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openmw-tes3mp/components/compiler/fileparser.cpp

140 lines
3.8 KiB
C++

#include "fileparser.hpp"
#include "tokenloc.hpp"
#include "scanner.hpp"
namespace Compiler
{
FileParser::FileParser (ErrorHandler& errorHandler, Context& context)
: Parser (errorHandler, context),
mScriptParser (errorHandler, context, mLocals, true),
mState (BeginState)
{}
std::string FileParser::getName() const
{
return mName;
}
void FileParser::getCode (std::vector<Interpreter::Type_Code>& code) const
{
mScriptParser.getCode (code);
}
const Locals& FileParser::getLocals() const
{
return mLocals;
}
bool FileParser::parseName (const std::string& name, const TokenLoc& loc,
Scanner& scanner)
{
if (mState==NameState)
{
mName = name;
mState = BeginCompleteState;
return true;
}
if (mState==EndNameState)
{
// optional repeated name after end statement
if (mName!=name)
reportWarning ("Names for script " + mName + " do not match", loc);
mState = EndCompleteState;
return false; // we are stopping here, because there might be more garbage on the end line,
// that we must ignore.
//
/// \todo allow this workaround to be disabled for newer scripts
}
if (mState==BeginCompleteState)
{
reportWarning ("Stray string (" + name + ") after begin statement", loc);
return true;
}
return Parser::parseName (name, loc, scanner);
}
bool FileParser::parseKeyword (int keyword, const TokenLoc& loc, Scanner& scanner)
{
if (mState==BeginState && keyword==Scanner::K_begin)
{
mState = NameState;
scanner.enableTolerantNames(); /// \todo disable
return true;
}
if (mState==NameState)
{
// keywords can be used as script names too. Thank you Morrowind for another
// syntactic perversity :(
mName = loc.mLiteral;
mState = BeginCompleteState;
return true;
}
if (mState==EndNameState)
{
// optional repeated name after end statement
if (mName!=loc.mLiteral)
reportWarning ("Names for script " + mName + " do not match", loc);
mState = EndCompleteState;
return false; // we are stopping here, because there might be more garbage on the end line,
// that we must ignore.
//
/// \todo allow this workaround to be disabled for newer scripts
}
return Parser::parseKeyword (keyword, loc, scanner);
}
bool FileParser::parseSpecial (int code, const TokenLoc& loc, Scanner& scanner)
{
if (code==Scanner::S_newline)
{
if (mState==BeginState)
{
// ignore empty lines
return true;
}
if (mState==BeginCompleteState)
{
// parse the script body
mScriptParser.reset();
scanner.scan (mScriptParser);
mState = EndNameState;
return true;
}
if (mState==EndCompleteState || mState==EndNameState)
{
// we are done here -> ignore the rest of the script
return false;
}
}
return Parser::parseSpecial (code, loc, scanner);
}
void FileParser::parseEOF (Scanner& scanner)
{
if (mState!=EndNameState && mState!=EndCompleteState)
Parser::parseEOF (scanner);
}
void FileParser::reset()
{
mState = BeginState;
mName.clear();
mScriptParser.reset();
Parser::reset();
}
}