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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#ifndef OPENMW_ACTORLIST_HPP
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#define OPENMW_ACTORLIST_HPP
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#include <components/openmw-mp/Base/BaseActor.hpp>
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#include "../mwworld/cellstore.hpp"
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#include <RakNetTypes.h>
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#include "LocalActor.hpp"
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namespace mwmp
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{
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class Networking;
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class ActorList : public BaseActorList
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{
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public:
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ActorList();
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virtual ~ActorList();
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void reset();
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void addActor(BaseActor *baseActor);
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void addActor(LocalActor *localActor);
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void addPositionActor(LocalActor *localActor);
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void addAnimFlagsActor(LocalActor *localActor);
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void addAnimPlayActor(LocalActor *localActor);
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void addSpeechActor(LocalActor *localActor);
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void addStatsDynamicActor(LocalActor *localActor);
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void addEquipmentActor(LocalActor *localActor);
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void addAttackActor(LocalActor *localActor);
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void addCellChangeActor(LocalActor *localActor);
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void sendPositionActors();
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void sendAnimFlagsActors();
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void sendAnimPlayActors();
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void sendSpeechActors();
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void sendStatsDynamicActors();
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void sendEquipmentActors();
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void sendAttackActors();
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void sendCellChangeActors();
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void sendActorsInCell(MWWorld::CellStore* cellStore);
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private:
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Networking *getNetworking();
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std::vector<std::shared_ptr<BaseActor>> positionActors;
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std::vector<std::shared_ptr<BaseActor>> animFlagsActors;
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std::vector<std::shared_ptr<BaseActor>> animPlayActors;
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std::vector<std::shared_ptr<BaseActor>> speechActors;
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std::vector<std::shared_ptr<BaseActor>> statsDynamicActors;
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std::vector<std::shared_ptr<BaseActor>> equipmentActors;
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std::vector<std::shared_ptr<BaseActor>> attackActors;
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std::vector<std::shared_ptr<BaseActor>> cellChangeActors;
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};
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}
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#endif //OPENMW_ACTORLIST_HPP
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