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openmw-tes3mp/apps/openmw/mwgui/spellwindow.hpp

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1.1 KiB
C++

#ifndef MWGUI_SPELLWINDOW_H
#define MWGUI_SPELLWINDOW_H
#include "windowpinnablebase.hpp"
#include "../mwworld/ptr.hpp"
#include "spellmodel.hpp"
namespace MWGui
{
class SpellIcons;
class SpellView;
class SpellWindow : public WindowPinnableBase, public NoDrop
{
public:
SpellWindow(DragAndDrop* drag);
virtual ~SpellWindow();
void updateSpells();
void onFrame(float dt);
/// Cycle to next/previous spell
void cycle(bool next);
protected:
MyGUI::Widget* mEffectBox;
std::string mSpellToDelete;
void onEnchantedItemSelected(MWWorld::Ptr item, bool alreadyEquipped);
void onSpellSelected(const std::string& spellId);
void onModelIndexSelected(SpellModel::ModelIndex index);
void onDeleteSpellAccept();
void askDeleteSpell(const std::string& spellId);
virtual void onPinToggled();
virtual void onTitleDoubleClicked();
virtual void onOpen();
SpellView* mSpellView;
SpellIcons* mSpellIcons;
private:
float mUpdateTimer;
};
}
#endif