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openmw-tes3mp/components/misc/coordinateconverter.hpp

69 lines
2.0 KiB
C++

#ifndef OPENMW_COMPONENTS_MISC_COORDINATECONVERTER_H
#define OPENMW_COMPONENTS_MISC_COORDINATECONVERTER_H
#include <components/esm/defs.hpp>
#include <components/esm/loadcell.hpp>
#include <components/esm/loadland.hpp>
#include <components/esm/loadpgrd.hpp>
namespace Misc
{
/// \brief convert coordinates between world and local cell
class CoordinateConverter
{
public:
CoordinateConverter(bool exterior, int cellX, int cellY)
: mCellX(exterior ? cellX * ESM::Land::REAL_SIZE : 0),
mCellY(exterior ? cellY * ESM::Land::REAL_SIZE : 0)
{
}
explicit CoordinateConverter(const ESM::Cell* cell)
: CoordinateConverter(cell->isExterior(), cell->mData.mX, cell->mData.mY)
{
}
/// in-place conversion from local to world
void toWorld(ESM::Pathgrid::Point& point) const
{
point.mX += mCellX;
point.mY += mCellY;
}
ESM::Pathgrid::Point toWorldPoint(ESM::Pathgrid::Point point) const
{
toWorld(point);
return point;
}
/// in-place conversion from local to world
void toWorld(osg::Vec3f& point) const
{
point.x() += static_cast<float>(mCellX);
point.y() += static_cast<float>(mCellY);
}
/// in-place conversion from world to local
void toLocal(osg::Vec3f& point) const
{
point.x() -= static_cast<float>(mCellX);
point.y() -= static_cast<float>(mCellY);
}
osg::Vec3f toLocalVec3(const osg::Vec3f& point) const
{
return osg::Vec3f(
point.x() - static_cast<float>(mCellX),
point.y() - static_cast<float>(mCellY),
point.z()
);
}
private:
int mCellX;
int mCellY;
};
}
#endif