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747 lines
24 KiB
C++
747 lines
24 KiB
C++
#include "interpretercontext.hpp"
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#include <cmath>
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#include <stdexcept>
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#include <sstream>
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#include <components/interpreter/types.hpp>
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#include <components/compiler/locals.hpp>
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#include <components/esm/cellid.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/Log.hpp>
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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#include "../mwmp/ObjectList.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "locals.hpp"
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#include "globalscripts.hpp"
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namespace MWScript
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{
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MWWorld::Ptr InterpreterContext::getReferenceImp (
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const std::string& id, bool activeOnly, bool doThrow)
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{
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if (!id.empty())
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{
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return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
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}
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else
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{
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if (mReference.isEmpty() && !mTargetId.empty())
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mReference =
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MWBase::Environment::get().getWorld()->searchPtr (mTargetId, false);
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if (mReference.isEmpty() && doThrow)
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throw std::runtime_error ("no implicit reference");
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return mReference;
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}
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}
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const MWWorld::Ptr InterpreterContext::getReferenceImp (
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const std::string& id, bool activeOnly, bool doThrow) const
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{
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if (!id.empty())
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{
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return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly);
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}
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else
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{
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if (mReference.isEmpty() && !mTargetId.empty())
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mReference =
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MWBase::Environment::get().getWorld()->searchPtr (mTargetId, false);
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if (mReference.isEmpty() && doThrow)
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throw std::runtime_error ("no implicit reference");
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return mReference;
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}
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}
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const Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
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const
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{
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if (global)
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{
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
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getLocals (id);
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}
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else
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{
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const MWWorld::Ptr ptr = getReferenceImp (id, false);
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id = ptr.getClass().getScript (ptr);
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ptr.getRefData().setLocals (
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*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
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return ptr.getRefData().getLocals();
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}
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}
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Locals& InterpreterContext::getMemberLocals (std::string& id, bool global)
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{
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if (global)
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{
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().
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getLocals (id);
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}
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else
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{
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const MWWorld::Ptr ptr = getReferenceImp (id, false);
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id = ptr.getClass().getScript (ptr);
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ptr.getRefData().setLocals (
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*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (id));
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return ptr.getRefData().getLocals();
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}
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}
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int InterpreterContext::findLocalVariableIndex (const std::string& scriptId,
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const std::string& name, char type) const
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{
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int index = MWBase::Environment::get().getScriptManager()->getLocals (scriptId).
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searchIndex (type, name);
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if (index!=-1)
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return index;
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std::ostringstream stream;
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stream << "Failed to access ";
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switch (type)
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{
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case 's': stream << "short"; break;
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case 'l': stream << "long"; break;
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case 'f': stream << "float"; break;
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}
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stream << " member variable " << name << " in script " << scriptId;
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throw std::runtime_error (stream.str().c_str());
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}
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InterpreterContext::InterpreterContext (
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MWScript::Locals *locals, const MWWorld::Ptr& reference, const std::string& targetId)
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: mLocals (locals), mReference (reference), mTargetId (targetId)
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{
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// If we run on a reference (local script, dialogue script or console with object
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// selected), store the ID of that reference store it so it can be inherited by
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// targeted scripts started from this one.
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if (targetId.empty() && !reference.isEmpty())
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mTargetId = reference.getCellRef().getRefId();
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/*
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Start of tes3mp addition
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Boolean used to check whether value change packets should be sent for the
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script being processed by the InterpreterContext
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*/
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sendPackets = false;
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/*
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End of tes3mp addition
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*/
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}
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int InterpreterContext::getLocalShort (int index) const
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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return mLocals->mShorts.at (index);
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}
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int InterpreterContext::getLocalLong (int index) const
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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return mLocals->mLongs.at (index);
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}
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float InterpreterContext::getLocalFloat (int index) const
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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return mLocals->mFloats.at (index);
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}
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void InterpreterContext::setLocalShort (int index, int value)
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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mLocals->mShorts.at (index) = value;
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/*
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Start of tes3mp addition
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Send an ID_SCRIPT_LOCAL_SHORT packet every time a local short changes its value
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in a script approved for packet sending
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*/
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if (sendPackets)
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{
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->addScriptLocalShort(mReference, index, value);
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objectList->sendScriptLocalShort();
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}
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/*
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End of tes3mp addition
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*/
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}
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void InterpreterContext::setLocalLong (int index, int value)
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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mLocals->mLongs.at (index) = value;
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}
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void InterpreterContext::setLocalFloat (int index, float value)
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{
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if (!mLocals)
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throw std::runtime_error ("local variables not available in this context");
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mLocals->mFloats.at (index) = value;
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/*
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Start of tes3mp addition
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Send an ID_SCRIPT_LOCAL_FLOAT packet every time a local float changes its value
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to one without decimals (to avoid packet spam for timers) in a script approved
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for packet sending
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*/
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if (sendPackets && value == (int) value)
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{
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->addScriptLocalFloat(mReference, index, value);
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objectList->sendScriptLocalFloat();
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}
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/*
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End of tes3mp addition
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*/
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}
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void InterpreterContext::messageBox (const std::string& message,
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const std::vector<std::string>& buttons)
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{
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if (buttons.empty())
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MWBase::Environment::get().getWindowManager()->messageBox (message);
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else
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MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
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}
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void InterpreterContext::report (const std::string& message)
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{
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}
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bool InterpreterContext::menuMode()
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{
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/*
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Start of tes3mp change (major)
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Being in a menu should not pause scripts in multiplayer, so always return false
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*/
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//return MWBase::Environment::get().getWindowManager()->isGuiMode();
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return false;
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/*
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End of tes3mp change (major)
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*/
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}
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int InterpreterContext::getGlobalShort (const std::string& name) const
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{
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return MWBase::Environment::get().getWorld()->getGlobalInt (name);
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}
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int InterpreterContext::getGlobalLong (const std::string& name) const
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{
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// a global long is internally a float.
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return MWBase::Environment::get().getWorld()->getGlobalInt (name);
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}
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float InterpreterContext::getGlobalFloat (const std::string& name) const
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{
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return MWBase::Environment::get().getWorld()->getGlobalFloat (name);
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}
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void InterpreterContext::setGlobalShort (const std::string& name, int value)
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{
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/*
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Start of tes3mp addition
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Send an ID_SCRIPT_GLOBAL_SHORT packet every time a global short changes its value
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in a script approved for packet sending
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*/
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if (sendPackets)
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{
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->addScriptGlobalShort(name, value);
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objectList->sendScriptGlobalShort();
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}
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/*
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End of tes3mp addition
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*/
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MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
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}
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void InterpreterContext::setGlobalLong (const std::string& name, int value)
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{
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MWBase::Environment::get().getWorld()->setGlobalInt (name, value);
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}
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void InterpreterContext::setGlobalFloat (const std::string& name, float value)
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{
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MWBase::Environment::get().getWorld()->setGlobalFloat (name, value);
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}
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std::vector<std::string> InterpreterContext::getGlobals() const
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{
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std::vector<std::string> ids;
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const MWWorld::Store<ESM::Global>& globals =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Global>();
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for (MWWorld::Store<ESM::Global>::iterator iter = globals.begin(); iter!=globals.end();
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++iter)
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{
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ids.push_back (iter->mId);
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}
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return ids;
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}
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char InterpreterContext::getGlobalType (const std::string& name) const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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return world->getGlobalVariableType(name);
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}
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std::string InterpreterContext::getActionBinding(const std::string& action) const
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{
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MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
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std::vector<int> actions = input->getActionKeySorting ();
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for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
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{
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std::string desc = input->getActionDescription (*it);
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if(desc == "")
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continue;
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if(desc == action)
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{
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if(input->joystickLastUsed())
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return input->getActionControllerBindingName(*it);
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else
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return input->getActionKeyBindingName (*it);
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}
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}
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return "None";
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}
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std::string InterpreterContext::getNPCName() const
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{
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ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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return npc.mName;
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}
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std::string InterpreterContext::getNPCRace() const
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{
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ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc.mRace);
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return race->mName;
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}
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std::string InterpreterContext::getNPCClass() const
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{
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ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Class* class_ = MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc.mClass);
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return class_->mName;
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}
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std::string InterpreterContext::getNPCFaction() const
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{
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ESM::NPC npc = *getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npc.mFaction);
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return faction->mName;
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}
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std::string InterpreterContext::getNPCRank() const
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{
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const MWWorld::Ptr& ptr = getReferenceImp();
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std::string faction = ptr.getClass().getPrimaryFaction(ptr);
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if (faction.empty())
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throw std::runtime_error("getNPCRank(): NPC is not in a faction");
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int rank = ptr.getClass().getPrimaryFactionRank(ptr);
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if (rank < 0 || rank > 9)
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throw std::runtime_error("getNPCRank(): invalid rank");
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MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::ESMStore &store = world->getStore();
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const ESM::Faction *fact = store.get<ESM::Faction>().find(faction);
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return fact->mRanks[rank];
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}
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std::string InterpreterContext::getPCName() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::NPC player = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
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return player.mName;
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}
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std::string InterpreterContext::getPCRace() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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std::string race = world->getPlayerPtr().get<ESM::NPC>()->mBase->mRace;
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return world->getStore().get<ESM::Race>().find(race)->mName;
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}
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std::string InterpreterContext::getPCClass() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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std::string class_ = world->getPlayerPtr().get<ESM::NPC>()->mBase->mClass;
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return world->getStore().get<ESM::Class>().find(class_)->mName;
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}
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std::string InterpreterContext::getPCRank() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
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if (factionId.empty())
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throw std::runtime_error("getPCRank(): NPC is not in a faction");
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const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
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std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
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int rank = -1;
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if (it != ranks.end())
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rank = it->second;
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// If you are not in the faction, PcRank returns the first rank, for whatever reason.
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// This is used by the dialogue when joining the Thieves Guild in Balmora.
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if (rank == -1)
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rank = 0;
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const MWWorld::ESMStore &store = world->getStore();
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const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
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if(rank < 0 || rank > 9) // there are only 10 ranks
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return "";
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return faction->mRanks[rank];
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}
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std::string InterpreterContext::getPCNextRank() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
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if (factionId.empty())
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throw std::runtime_error("getPCNextRank(): NPC is not in a faction");
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const std::map<std::string, int>& ranks = player.getClass().getNpcStats (player).getFactionRanks();
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std::map<std::string, int>::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId));
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int rank = -1;
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if (it != ranks.end())
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rank = it->second;
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++rank; // Next rank
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// if we are already at max rank, there is no next rank
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if (rank > 9)
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rank = 9;
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const MWWorld::ESMStore &store = world->getStore();
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const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
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if(rank < 0)
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return "";
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return faction->mRanks[rank];
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}
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int InterpreterContext::getPCBounty() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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return player.getClass().getNpcStats (player).getBounty();
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}
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std::string InterpreterContext::getCurrentCellName() const
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{
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return MWBase::Environment::get().getWorld()->getCellName();
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}
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bool InterpreterContext::isScriptRunning (const std::string& name) const
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{
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().isRunning (name);
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}
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void InterpreterContext::startScript (const std::string& name, const std::string& targetId)
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{
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().addScript (name, targetId);
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}
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void InterpreterContext::stopScript (const std::string& name)
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{
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().removeScript (name);
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}
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float InterpreterContext::getDistance (const std::string& name, const std::string& id) const
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{
|
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// NOTE: id may be empty, indicating an implicit reference
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|
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MWWorld::Ptr ref2;
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if (id.empty())
|
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ref2 = getReferenceImp();
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else
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ref2 = MWBase::Environment::get().getWorld()->getPtr(id, false);
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|
|
if (ref2.getContainerStore()) // is the object contained?
|
|
{
|
|
MWWorld::Ptr container = MWBase::Environment::get().getWorld()->findContainer(ref2);
|
|
|
|
if (!container.isEmpty())
|
|
ref2 = container;
|
|
else
|
|
throw std::runtime_error("failed to find container ptr");
|
|
}
|
|
|
|
const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr(name, false);
|
|
|
|
// If the objects are in different worldspaces, return a large value (just like vanilla)
|
|
if (!ref.isInCell() || !ref2.isInCell() || ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
|
|
return std::numeric_limits<float>::max();
|
|
|
|
double diff[3];
|
|
|
|
const float* const pos1 = ref.getRefData().getPosition().pos;
|
|
const float* const pos2 = ref2.getRefData().getPosition().pos;
|
|
for (int i=0; i<3; ++i)
|
|
diff[i] = pos1[i] - pos2[i];
|
|
|
|
return static_cast<float>(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2]));
|
|
}
|
|
|
|
void InterpreterContext::executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor)
|
|
{
|
|
std::shared_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, actor));
|
|
action->execute (actor);
|
|
if (action->getTarget() != MWWorld::Ptr() && action->getTarget() != ptr)
|
|
{
|
|
updatePtr(ptr, action->getTarget());
|
|
}
|
|
}
|
|
|
|
float InterpreterContext::getSecondsPassed() const
|
|
{
|
|
return MWBase::Environment::get().getFrameDuration();
|
|
}
|
|
|
|
bool InterpreterContext::isDisabled (const std::string& id) const
|
|
{
|
|
const MWWorld::Ptr ref = getReferenceImp (id, false);
|
|
return !ref.getRefData().isEnabled();
|
|
}
|
|
|
|
void InterpreterContext::enable (const std::string& id)
|
|
{
|
|
MWWorld::Ptr ref = getReferenceImp (id, false);
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_OBJECT_STATE packet whenever an object is enabled, as long as
|
|
the player has finished character generation and the object wasn't already
|
|
enabled previously
|
|
*/
|
|
if (mwmp::Main::get().getLocalPlayer()->hasFinishedCharGen())
|
|
{
|
|
if (ref.isInCell() && !ref.getRefData().isEnabled())
|
|
{
|
|
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
|
|
objectList->reset();
|
|
objectList->addObjectState(ref, true);
|
|
objectList->sendObjectState();
|
|
}
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
MWBase::Environment::get().getWorld()->enable (ref);
|
|
}
|
|
|
|
void InterpreterContext::disable (const std::string& id)
|
|
{
|
|
MWWorld::Ptr ref = getReferenceImp (id, false);
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_OBJECT_STATE packet whenever an object is disabled, as long as
|
|
the player has finished character generation and the object wasn't already
|
|
disabled previously
|
|
*/
|
|
if (mwmp::Main::get().getLocalPlayer()->hasFinishedCharGen())
|
|
{
|
|
if (ref.isInCell() && ref.getRefData().isEnabled())
|
|
{
|
|
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
|
|
objectList->reset();
|
|
objectList->addObjectState(ref, false);
|
|
objectList->sendObjectState();
|
|
}
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
MWBase::Environment::get().getWorld()->disable (ref);
|
|
}
|
|
|
|
int InterpreterContext::getMemberShort (const std::string& id, const std::string& name,
|
|
bool global) const
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
const Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
return locals.mShorts[findLocalVariableIndex (scriptId, name, 's')];
|
|
}
|
|
|
|
int InterpreterContext::getMemberLong (const std::string& id, const std::string& name,
|
|
bool global) const
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
const Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
return locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')];
|
|
}
|
|
|
|
float InterpreterContext::getMemberFloat (const std::string& id, const std::string& name,
|
|
bool global) const
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
const Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
return locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')];
|
|
}
|
|
|
|
void InterpreterContext::setMemberShort (const std::string& id, const std::string& name,
|
|
int value, bool global)
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
/*
|
|
Start of tes3mp change (minor)
|
|
|
|
Declare an integer so it can be reused below for multiplayer script sync purposes
|
|
*/
|
|
int index = findLocalVariableIndex(scriptId, name, 's');
|
|
|
|
locals.mShorts[index] = value;
|
|
/*
|
|
End of tes3mp change (minor)
|
|
*/
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_SCRIPT_MEMBER_SHORT packet every time a member short changes its value
|
|
in a script approved for packet sending
|
|
*/
|
|
if (sendPackets && !global)
|
|
{
|
|
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
|
|
objectList->reset();
|
|
objectList->addScriptMemberShort(id, index, value);
|
|
objectList->sendScriptMemberShort();
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
}
|
|
|
|
void InterpreterContext::setMemberLong (const std::string& id, const std::string& name, int value, bool global)
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')] = value;
|
|
}
|
|
|
|
void InterpreterContext::setMemberFloat (const std::string& id, const std::string& name, float value, bool global)
|
|
{
|
|
std::string scriptId (id);
|
|
|
|
Locals& locals = getMemberLocals (scriptId, global);
|
|
|
|
locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')] = value;
|
|
}
|
|
|
|
MWWorld::Ptr InterpreterContext::getReference(bool required)
|
|
{
|
|
return getReferenceImp ("", true, required);
|
|
}
|
|
|
|
std::string InterpreterContext::getTargetId() const
|
|
{
|
|
return mTargetId;
|
|
}
|
|
|
|
void InterpreterContext::updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated)
|
|
{
|
|
if (!mReference.isEmpty() && base == mReference)
|
|
{
|
|
mReference = updated;
|
|
if (mLocals == &base.getRefData().getLocals())
|
|
mLocals = &mReference.getRefData().getLocals();
|
|
}
|
|
}
|
|
}
|