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#ifndef GAME_MWWORLD_NULLACTION_H
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#define GAME_MWWORLD_NULLACTION_H
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#include "action.hpp"
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namespace MWWorld
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{
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/// \brief Action: do nothing
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class NullAction : public Action
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{
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virtual void executeImp (const Ptr& actor) {}
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virtual bool isNullAction() { return true; }
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};
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}
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#endif
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