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openmw-tes3mp/apps/openmw-mp/processors
Koncord 017956366f [Server] Add previous state argument to ON_PLAYER_ATTRIBUTE event
That is array of struct with next content: {base, current, mod, damage}
2018-03-05 15:19:09 +08:00
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actor [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
player [Server] Add previous state argument to ON_PLAYER_ATTRIBUTE event 2018-03-05 15:19:09 +08:00
world [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ActorProcessor.cpp [Server] Pass shared_ptr<Player> by reference 2017-12-08 07:32:49 +08:00
ActorProcessor.hpp [Server] Pass shared_ptr<Player> by reference 2017-12-08 07:32:49 +08:00
PlayerProcessor.cpp [Server] Add PreReading virtual method 2018-03-05 15:15:39 +08:00
PlayerProcessor.hpp [Server] Add PreReading virtual method 2018-03-05 15:15:39 +08:00
ProcessorInitializer.cpp Merge pull request #384 from TES3MP/0.6.3 while resolving conflicts 2018-02-12 06:50:52 +02:00
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
WorldProcessor.cpp [Server] Pass shared_ptr<Player> by reference 2017-12-08 07:32:49 +08:00
WorldProcessor.hpp [Server] Pass shared_ptr<Player> by reference 2017-12-08 07:32:49 +08:00