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75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
#ifndef OPENMW_NETWORKING_HPP
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#define OPENMW_NETWORKING_HPP
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#include <RakPeerInterface.h>
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#include <BitStream.h>
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#include <string>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
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#include <components/openmw-mp/Controllers/ActorPacketController.hpp>
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#include <components/openmw-mp/Controllers/ObjectPacketController.hpp>
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#include <components/openmw-mp/Controllers/WorldstatePacketController.hpp>
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#include <components/files/collections.hpp>
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#include "ActorList.hpp"
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#include "ObjectList.hpp"
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#include "Worldstate.hpp"
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namespace mwmp
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{
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class LocalPlayer;
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class Networking
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{
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public:
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Networking();
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~Networking();
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void connect(const std::string& ip, unsigned short port, std::vector<std::string> &content, Files::Collections &collections);
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void update();
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PlayerPacket *getPlayerPacket(RakNet::MessageID id);
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ActorPacket *getActorPacket(RakNet::MessageID id);
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ObjectPacket *getObjectPacket(RakNet::MessageID id);
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WorldstatePacket *getWorldstatePacket(RakNet::MessageID id);
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RakNet::SystemAddress serverAddress()
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{
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return serverAddr;
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}
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bool isConnected();
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LocalPlayer *getLocalPlayer();
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ActorList *getActorList();
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ObjectList *getObjectList();
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Worldstate *getWorldstate();
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std::string getNetworkStatistics();
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private:
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bool connected;
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RakNet::RakPeerInterface *peer;
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RakNet::SystemAddress serverAddr;
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RakNet::BitStream bsOut;
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PlayerPacketController playerPacketController;
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ActorPacketController actorPacketController;
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ObjectPacketController objectPacketController;
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WorldstatePacketController worldstatePacketController;
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ActorList actorList;
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ObjectList objectList;
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Worldstate worldstate;
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void receiveMessage(RakNet::Packet *packet);
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void preInit(std::vector<std::string> &content, Files::Collections &collections);
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};
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}
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#endif //OPENMW_NETWORKING_HPP
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