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https://github.com/TES3MP/openmw-tes3mp.git
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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#include "inventorywindow.hpp"
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#include <iterator>
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#include <algorithm>
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#include "window_manager.hpp"
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#include "widgets.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/manualref.hpp"
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#include <cmath>
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#include <algorithm>
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#include <iterator>
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#include <assert.h>
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#include <iostream>
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#include "../mwclass/container.hpp"
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#include "../mwworld/containerstore.hpp"
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#include <boost/lexical_cast.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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namespace MWGui
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{
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InventoryWindow::InventoryWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop)
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: ContainerBase(parWindowManager,dragAndDrop,"openmw_inventory_window_layout.xml")
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{
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static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &InventoryWindow::onWindowResize);
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getWidget(mAvatar, "Avatar");
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getWidget(mEncumbranceBar, "EncumbranceBar");
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getWidget(mEncumbranceText, "EncumbranceBarT");
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getWidget(mFilterAll, "AllButton");
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getWidget(mFilterWeapon, "WeaponButton");
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getWidget(mFilterApparel, "ApparelButton");
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getWidget(mFilterMagic, "MagicButton");
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getWidget(mFilterMisc, "MiscButton");
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}
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void InventoryWindow::openInventory()
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{
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open(MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
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onWindowResize(static_cast<MyGUI::Window*>(mMainWidget));
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}
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void InventoryWindow::onWindowResize(MyGUI::Window* _sender)
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{
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drawItems();
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}
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}
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