You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
255 lines
9.1 KiB
C++
255 lines
9.1 KiB
C++
#ifndef GAME_SOUND_SOUNDMANAGER_H
|
|
#define GAME_SOUND_SOUNDMANAGER_H
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <map>
|
|
#include <unordered_map>
|
|
|
|
#include <components/settings/settings.hpp>
|
|
#include <components/misc/objectpool.hpp>
|
|
#include <components/fallback/fallback.hpp>
|
|
|
|
#include "../mwbase/soundmanager.hpp"
|
|
|
|
#include "regionsoundselector.hpp"
|
|
#include "watersoundupdater.hpp"
|
|
#include "type.hpp"
|
|
#include "volumesettings.hpp"
|
|
#include "sound_buffer.hpp"
|
|
|
|
namespace VFS
|
|
{
|
|
class Manager;
|
|
}
|
|
|
|
namespace ESM
|
|
{
|
|
struct Sound;
|
|
struct Cell;
|
|
}
|
|
|
|
namespace MWSound
|
|
{
|
|
class Sound_Output;
|
|
struct Sound_Decoder;
|
|
class Sound;
|
|
class Stream;
|
|
|
|
using SoundPtr = Misc::ObjectPtr<Sound>;
|
|
using StreamPtr = Misc::ObjectPtr<Stream>;
|
|
|
|
class SoundManager : public MWBase::SoundManager
|
|
{
|
|
const VFS::Manager* mVFS;
|
|
|
|
std::unique_ptr<Sound_Output> mOutput;
|
|
|
|
// Caches available music tracks by <playlist name, (sound files) >
|
|
std::unordered_map<std::string, std::vector<std::string>> mMusicFiles;
|
|
std::unordered_map<std::string, std::vector<int>> mMusicToPlay; // A list with music files not yet played
|
|
std::string mLastPlayedMusic; // The music file that was last played
|
|
|
|
VolumeSettings mVolumeSettings;
|
|
|
|
WaterSoundUpdater mWaterSoundUpdater;
|
|
|
|
SoundBufferPool mSoundBuffers;
|
|
|
|
Misc::ObjectPool<Sound> mSounds;
|
|
|
|
Misc::ObjectPool<Stream> mStreams;
|
|
|
|
typedef std::pair<SoundPtr, Sound_Buffer*> SoundBufferRefPair;
|
|
typedef std::vector<SoundBufferRefPair> SoundBufferRefPairList;
|
|
typedef std::map<MWWorld::ConstPtr,SoundBufferRefPairList> SoundMap;
|
|
SoundMap mActiveSounds;
|
|
|
|
typedef std::map<MWWorld::ConstPtr, StreamPtr> SaySoundMap;
|
|
SaySoundMap mSaySoundsQueue;
|
|
SaySoundMap mActiveSaySounds;
|
|
|
|
typedef std::vector<StreamPtr> TrackList;
|
|
TrackList mActiveTracks;
|
|
|
|
StreamPtr mMusic;
|
|
std::string mCurrentPlaylist;
|
|
|
|
bool mListenerUnderwater;
|
|
osg::Vec3f mListenerPos;
|
|
osg::Vec3f mListenerDir;
|
|
osg::Vec3f mListenerUp;
|
|
|
|
int mPausedSoundTypes[BlockerType::MaxCount] = {};
|
|
|
|
Sound *mUnderwaterSound;
|
|
Sound *mNearWaterSound;
|
|
|
|
std::string mNextMusic;
|
|
bool mPlaybackPaused;
|
|
|
|
RegionSoundSelector mRegionSoundSelector;
|
|
|
|
float mTimePassed;
|
|
|
|
const ESM::Cell *mLastCell;
|
|
|
|
Sound* mCurrentRegionSound;
|
|
|
|
Sound_Buffer *insertSound(const std::string &soundId, const ESM::Sound *sound);
|
|
|
|
// returns a decoder to start streaming, or nullptr if the sound was not found
|
|
DecoderPtr loadVoice(const std::string &voicefile);
|
|
|
|
SoundPtr getSoundRef();
|
|
StreamPtr getStreamRef();
|
|
|
|
StreamPtr playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal);
|
|
|
|
void streamMusicFull(const std::string& filename);
|
|
void advanceMusic(const std::string& filename);
|
|
void startRandomTitle();
|
|
|
|
void updateSounds(float duration);
|
|
void updateRegionSound(float duration);
|
|
void updateWaterSound();
|
|
void updateMusic(float duration);
|
|
|
|
float volumeFromType(Type type) const;
|
|
|
|
enum class WaterSoundAction
|
|
{
|
|
DoNothing,
|
|
SetVolume,
|
|
FinishSound,
|
|
PlaySound,
|
|
};
|
|
|
|
std::pair<WaterSoundAction, Sound_Buffer*> getWaterSoundAction(const WaterSoundUpdate& update,
|
|
const ESM::Cell* cell) const;
|
|
|
|
SoundManager(const SoundManager &rhs);
|
|
SoundManager& operator=(const SoundManager &rhs);
|
|
|
|
protected:
|
|
DecoderPtr getDecoder();
|
|
friend class OpenAL_Output;
|
|
|
|
void stopSound(Sound_Buffer *sfx, const MWWorld::ConstPtr &ptr);
|
|
///< Stop the given object from playing given sound buffer.
|
|
|
|
public:
|
|
SoundManager(const VFS::Manager* vfs, bool useSound);
|
|
~SoundManager() override;
|
|
|
|
void processChangedSettings(const Settings::CategorySettingVector& settings) override;
|
|
|
|
void stopMusic() override;
|
|
///< Stops music if it's playing
|
|
|
|
void streamMusic(const std::string& filename) override;
|
|
///< Play a soundifle
|
|
/// \param filename name of a sound file in "Music/" in the data directory.
|
|
|
|
bool isMusicPlaying() override;
|
|
///< Returns true if music is playing
|
|
|
|
void playPlaylist(const std::string &playlist) override;
|
|
///< Start playing music from the selected folder
|
|
/// \param name of the folder that contains the playlist
|
|
|
|
void playTitleMusic() override;
|
|
///< Start playing title music
|
|
|
|
void say(const MWWorld::ConstPtr &reference, const std::string& filename) override;
|
|
///< Make an actor say some text.
|
|
/// \param filename name of a sound file in "Sound/" in the data directory.
|
|
|
|
void say(const std::string& filename) override;
|
|
///< Say some text, without an actor ref
|
|
/// \param filename name of a sound file in "Sound/" in the data directory.
|
|
|
|
bool sayActive(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) const override;
|
|
///< Is actor not speaking?
|
|
|
|
bool sayDone(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) const override;
|
|
///< For scripting backward compatibility
|
|
|
|
void stopSay(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) override;
|
|
///< Stop an actor speaking
|
|
|
|
float getSaySoundLoudness(const MWWorld::ConstPtr& reference) const override;
|
|
///< Check the currently playing say sound for this actor
|
|
/// and get an average loudness value (scale [0,1]) at the current time position.
|
|
/// If the actor is not saying anything, returns 0.
|
|
|
|
Stream *playTrack(const DecoderPtr& decoder, Type type) override;
|
|
///< Play a 2D audio track, using a custom decoder
|
|
|
|
void stopTrack(Stream *stream) override;
|
|
///< Stop the given audio track from playing
|
|
|
|
double getTrackTimeDelay(Stream *stream) override;
|
|
///< Retives the time delay, in seconds, of the audio track (must be a sound
|
|
/// returned by \ref playTrack). Only intended to be called by the track
|
|
/// decoder's read method.
|
|
|
|
Sound *playSound(const std::string& soundId, float volume, float pitch, Type type=Type::Sfx, PlayMode mode=PlayMode::Normal, float offset=0) override;
|
|
///< Play a sound, independently of 3D-position
|
|
///< @param offset Number of seconds into the sound to start playback.
|
|
|
|
Sound *playSound3D(const MWWorld::ConstPtr &reference, const std::string& soundId,
|
|
float volume, float pitch, Type type=Type::Sfx,
|
|
PlayMode mode=PlayMode::Normal, float offset=0) override;
|
|
///< Play a 3D sound attached to an MWWorld::Ptr. Will be updated automatically with the Ptr's position, unless Play_NoTrack is specified.
|
|
///< @param offset Number of seconds into the sound to start playback.
|
|
|
|
Sound *playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
|
|
float volume, float pitch, Type type, PlayMode mode, float offset=0) override;
|
|
///< Play a 3D sound at \a initialPos. If the sound should be moving, it must be updated using Sound::setPosition.
|
|
///< @param offset Number of seconds into the sound to start playback.
|
|
|
|
void stopSound(Sound *sound) override;
|
|
///< Stop the given sound from playing
|
|
/// @note no-op if \a sound is null
|
|
|
|
void stopSound3D(const MWWorld::ConstPtr &reference, const std::string& soundId) override;
|
|
///< Stop the given object from playing the given sound,
|
|
|
|
void stopSound3D(const MWWorld::ConstPtr &reference) override;
|
|
///< Stop the given object from playing all sounds.
|
|
|
|
void stopSound(const MWWorld::CellStore *cell) override;
|
|
///< Stop all sounds for the given cell.
|
|
|
|
void fadeOutSound3D(const MWWorld::ConstPtr &reference, const std::string& soundId, float duration) override;
|
|
///< Fade out given sound (that is already playing) of given object
|
|
///< @param reference Reference to object, whose sound is faded out
|
|
///< @param soundId ID of the sound to fade out.
|
|
///< @param duration Time until volume reaches 0.
|
|
|
|
bool getSoundPlaying(const MWWorld::ConstPtr &reference, const std::string& soundId) const override;
|
|
///< Is the given sound currently playing on the given object?
|
|
|
|
void pauseSounds(MWSound::BlockerType blocker, int types=int(Type::Mask)) override;
|
|
///< Pauses all currently playing sounds, including music.
|
|
|
|
void resumeSounds(MWSound::BlockerType blocker) override;
|
|
///< Resumes all previously paused sounds.
|
|
|
|
void pausePlayback() override;
|
|
void resumePlayback() override;
|
|
|
|
void update(float duration) override;
|
|
|
|
void setListenerPosDir(const osg::Vec3f &pos, const osg::Vec3f &dir, const osg::Vec3f &up, bool underwater) override;
|
|
|
|
void updatePtr (const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated) override;
|
|
|
|
void clear() override;
|
|
};
|
|
}
|
|
|
|
#endif
|