You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwscript/transformationextensions.cpp

854 lines
37 KiB
C++

#include <iostream>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/Log.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/ObjectList.hpp"
/*
End of tes3mp addition
*/
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/esm/loadcell.hpp>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
namespace Transformation
{
template<class R>
class OpSetScale : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float scale = runtime[0].mFloat;
runtime.pop();
/*
Start of tes3mp addition
Send an ID_PLAYER_SHAPESHIFT every time a player changes
their own scale
Otherwise, send an ID_OBJECT_SCALE every time an object's
scale is changed through a script
*/
if (ptr == MWMechanics::getPlayer())
mwmp::Main::get().getLocalPlayer()->sendScale(scale);
else if (ptr.isInCell() && (ptr.getCellRef().getScale() != scale))
{
// Ignore attempts to change another player's scale
if (mwmp::PlayerList::isDedicatedPlayer(ptr))
return;
else
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->addObjectScale(ptr, scale);
objectList->sendObjectScale();
}
}
/*
End of tes3mp addition
*/
MWBase::Environment::get().getWorld()->scaleObject(ptr,scale);
}
};
template<class R>
class OpGetScale : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
runtime.push(ptr.getCellRef().getScale());
}
};
template<class R>
class OpModScale : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Float scale = runtime[0].mFloat;
runtime.pop();
// add the parameter to the object's scale.
MWBase::Environment::get().getWorld()->scaleObject(ptr,ptr.getCellRef().getScale() + scale);
}
};
template<class R>
class OpSetAngle : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float angle = osg::DegreesToRadians(runtime[0].mFloat);
runtime.pop();
float ax = ptr.getRefData().getPosition().rot[0];
float ay = ptr.getRefData().getPosition().rot[1];
float az = ptr.getRefData().getPosition().rot[2];
if (axis == "x")
MWBase::Environment::get().getWorld()->rotateObject(ptr,angle,ay,az);
else if (axis == "y")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,angle,az);
else if (axis == "z")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,angle);
else
throw std::runtime_error ("invalid rotation axis: " + axis);
}
};
template<class R>
class OpGetStartingAngle : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
if (axis == "x")
{
runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[0]));
}
else if (axis == "y")
{
runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[1]));
}
else if (axis == "z")
{
runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[2]));
}
else
throw std::runtime_error ("invalid rotation axis: " + axis);
}
};
template<class R>
class OpGetAngle : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
if (axis=="x")
{
runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]));
}
else if (axis=="y")
{
runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]));
}
else if (axis=="z")
{
runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[2]));
}
else
throw std::runtime_error ("invalid rotation axis: " + axis);
}
};
template<class R>
class OpGetPos : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
if(axis == "x")
{
runtime.push(ptr.getRefData().getPosition().pos[0]);
}
else if(axis == "y")
{
runtime.push(ptr.getRefData().getPosition().pos[1]);
}
else if(axis == "z")
{
runtime.push(ptr.getRefData().getPosition().pos[2]);
}
else
throw std::runtime_error ("invalid axis: " + axis);
}
};
template<class R>
class OpSetPos : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float pos = runtime[0].mFloat;
runtime.pop();
float ax = ptr.getRefData().getPosition().pos[0];
float ay = ptr.getRefData().getPosition().pos[1];
float az = ptr.getRefData().getPosition().pos[2];
// Note: SetPos does not skip weather transitions in vanilla engine, so we do not call setTeleported(true) here.
MWWorld::Ptr updated = ptr;
if(axis == "x")
{
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,pos,ay,az);
}
else if(axis == "y")
{
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,pos,az);
}
else if(axis == "z")
{
// We should not place actors under ground
if (ptr.getClass().isActor())
{
float terrainHeight = -std::numeric_limits<float>::max();
if (ptr.getCell()->isExterior())
terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(osg::Vec3f(ax, ay, az));
if (pos < terrainHeight)
pos = terrainHeight;
}
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos);
}
else
throw std::runtime_error ("invalid axis: " + axis);
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,updated);
}
};
template<class R>
class OpGetStartingPos : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
if(axis == "x")
{
runtime.push(ptr.getCellRef().getPosition().pos[0]);
}
else if(axis == "y")
{
runtime.push(ptr.getCellRef().getPosition().pos[1]);
}
else if(axis == "z")
{
runtime.push(ptr.getCellRef().getPosition().pos[2]);
}
else
throw std::runtime_error ("invalid axis: " + axis);
}
};
template<class R>
class OpPositionCell : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
if (ptr.getContainerStore())
return;
if (ptr == MWMechanics::getPlayer())
{
MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
}
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRot = runtime[0].mFloat;
runtime.pop();
std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWWorld::CellStore* store = 0;
try
{
store = MWBase::Environment::get().getWorld()->getInterior(cellID);
}
catch(std::exception&)
{
// cell not found, move to exterior instead (vanilla PositionCell compatibility)
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
int cx,cy;
MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
if(!cell)
{
std::string error = "Warning: PositionCell: unknown interior cell (" + cellID + "), moving to exterior instead";
runtime.getContext().report (error);
std::cerr << error << std::endl;
}
}
if(store)
{
MWWorld::Ptr base = ptr;
ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,store,x,y,z);
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
float ax = ptr.getRefData().getPosition().rot[0];
float ay = ptr.getRefData().getPosition().rot[1];
// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
// except for when you position the player, then degrees must be used.
// See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
if(ptr != MWMechanics::getPlayer())
zRot = zRot/60.0f;
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
ptr.getClass().adjustPosition(ptr, false);
}
}
};
template<class R>
class OpPosition : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
if (ptr == MWMechanics::getPlayer())
{
MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
}
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRot = runtime[0].mFloat;
runtime.pop();
int cx,cy;
MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
// another morrowind oddity: player will be moved to the exterior cell at this location,
// non-player actors will move within the cell they are in.
MWWorld::Ptr base = ptr;
if (ptr == MWMechanics::getPlayer())
{
MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,cell,x,y,z);
}
else
{
ptr = MWBase::Environment::get().getWorld()->moveObject(ptr, x, y, z);
}
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
float ax = ptr.getRefData().getPosition().rot[0];
float ay = ptr.getRefData().getPosition().rot[1];
// Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
// except for when you position the player, then degrees must be used.
// See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
if(ptr != MWMechanics::getPlayer())
zRot = zRot/60.0f;
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
ptr.getClass().adjustPosition(ptr, false);
}
};
template<class R>
class OpPlaceItemCell : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
runtime.pop();
MWWorld::CellStore* store = 0;
try
{
store = MWBase::Environment::get().getWorld()->getInterior(cellID);
}
catch(std::exception&)
{
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
int cx,cy;
MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
if(!cell)
{
runtime.getContext().report ("unknown cell (" + cellID + ")");
std::cerr << "unknown cell (" << cellID << ")\n";
}
}
if(store)
{
ESM::Position pos;
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[2] = z;
pos.rot[0] = pos.rot[1] = 0;
pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
ref.getPtr().getCellRef().setPosition(pos);
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
placed.getClass().adjustPosition(placed, true);
}
}
};
template<class R>
class OpPlaceItem : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float x = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float y = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
runtime.pop();
MWWorld::Ptr player = MWMechanics::getPlayer();
if (!player.isInCell())
throw std::runtime_error("player not in a cell");
MWWorld::CellStore* store = NULL;
if (player.getCell()->isExterior())
{
int cx,cy;
MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
}
else
store = player.getCell();
ESM::Position pos;
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[2] = z;
pos.rot[0] = pos.rot[1] = 0;
pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
ref.getPtr().getCellRef().setPosition(pos);
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
placed.getClass().adjustPosition(placed, true);
}
};
template<class R, bool pc>
class OpPlaceAt : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr actor = pc
? MWMechanics::getPlayer()
: R()(runtime);
std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Integer count = runtime[0].mInteger;
runtime.pop();
Interpreter::Type_Float distance = runtime[0].mFloat;
runtime.pop();
Interpreter::Type_Integer direction = runtime[0].mInteger;
runtime.pop();
if (direction < 0 || direction > 3)
throw std::runtime_error ("invalid direction");
if (count<0)
throw std::runtime_error ("count must be non-negative");
if (!actor.isInCell())
throw std::runtime_error ("actor is not in a cell");
for (int i=0; i<count; ++i)
{
// create item
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), itemID, 1);
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(), actor, actor.getCell(), direction, distance);
MWBase::Environment::get().getWorld()->scaleObject(ptr, actor.getCellRef().getScale());
/*
Start of tes3mp addition
Send an ID_OBJECT_PLACE or ID_OBJECT_SPAWN packet every time an object is placed
in the world through a script
*/
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
if (ptr.getClass().isActor())
{
objectList->addObjectSpawn(ptr);
objectList->sendObjectSpawn();
}
else
{
objectList->addObjectPlace(ptr);
objectList->sendObjectPlace();
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Instead of actually keeping this object as is, delete it after sending the packet
and wait for the server to send it back with a unique mpNum of its own
*/
MWBase::Environment::get().getWorld()->deleteObject(ptr);
/*
End of tes3mp change (major)
*/
}
}
};
template<class R>
class OpRotate : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
const MWWorld::Ptr& ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
runtime.pop();
float ax = ptr.getRefData().getPosition().rot[0];
float ay = ptr.getRefData().getPosition().rot[1];
float az = ptr.getRefData().getPosition().rot[2];
if (axis == "x")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax+rotation,ay,az);
else if (axis == "y")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay+rotation,az);
else if (axis == "z")
MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,az+rotation);
else
throw std::runtime_error ("invalid rotation axis: " + axis);
}
};
template<class R>
class OpRotateWorld : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
runtime.pop();
if (!ptr.getRefData().getBaseNode())
return;
// We can rotate actors only around Z axis
if (ptr.getClass().isActor() && (axis == "x" || axis == "y"))
return;
osg::Quat rot;
if (axis == "x")
rot = osg::Quat(rotation, -osg::X_AXIS);
else if (axis == "y")
rot = osg::Quat(rotation, -osg::Y_AXIS);
else if (axis == "z")
rot = osg::Quat(rotation, -osg::Z_AXIS);
else
throw std::runtime_error ("invalid rotation axis: " + axis);
osg::Quat attitude = ptr.getRefData().getBaseNode()->getAttitude();
MWBase::Environment::get().getWorld()->rotateWorldObject(ptr, attitude * rot);
}
};
template<class R>
class OpSetAtStart : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
float xr = ptr.getCellRef().getPosition().rot[0];
float yr = ptr.getCellRef().getPosition().rot[1];
float zr = ptr.getCellRef().getPosition().rot[2];
MWBase::Environment::get().getWorld()->rotateObject(ptr, xr, yr, zr);
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
ptr.getCellRef().getPosition().pos[1], ptr.getCellRef().getPosition().pos[2]));
}
};
template<class R>
class OpMove : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
const MWWorld::Ptr& ptr = R()(runtime);
if (!ptr.isInCell())
return;
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
runtime.pop();
osg::Vec3f posChange;
if (axis == "x")
{
posChange=osg::Vec3f(movement, 0, 0);
}
else if (axis == "y")
{
posChange=osg::Vec3f(0, movement, 0);
}
else if (axis == "z")
{
posChange=osg::Vec3f(0, 0, movement);
}
else
throw std::runtime_error ("invalid movement axis: " + axis);
// is it correct that disabled objects can't be Move-d?
if (!ptr.getRefData().getBaseNode())
return;
osg::Vec3f diff = ptr.getRefData().getBaseNode()->getAttitude() * posChange;
osg::Vec3f worldPos(ptr.getRefData().getPosition().asVec3());
worldPos += diff;
MWBase::Environment::get().getWorld()->moveObject(ptr, worldPos.x(), worldPos.y(), worldPos.z());
}
};
template<class R>
class OpMoveWorld : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
if (!ptr.isInCell())
return;
std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
runtime.pop();
const float *objPos = ptr.getRefData().getPosition().pos;
MWWorld::Ptr updated;
if (axis == "x")
{
updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0]+movement, objPos[1], objPos[2]);
}
else if (axis == "y")
{
updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1]+movement, objPos[2]);
}
else if (axis == "z")
{
updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1], objPos[2]+movement);
}
else
throw std::runtime_error ("invalid movement axis: " + axis);
}
};
class OpResetActors : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::Environment::get().getWorld()->resetActors();
}
};
template <class R>
class OpFixme : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWBase::Environment::get().getWorld()->fixPosition(ptr);
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
interpreter.installSegment5(Compiler::Transformation::opcodeSetScale,new OpSetScale<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetScaleExplicit,new OpSetScale<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetAngle,new OpSetAngle<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetAngleExplicit,new OpSetAngle<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetScale,new OpGetScale<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetScaleExplicit,new OpGetScale<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetAngle,new OpGetAngle<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetAngleExplicit,new OpGetAngle<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetPos,new OpGetPos<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetPosExplicit,new OpGetPos<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetPos,new OpSetPos<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetPosExplicit,new OpSetPos<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPos,new OpGetStartingPos<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPosExplicit,new OpGetStartingPos<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePosition,new OpPosition<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePositionExplicit,new OpPosition<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePositionCell,new OpPositionCell<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePositionCellExplicit,new OpPositionCell<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceItemCell,new OpPlaceItemCell<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceItem,new OpPlaceItem<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtPc,new OpPlaceAt<ImplicitRef, true>);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMe,new OpPlaceAt<ImplicitRef, false>);
interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMeExplicit,new OpPlaceAt<ExplicitRef, false>);
interpreter.installSegment5(Compiler::Transformation::opcodeModScale,new OpModScale<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeModScaleExplicit,new OpModScale<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeRotate,new OpRotate<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeRotateExplicit,new OpRotate<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorld,new OpRotateWorld<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorldExplicit,new OpRotateWorld<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStart,new OpSetAtStart<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStartExplicit,new OpSetAtStart<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeMove,new OpMove<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeMoveExplicit,new OpMove<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorld,new OpMoveWorld<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorldExplicit,new OpMoveWorld<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngle, new OpGetStartingAngle<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngleExplicit, new OpGetStartingAngle<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeResetActors, new OpResetActors);
interpreter.installSegment5(Compiler::Transformation::opcodeFixme, new OpFixme<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeFixmeExplicit, new OpFixme<ExplicitRef>);
}
}
}