
}
int Player::getHandshakeAttempts()
{
return handshakeCounter;
}
int Player::getLoadState()
{
return loadState;
}
void Player::setLoadState(int state)
{
loadState = state;
}
CellController::TContainer *Player::getCells()
{
return &cells;
}
void Player::forEachLoaded(std::function<void(Player *pl, Player *other)> func)
{
std::list <Player*> plList;
for (auto &&cell : cells)
{
for (auto &&pl : *cell)
{
if (pl != nullptr && !pl->npc.mName.empty())
plList.push_back(pl);
}
}
plList.sort();
plList.unique();
for (auto &&pl : plList)
{
if (pl == this) continue;
func(this, pl);
}
}
void Player::sendToLoaded(mwmp::PlayerPacket &myPacket)
{
static std::set<Player*> plList;
static CellController::TContainer *addrCells = nullptr;
if (addrCells != &cells)
{
addrCells = &cells;
plList.clear();
for (auto &cell : cells)
for (auto &pl : *cell)
plList.insert(pl);
}
for (auto &pl : plList)
{
if (pl == this) continue;
myPacket.setPlayer(this);
myPacket.Send(pl->guid);
}
}
void Player::kick() const
{
mwmp::Networking::getPtr()->kickPlayer(guid);
}
void Player::ban() const
{
auto netCtrl = mwmp::Networking::getPtr();
RakNet::SystemAddress addr = netCtrl->getSystemAddress(guid);
netCtrl->banAddress(addr.ToString(false));
}
void Player::cleanChannel(unsigned channelId)
{
chat.action = mwmp::Chat::Action::clear;
chat.channel = channelId;
chat.message.clear();
auto packet = mwmp::Networking::get().getPlayerPacketController();
packet->GetPacket(ID_CHAT_MESSAGE)->setPlayer(this);
packet->GetPacket(ID_CHAT_MESSAGE)->Send(false);
}
std::string Player::getIP() const
{
RakNet::SystemAddress addr = mwmp::Networking::getPtr()->getSystemAddress(guid);
return addr.ToString(false);
}
int Player::getAvgPing()
{
return mwmp::Networking::get().getAvgPing(guid);
}
std::string Player::getName()
{
return npc.mName;
}
void Player::setName(const std::string &name)
{
npc.mName = name;
baseInfoChanged = true;
}
void Player::setCharGenStages(int currentStage, int endStage)
{
charGenState.currentStage = currentStage;
charGenState.endStage = endStage;
charGenState.isFinished = false;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_CHARGEN);
packet->setPlayer(this);
packet->Send(false);
}
void Player::message(unsigned channelId, const std::string &message, bool toAll)
{
if (isChannelOpen(channelId))
{
mwmp::Chat tmp;
tmp.action = mwmp::Chat::Action::print;
tmp.channel = channelId;
tmp.message = message;
chat = tmp;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE);
packet->setPlayer(this);
packet->Send(false);
if (toAll)
{
auto channel = mwmp::Networking::get().getChannel(channelId);
for (auto it = channel->members.begin(); it != channel->members.end();)
{
if (auto member = it->lock())
{
++it;
if (member->guid == this->guid)
continue;
member->chat = tmp;
packet->setPlayer(member.get());
packet->Send(false);
}
else
it = channel->members.erase(it);
}
}
}
}
bool Player::joinChannel(unsigned channelId, const std::string &name)
{
auto channel = mwmp::Networking::get().getChannel(channelId);
if (channel == nullptr) // channel not found
return false;
for (const auto &weakMember : channel->members)
{
if (auto member = weakMember.lock())
{
if (member->guid == guid)
return false; // the player is already a member of the channel
}
}
auto thisPl = Players::getPlayerByGUID(guid);
channel->members.push_back(thisPl);
chat.action = mwmp::Chat::Action::addchannel;
chat.channel = channelId;
chat.message = name;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE);
packet->setPlayer(this);
packet->Send(false);
return true;
}
void Player::renameChannel(unsigned channelId, const std::string &name)
{
if (isChannelOpen(channelId))
{
chat.action = mwmp::Chat::Action::renamechannel;
chat.channel = channelId;
chat.message = name;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE);
packet->setPlayer(this);
packet->Send(false);
}
}
void Player::leaveChannel(unsigned channelId)
{
chat.action = mwmp::Chat::Action::closechannel;
chat.channel = channelId;
chat.message.clear();
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE);
packet->setPlayer(this);
packet->Send(false);
mwmp::Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_CHANNEL_ACTION>(this, channelId, 2); // left the channel
}
void Player::closeChannel(unsigned channelId)
{
auto channel = mwmp::Networking::get().getChannel(channelId);
for (auto &weakMember : channel->members) // kick the channel's members before deleting it
{
if (auto member = weakMember.lock())
member->leaveChannel(channelId);
}
if (!mwmp::Networking::get().closeChannel(channelId)) // cannot close channel
return;
mwmp::Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_CHANNEL_ACTION>(this, channelId, 2); // channel closed
}
void Player::setChannel(unsigned channelId)
{
if (isChannelOpen(channelId))
{
chat.action = mwmp::Chat::Action::setchannel;
chat.channel = channelId;
chat.message.clear();
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE);
packet->setPlayer(this);
packet->Send(false);
}
}
bool Player::isChannelOpen(unsigned channelId)
{
auto channel = mwmp::Networking::get().getChannel(channelId);
auto it = std::find_if(channel->members.begin(), channel->members.end(), [this](const auto &weakMember){
if (auto member = weakMember.lock())
return member->guid == guid;
return false;
});
return it != channel->members.end();
}
int Player::getLevel() const
{
return creatureStats.mLevel;
}
void Player::setLevel(int level)
{
creatureStats.mLevel = level;
levelChanged = true;
}
int Player::getGender() const
{
return npc.isMale();
}
void Player::setGender(int gender)
{
npc.setIsMale(gender);
baseInfoChanged = true;
}
std::string Player::getRace() const
{
return npc.mRace;
}
void Player::setRace(const std::string &race)
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Setting race for %s: %s -> %s", npc.mName.c_str(), npc.mRace.c_str(), race.c_str());
npc.mRace = race;
baseInfoChanged = true;
}
std::string Player::getHead() const
{
return npc.mHead;
}
void Player::setHead(const std::string &head)
{
npc.mHead = head;
baseInfoChanged = true;
}
std::string Player::getHair() const
{
return npc.mHair;
}
void Player::setHair(const std::string &hair)
{
npc.mHair = hair;
baseInfoChanged = true;
}
std::string Player::getBirthsign() const
{
return birthsign;
}
void Player::setBirthsign(const std::string &sign)
{
birthsign = sign;
baseInfoChanged = true;
}
void Player::setResetStats(bool state)
{
resetStats = state;
baseInfoChanged = true;
}
int Player::getBounty() const
{
return npcStats.mBounty;
}
void Player::setBounty(int bounty)
{
npcStats.mBounty = bounty;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_BOUNTY);
packet->setPlayer(this);
packet->Send(false);
packet->Send(true);
}
int Player::getReputation() const
{
return npcStats.mReputation;
}
void Player::setReputation(int reputation, bool toOthers)
{
npcStats.mReputation = reputation;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_REPUTATION);
packet->setPlayer(this);
packet->Send(false);
if (toOthers)
packet->Send(true);
}
int Player::getLevelProgress() const
{
return npcStats.mLevelProgress;
}
void Player::setLevelProgress(int progress)
{
npcStats.mLevelProgress = progress;
levelChanged = true;
}
std::string Player::getCreatureRefId() const
{
return creatureRefId;
}
void Player::setCreatureRefId(const std::string &refId)
{
creatureRefId = refId;
shapeshiftChanged = true;
}
bool Player::getCreatureNameDisplayState() const
{
return displayCreatureName;
}
void Player::setCreatureNameDisplayState(bool useName)
{
displayCreatureName = useName;
shapeshiftChanged = true;
}
std::tuple<int, int> Player::getAttribute(unsigned short attributeId) const
{
if (attributeId >= ESM::Attribute::Length)
return make_tuple(0, 0);
return make_tuple(creatureStats.mAttributes[attributeId].mBase, creatureStats.mAttributes[attributeId].mMod);
}
void Player::setAttribute(unsigned short attributeId, int base, bool clearModifier)
{
if (attributeId >= ESM::Attribute::Length)
return;
creatureStats.mAttributes[attributeId].mBase = base;
if (clearModifier)
creatureStats.mAttributes[attributeId].mMod = 0;
if (!Utils::vectorContains(&attributeIndexChanges, attributeId))
attributeIndexChanges.push_back(attributeId);
attributesChanged = true;
}
std::tuple<int, int, float> Player::getSkill(unsigned short skillId) const
{
if (skillId >= ESM::Skill::Length)
return make_tuple(0, 0, 0.0f);
const auto &skill = npcStats.mSkills[skillId];
return make_tuple(skill.mBase, skill.mMod, skill.mProgress);
}
void Player::setSkill(unsigned short skillId, int base, bool clearModifier, float progress)
{
if (skillId >= ESM::Skill::Length)
return;
auto &skill = npcStats.mSkills[skillId];
skill.mBase = base;
if (clearModifier)
skill.mMod = 0;
skill.mProgress = progress;
if (!Utils::vectorContains(&skillIndexChanges, skillId))
skillIndexChanges.push_back(skillId);
skillsChanged = true;
}
int Player::getSkillIncrease(unsigned short attributeId) const
{
return npcStats.mSkillIncrease[attributeId];
}
void Player::setSkillIncrease(unsigned short attributeId, int increase)
{
if (attributeId >= ESM::Attribute::Length)
return;
npcStats.mSkillIncrease[attributeId] = increase;
if (!Utils::vectorContains(&attributeIndexChanges, attributeId))
attributeIndexChanges.push_back(attributeId);
attributesChanged = true;
}
CharClass &Player::getCharClass(sol::this_state thisState)
{
return cClass;
}
GameSettings &Player::getSettings()
{
return settings;
}
Books &Player::getBooks()
{
return books;
}
GUI &Player::getGUI()
{
return gui;
}
Dialogue &Player::getDialogue()
{
return dialogue;
}
Factions &Player::getFactions()
{
return factions;
}
Quests &Player::getQuests()
{
return quests;
}
Spells &Player::getSpells()
{
return spells;
}
QuickKeys &Player::getQuickKeys()
{
return quickKeys;
}
WeatherMgr &Player::getWeatherMgr()
{
return weatherMgr;
}
std::tuple<float, float, float> Player::getPreviousCellPos() const
{
return make_tuple(previousCellPosition.pos[0], previousCellPosition.pos[1], previousCellPosition.pos[2]);
}
void Player::resurrect(unsigned int type)
{
resurrectType = static_cast<mwmp::ResurrectType>(type);
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT);
packet->setPlayer(this);
packet->Send(false);
packet->Send(true);
}
void Player::jail(int jailDays, bool ignoreJailTeleportation, bool ignoreJailSkillIncreases,
const std::string &jailProgressText, const std::string &jailEndText)
{
this->jailDays = jailDays;
this->ignoreJailTeleportation = ignoreJailTeleportation;
this->ignoreJailSkillIncreases = ignoreJailSkillIncreases;
this->jailProgressText = jailProgressText;
this->jailEndText = jailEndText;
auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_JAIL);
packet->setPlayer(this);
packet->Send(false);
}
bool Player::getWerewolfState() const
{
return isWerewolf;
}
void Player::setWerewolfState(bool state)
{
isWerewolf = state;
shapeshiftChanged = true;
}
float Player::getScale() const
{
return scale;
}
void Player::setScale(float newScale)
{
scale = newScale;
shapeshiftChanged = true;
}
void Player::setMark(float x, float y, float z, float xRot, float zRot, const std::string &cellDescription)
{
markPosition.pos[0] = x;
markPosition.pos[1] = y;
markPosition.pos[2] = z;
markPosition.rot[0] = xRot;
markPosition.rot[2] = zRot;
markCell = Utils::getCellFromDescription(cellDescription);
changedMarkLocation = true;
}
std::tuple<float, float, float, float, float, std::string> Player::getMark()
{
return make_tuple(markPosition.pos[0], markPosition.pos[1], markPosition.pos[2],
markPosition.rot[0], markPosition.rot[2], markCell.getDescription());
}
std::string Player::getSelectedSpell()
{
return selectedSpellId;
}
void Player::setSelectedSpell(const std::string &newSelectedSpell)
{
selectedSpellId = newSelectedSpell;
changedSelectedSpell = true;
}
size_t Player::cellStateSize() const
{
return cellStateChanges.cellStates.size();
}
CellState Player::getCellState(int i)
{
return CellState(cellStateChanges.cellStates.at(i));
}
void Player::setAuthority()
{
mwmp::BaseActorList writeActorList;
writeActorList.cell = cell;
writeActorList.guid = guid;
Cell *serverCell = CellController::get().getCell(cell);
if (serverCell != nullptr)
{
serverCell->setAuthority(guid);
mwmp::ActorPacket *authorityPacket = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_AUTHORITY);
authorityPacket->setActorList(&writeActorList);
authorityPacket->Send(writeActorList.guid);
// Also send this to everyone else who has the cell loaded
serverCell->sendToLoaded(authorityPacket, &writeActorList);
}
}
bool Player::isMarkedForDeletion() const
{
return markedForDeletion;
}