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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#include "regionsoundselector.hpp"
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#include <components/fallback/fallback.hpp>
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#include <components/misc/rng.hpp>
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#include <algorithm>
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#include <numeric>
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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namespace MWSound
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{
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namespace
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{
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int addChance(int result, const ESM::Region::SoundRef &v)
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{
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return result + v.mChance;
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}
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}
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RegionSoundSelector::RegionSoundSelector()
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: mMinTimeBetweenSounds(Fallback::Map::getFloat("Weather_Minimum_Time_Between_Environmental_Sounds"))
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, mMaxTimeBetweenSounds(Fallback::Map::getFloat("Weather_Maximum_Time_Between_Environmental_Sounds"))
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{}
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std::optional<std::string> RegionSoundSelector::getNextRandom(float duration, const std::string& regionName,
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const MWBase::World& world)
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{
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mTimePassed += duration;
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if (mTimePassed < mTimeToNextEnvSound)
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return {};
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const float a = Misc::Rng::rollClosedProbability();
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mTimeToNextEnvSound = mMinTimeBetweenSounds + (mMaxTimeBetweenSounds - mMinTimeBetweenSounds) * a;
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mTimePassed = 0;
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if (mLastRegionName != regionName)
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{
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mLastRegionName = regionName;
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mSumChance = 0;
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}
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const ESM::Region* const region = world.getStore().get<ESM::Region>().search(mLastRegionName);
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if (region == nullptr)
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return {};
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if (mSumChance == 0)
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{
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mSumChance = std::accumulate(region->mSoundList.begin(), region->mSoundList.end(), 0, addChance);
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if (mSumChance == 0)
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return {};
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}
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const int r = Misc::Rng::rollDice(std::max(mSumChance, 100));
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int pos = 0;
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const auto isSelected = [&] (const ESM::Region::SoundRef& sound)
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{
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if (r - pos < sound.mChance)
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return true;
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pos += sound.mChance;
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return false;
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};
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const auto it = std::find_if(region->mSoundList.begin(), region->mSoundList.end(), isSelected);
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if (it == region->mSoundList.end())
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return {};
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return it->mSound;
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}
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}
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