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79 lines
3.4 KiB
C++
79 lines
3.4 KiB
C++
#include "manualref.hpp"
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#include "esmstore.hpp"
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namespace
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{
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template<typename T>
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void create(const MWWorld::Store<T>& list, const std::string& name, boost::any& refValue, MWWorld::Ptr& ptrValue)
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{
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const T* base = list.find(name);
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ESM::CellRef cellRef;
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cellRef.mRefNum.unset();
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cellRef.mRefID = name;
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cellRef.mScale = 1;
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cellRef.mFactionRank = 0;
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cellRef.mChargeInt = -1;
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cellRef.mChargeIntRemainder = 0.0f;
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cellRef.mGoldValue = 1;
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cellRef.mEnchantmentCharge = -1;
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cellRef.mTeleport = false;
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cellRef.mLockLevel = 0;
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cellRef.mReferenceBlocked = 0;
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/*
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Start of tes3mp addition
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Set the mMpNum (unique multiplayer reference number) to 0 by default
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*/
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cellRef.mMpNum = 0;
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/*
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End of tes3mp addition
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*/
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MWWorld::LiveCellRef<T> ref(cellRef, base);
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refValue = ref;
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ptrValue = MWWorld::Ptr(&boost::any_cast<MWWorld::LiveCellRef<T>&>(refValue), 0);
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}
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}
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MWWorld::ManualRef::ManualRef(const MWWorld::ESMStore& store, const std::string& name, const int count)
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{
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std::string lowerName = Misc::StringUtils::lowerCase(name);
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switch (store.find(lowerName))
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{
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case ESM::REC_ACTI: create(store.get<ESM::Activator>(), lowerName, mRef, mPtr); break;
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case ESM::REC_ALCH: create(store.get<ESM::Potion>(), lowerName, mRef, mPtr); break;
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case ESM::REC_APPA: create(store.get<ESM::Apparatus>(), lowerName, mRef, mPtr); break;
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case ESM::REC_ARMO: create(store.get<ESM::Armor>(), lowerName, mRef, mPtr); break;
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case ESM::REC_BOOK: create(store.get<ESM::Book>(), lowerName, mRef, mPtr); break;
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case ESM::REC_CLOT: create(store.get<ESM::Clothing>(), lowerName, mRef, mPtr); break;
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case ESM::REC_CONT: create(store.get<ESM::Container>(), lowerName, mRef, mPtr); break;
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case ESM::REC_CREA: create(store.get<ESM::Creature>(), lowerName, mRef, mPtr); break;
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case ESM::REC_DOOR: create(store.get<ESM::Door>(), lowerName, mRef, mPtr); break;
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case ESM::REC_INGR: create(store.get<ESM::Ingredient>(), lowerName, mRef, mPtr); break;
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case ESM::REC_LEVC: create(store.get<ESM::CreatureLevList>(), lowerName, mRef, mPtr); break;
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case ESM::REC_LEVI: create(store.get<ESM::ItemLevList>(), lowerName, mRef, mPtr); break;
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case ESM::REC_LIGH: create(store.get<ESM::Light>(), lowerName, mRef, mPtr); break;
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case ESM::REC_LOCK: create(store.get<ESM::Lockpick>(), lowerName, mRef, mPtr); break;
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case ESM::REC_MISC: create(store.get<ESM::Miscellaneous>(), lowerName, mRef, mPtr); break;
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case ESM::REC_NPC_: create(store.get<ESM::NPC>(), lowerName, mRef, mPtr); break;
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case ESM::REC_PROB: create(store.get<ESM::Probe>(), lowerName, mRef, mPtr); break;
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case ESM::REC_REPA: create(store.get<ESM::Repair>(), lowerName, mRef, mPtr); break;
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case ESM::REC_STAT: create(store.get<ESM::Static>(), lowerName, mRef, mPtr); break;
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case ESM::REC_WEAP: create(store.get<ESM::Weapon>(), lowerName, mRef, mPtr); break;
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case ESM::REC_BODY: create(store.get<ESM::BodyPart>(), lowerName, mRef, mPtr); break;
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case 0:
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throw std::logic_error("failed to create manual cell ref for " + lowerName + " (unknown ID)");
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default:
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throw std::logic_error("failed to create manual cell ref for " + lowerName + " (unknown type)");
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}
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mPtr.getRefData().setCount(count);
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}
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