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openmw-tes3mp/apps/openmw-mp/Script/LuaState.hpp

62 lines
1.7 KiB
C++

//
// Created by koncord on 01.08.17.
//
#pragma once
#include "sol.hpp"
#include "CommandController.hpp"
#include "Timer.hpp"
#include <unordered_map>
#include <memory>
#include <apps/openmw-mp/Actors.hpp>
#include <apps/openmw-mp/Object.hpp>
//class CommandController;
class EventController;
//class TimerController;
struct ServerModuleInfo
{
std::string name;
std::pair<std::string, std::string> path; // homePath, moduleName
std::string version;
std::string author;
std::vector<std::pair<std::string, std::string>> dependencies; // name, requestedVersion
sol::environment env;
};
class LuaState
{
public:
LuaState();
~LuaState() = default;
std::shared_ptr<sol::state> getState() { return lua; }
void addGlobalPackagePath(const std::string &path);
void addGlobalCPath(const std::string &path);
sol::table getCoreTable() { return dataEnv["Core"]; }
sol::environment &getDataEnv(){ return dataEnv; }
void loadModules(const std::string &path, std::vector<std::string> *list = nullptr);
CommandController &getCmdCtrl();
EventController &getEventCtrl();
TimerController &getTimerCtrl();
ObjectController &getObjectCtrl();
ActorController &getActorCtrl();
private:
sol::environment openModule(std::string path, std::string moduleName);
private:
std::shared_ptr<sol::state> lua;
sol::environment dataEnv;
sol::environment configEnv;
std::unique_ptr<CommandController> cmdCtrl;
std::unique_ptr<EventController> eventCtrl;
std::unique_ptr<TimerController> timerCtrl;
std::unique_ptr<ActorController> actorCtrl;
std::unique_ptr<ObjectController> objectCtrl;
std::vector<ServerModuleInfo> modules;
};