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openmw-tes3mp/apps/openmw/mwmp/Worldstate.cpp

88 lines
2.3 KiB
C++

#include <components/openmw-mp/Log.hpp>
#include "../mwbase/environment.hpp"
#include "../mwgui/windowmanagerimp.hpp"
#include "../mwworld/worldimp.hpp"
#include "Worldstate.hpp"
#include "Main.hpp"
#include "Networking.hpp"
using namespace mwmp;
using namespace std;
Worldstate::Worldstate()
{
hasPlayerCollision = true;
hasActorCollision = true;
hasPlacedObjectCollision = false;
useActorCollisionForPlacedObjects = false;
}
Worldstate::~Worldstate()
{
}
Networking *Worldstate::getNetworking()
{
return mwmp::Main::get().getNetworking();
}
bool Worldstate::containsExploredMapTile(int cellX, int cellY)
{
for (const auto &mapTile : exploredMapTiles)
{
if (mapTile.x == cellX && mapTile.y == cellY)
return true;
}
return false;
}
void Worldstate::markExploredMapTile(int cellX, int cellY)
{
mwmp::BaseMapTile exploredTile;
exploredTile.x = cellX;
exploredTile.y = cellY;
exploredMapTiles.push_back(exploredTile);
}
void Worldstate::sendMapExplored(int cellX, int cellY, const std::vector<char>& imageData)
{
mapChanges.mapTiles.clear();
mwmp::BaseMapTile mapTile;
mapTile.x = cellX;
mapTile.y = cellY;
mapTile.imageData = imageData;
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Sending ID_PLAYER_MAP with x: %i, y: %i", cellX, cellY);
mapChanges.mapTiles.push_back(mapTile);
getNetworking()->getWorldstatePacket(ID_WORLD_MAP)->setWorldstate(this);
getNetworking()->getWorldstatePacket(ID_WORLD_MAP)->Send();
// Keep this tile marked as explored so we don't send any more packets for it
markExploredMapTile(mapTile.x, mapTile.y);
}
void Worldstate::setMapExplored()
{
for (const auto &mapTile : mapChanges.mapTiles)
{
const MWWorld::CellStore *cellStore = MWBase::Environment::get().getWorld()->getExterior(mapTile.x, mapTile.y);
if (!cellStore->getCell()->mName.empty())
MWBase::Environment::get().getWindowManager()->addVisitedLocation(cellStore->getCell()->mName, mapTile.x, mapTile.y);
MWBase::Environment::get().getWindowManager()->setGlobalMapImage(mapTile.x, mapTile.y, mapTile.imageData);
// Keep this tile marked as explored so we don't send any more packets for it
markExploredMapTile(mapTile.x, mapTile.y);
}
}