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openmw-tes3mp/components/openmw-mp
David Cernat 00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
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Base [General] Implement ActorAI packet, part 4 2018-07-10 07:07:37 +03:00
Controllers [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
Master [General] Reorder RW(string) arguments 2018-07-03 01:12:59 +08:00
Packets [General] Implement ActorAI packet, part 4 2018-07-10 07:07:37 +03:00
Log.cpp [General] Implement setting of enforced client log level in GameSettings 2018-03-11 04:50:59 +02:00
Log.hpp [General] Implement setting of enforced client log level in GameSettings 2018-03-11 04:50:59 +02:00
NetworkMessages.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
Utils.cpp [General] Simplify vectorContains 2018-07-03 18:41:03 +08:00
Utils.hpp [General] Allow different types for vectorContains 2018-07-04 01:31:45 +08:00
Version.hpp [General] Update version to 0.6.3 2018-01-27 23:36:25 +02:00