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110 lines
4.9 KiB
C++
110 lines
4.9 KiB
C++
#ifndef OPENMW_OBJECTLIST_HPP
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#define OPENMW_OBJECTLIST_HPP
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#include <components/openmw-mp/Base/BaseObject.hpp>
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#include "../mwgui/itemmodel.hpp"
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#include "../mwworld/worldimp.hpp"
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#include <RakNetTypes.h>
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namespace mwmp
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{
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class Networking;
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class ObjectList : public BaseObjectList
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{
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public:
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ObjectList();
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virtual ~ObjectList();
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void reset();
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void addBaseObject(BaseObject baseObject);
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mwmp::BaseObject getBaseObjectFromPtr(const MWWorld::Ptr& ptr);
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void addContainerItem(mwmp::BaseObject& baseObject, const MWWorld::Ptr& itemPtr, int itemCount, int actionCount);
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void addContainerItem(mwmp::BaseObject& baseObject, const MWGui::ItemStack& itemStack, int itemCount, int actionCount);
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void addContainerItem(mwmp::BaseObject& baseObject, const std::string itemId, int itemCount, int actionCount);
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void addEntireContainer(const MWWorld::Ptr& ptr);
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void editContainers(MWWorld::CellStore* cellStore);
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void activateObjects(MWWorld::CellStore* cellStore);
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void placeObjects(MWWorld::CellStore* cellStore);
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void spawnObjects(MWWorld::CellStore* cellStore);
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void deleteObjects(MWWorld::CellStore* cellStore);
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void lockObjects(MWWorld::CellStore* cellStore);
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void triggerTrapObjects(MWWorld::CellStore* cellStore);
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void scaleObjects(MWWorld::CellStore* cellStore);
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void setObjectStates(MWWorld::CellStore* cellStore);
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void moveObjects(MWWorld::CellStore* cellStore);
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void restockObjects(MWWorld::CellStore* cellStore);
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void rotateObjects(MWWorld::CellStore* cellStore);
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void animateObjects(MWWorld::CellStore* cellStore);
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void playObjectSounds(MWWorld::CellStore* cellStore);
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void setGoldPoolsForObjects(MWWorld::CellStore* cellStore);
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void activateDoors(MWWorld::CellStore* cellStore);
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void setDoorDestinations(MWWorld::CellStore* cellStore);
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void runConsoleCommands(MWWorld::CellStore* cellStore);
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void makeDialogueChoices(MWWorld::CellStore* cellStore);
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void setClientLocals(MWWorld::CellStore* cellStore);
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void setMemberShorts();
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void playMusic();
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void playVideo();
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void addAllContainers(MWWorld::CellStore* cellStore);
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void addRequestedContainers(MWWorld::CellStore* cellStore, const std::vector<BaseObject>& requestObjects);
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void addObjectGeneric(const MWWorld::Ptr& ptr);
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void addObjectActivate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& activatingActor);
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void addObjectHit(const MWWorld::Ptr& ptr, const MWWorld::Ptr& hittingActor);
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void addObjectHit(const MWWorld::Ptr& ptr, const MWWorld::Ptr& hittingActor, const Attack hitAttack);
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void addObjectPlace(const MWWorld::Ptr& ptr, bool droppedByPlayer = false);
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void addObjectSpawn(const MWWorld::Ptr& ptr);
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void addObjectSpawn(const MWWorld::Ptr& ptr, const MWWorld::Ptr& master, std::string spellId, int effectId, float duration);
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void addObjectLock(const MWWorld::Ptr& ptr, int lockLevel);
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void addObjectDialogueChoice(const MWWorld::Ptr& ptr, std::string dialogueChoice);
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void addObjectMiscellaneous(const MWWorld::Ptr& ptr, unsigned int goldPool, float lastGoldRestockHour, int lastGoldRestockDay);
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void addObjectTrap(const MWWorld::Ptr& ptr, const ESM::Position& pos, bool isDisarmed);
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void addObjectScale(const MWWorld::Ptr& ptr, float scale);
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void addObjectSound(const MWWorld::Ptr& ptr, std::string soundId, float volume, float pitch);
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void addObjectState(const MWWorld::Ptr& ptr, bool objectState);
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void addObjectAnimPlay(const MWWorld::Ptr& ptr, std::string group, int mode);
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void addDoorState(const MWWorld::Ptr& ptr, MWWorld::DoorState state);
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void addMusicPlay(std::string filename);
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void addVideoPlay(std::string filename, bool allowSkipping);
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void addClientScriptLocal(const MWWorld::Ptr& ptr, int internalIndex, int value, mwmp::VARIABLE_TYPE variableType);
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void addClientScriptLocal(const MWWorld::Ptr& ptr, int internalIndex, float value);
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void addScriptMemberShort(std::string refId, int index, int shortVal);
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void sendObjectActivate();
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void sendObjectHit();
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void sendObjectPlace();
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void sendObjectSpawn();
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void sendObjectDelete();
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void sendObjectLock();
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void sendObjectDialogueChoice();
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void sendObjectMiscellaneous();
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void sendObjectRestock();
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void sendObjectTrap();
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void sendObjectScale();
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void sendObjectSound();
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void sendObjectState();
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void sendObjectAnimPlay();
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void sendDoorState();
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void sendMusicPlay();
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void sendVideoPlay();
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void sendClientScriptLocal();
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void sendScriptMemberShort();
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void sendContainer();
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void sendConsoleCommand();
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private:
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Networking *getNetworking();
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};
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}
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#endif //OPENMW_OBJECTLIST_HPP
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