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openmw-tes3mp/apps/openmw/mwphysics/hasspherecollisioncallback.hpp

73 lines
2.4 KiB
C++

#ifndef OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H
#define OPENMW_MWPHYSICS_HASSPHERECOLLISIONCALLBACK_H
#include <LinearMath/btVector3.h>
#include <BulletCollision/BroadphaseCollision/btBroadphaseInterface.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <algorithm>
namespace MWPhysics
{
// https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection
bool testAabbAgainstSphere(const btVector3& aabbMin, const btVector3& aabbMax,
const btVector3& position, const btScalar radius)
{
const btVector3 nearest(
std::max(aabbMin.x(), std::min(aabbMax.x(), position.x())),
std::max(aabbMin.y(), std::min(aabbMax.y(), position.y())),
std::max(aabbMin.z(), std::min(aabbMax.z(), position.z()))
);
return nearest.distance(position) < radius;
}
class HasSphereCollisionCallback final : public btBroadphaseAabbCallback
{
public:
HasSphereCollisionCallback(const btVector3& position, const btScalar radius, btCollisionObject* object,
const int mask, const int group)
: mPosition(position),
mRadius(radius),
mCollisionObject(object),
mCollisionFilterMask(mask),
mCollisionFilterGroup(group)
{
}
bool process(const btBroadphaseProxy* proxy) override
{
if (mResult)
return false;
const auto collisionObject = static_cast<btCollisionObject*>(proxy->m_clientObject);
if (collisionObject == mCollisionObject)
return true;
if (needsCollision(*proxy))
mResult = testAabbAgainstSphere(proxy->m_aabbMin, proxy->m_aabbMax, mPosition, mRadius);
return !mResult;
}
bool getResult() const
{
return mResult;
}
private:
btVector3 mPosition;
btScalar mRadius;
btCollisionObject* mCollisionObject;
int mCollisionFilterMask;
int mCollisionFilterGroup;
bool mResult = false;
bool needsCollision(const btBroadphaseProxy& proxy) const
{
bool collides = (proxy.m_collisionFilterGroup & mCollisionFilterMask) != 0;
collides = collides && (mCollisionFilterGroup & proxy.m_collisionFilterMask);
return collides;
}
};
}
#endif