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openmw-tes3mp/apps/openmw/mwmechanics/weaponpriority.hpp
2018-01-11 21:08:11 +04:00

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#ifndef OPENMW_WEAPON_PRIORITY_H
#define OPENMW_WEAPON_PRIORITY_H
#include <components/esm/loadweap.hpp>
#include "../mwworld/ptr.hpp"
namespace MWMechanics
{
float rateWeapon (const MWWorld::Ptr& item, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy,
int type=-1, float arrowRating=0.f, float boltRating=0.f);
float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, MWWorld::Ptr &bestAmmo, ESM::Weapon::Type ammoType);
float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, ESM::Weapon::Type ammoType);
float vanillaRateWeaponAndAmmo(const MWWorld::Ptr& weapon, const MWWorld::Ptr& ammo, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
}
#endif