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25 lines
540 B
C++
25 lines
540 B
C++
#include <signal.h>
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#include <SDL.h>
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bool initSDL()
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{
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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SDL_SetMainReady();
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// Required for determining screen resolution and such on the Graphics tab
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if (SDL_Init(SDL_INIT_VIDEO) != 0)
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{
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return false;
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}
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signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
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// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
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return true;
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}
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void quitSDL()
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{
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// Disconnect from SDL processes
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SDL_Quit();
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}
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