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https://github.com/TES3MP/openmw-tes3mp.git
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231 lines
7.6 KiB
C++
231 lines
7.6 KiB
C++
#ifndef OPENMW_MECHANICSAPI_HPP
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#define OPENMW_MECHANICSAPI_HPP
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#include "../Types.hpp"
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#define MECHANICSAPI \
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{"GetMiscellaneousChangeType", MechanicsFunctions::GetMiscellaneousChangeType},\
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\
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{"GetMarkCell", MechanicsFunctions::GetMarkCell},\
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{"GetMarkPosX", MechanicsFunctions::GetMarkPosX},\
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{"GetMarkPosY", MechanicsFunctions::GetMarkPosY},\
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{"GetMarkPosZ", MechanicsFunctions::GetMarkPosZ},\
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{"GetMarkRotX", MechanicsFunctions::GetMarkRotX},\
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{"GetMarkRotZ", MechanicsFunctions::GetMarkRotZ},\
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\
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{"GetScale", MechanicsFunctions::GetScale},\
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{"IsWerewolf", MechanicsFunctions::IsWerewolf},\
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\
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{"SetMarkCell", MechanicsFunctions::SetMarkCell},\
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{"SetMarkPos", MechanicsFunctions::SetMarkPos},\
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{"SetMarkRot", MechanicsFunctions::SetMarkRot},\
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\
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{"SetScale", MechanicsFunctions::SetScale},\
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{"SetWerewolfState", MechanicsFunctions::SetWerewolfState},\
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\
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{"SendMarkLocation", MechanicsFunctions::SendMarkLocation},\
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{"SendShapeshift", MechanicsFunctions::SendShapeshift},\
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\
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{"Jail", MechanicsFunctions::Jail},\
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{"Resurrect", MechanicsFunctions::Resurrect}
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class MechanicsFunctions
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{
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public:
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/**
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* \brief Get the type of a PlayerMiscellaneous packet.
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*
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* \param pid The player ID.
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* \return The type.
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*/
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static unsigned char GetMiscellaneousChangeType(unsigned short pid) noexcept;
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/**
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* \brief Get the cell description of a player's Mark cell.
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*
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* \param pid The player ID.
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* \return The cell description.
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*/
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static const char *GetMarkCell(unsigned short pid) noexcept;
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/**
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* \brief Get the X position of a player's Mark.
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*
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* \param pid The player ID.
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* \return The X position.
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*/
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static double GetMarkPosX(unsigned short pid) noexcept;
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/**
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* \brief Get the Y position of a player's Mark.
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*
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* \param pid The player ID.
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* \return The Y position.
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*/
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static double GetMarkPosY(unsigned short pid) noexcept;
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/**
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* \brief Get the Z position of a player's Mark.
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*
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* \param pid The player ID.
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* \return The Z position.
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*/
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static double GetMarkPosZ(unsigned short pid) noexcept;
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/**
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* \brief Get the X rotation of a player's Mark.
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*
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* \param pid The player ID.
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* \return The X rotation.
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*/
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static double GetMarkRotX(unsigned short pid) noexcept;
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/**
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* \brief Get the Z rotation of a player's Mark.
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*
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* \param pid The player ID.
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* \return The X rotation.
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*/
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static double GetMarkRotZ(unsigned short pid) noexcept;
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/**
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* \brief Get the scale of a player.
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*
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* \param pid The player ID.
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* \return The scale.
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*/
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static double GetScale(unsigned short pid) noexcept;
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/**
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* \brief Check whether a player is a werewolf.
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*
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* This is based on the last PlayerShapeshift packet received or sent for that player.
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*
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* \param pid The player ID.
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* \return The werewolf state.
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*/
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static bool IsWerewolf(unsigned short pid) noexcept;
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/**
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* \brief Set the Mark cell of a player.
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*
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* This changes the Mark cell recorded for that player in the server memory, but does not by itself
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* send a packet.
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*
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* The cell is determined to be an exterior cell if it fits the pattern of a number followed
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* by a comma followed by another number.
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*
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* \param pid The player ID.
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* \param cellDescription The cell description.
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* \return void
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*/
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static void SetMarkCell(unsigned short pid, const char *cellDescription) noexcept;
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/**
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* \brief Set the Mark position of a player.
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*
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* This changes the Mark positional coordinates recorded for that player in the server memory, but
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* does not by itself send a packet.
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*
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* \param pid The player ID.
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* \param x The X position.
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* \param y The Y position.
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* \param z The Z position.
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* \return void
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*/
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static void SetMarkPos(unsigned short pid, double x, double y, double z) noexcept;
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/**
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* \brief Set the Mark rotation of a player.
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*
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* This changes the Mark positional coordinates recorded for that player in the server memory, but
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* does not by itself send a packet.
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*
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* \param pid The player ID.
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* \param x The X rotation.
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* \param z The Z rotation.
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* \return void
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*/
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static void SetMarkRot(unsigned short pid, double x, double z) noexcept;
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/**
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* \brief Set the scale of a player.
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*
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* This changes the scale recorded for that player in the server memory, but
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* does not by itself send a packet.
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*
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* \param pid The player ID.
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* \param bool The new scale.
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* \return void
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*/
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static void SetScale(unsigned short pid, double scale) noexcept;
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/**
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* \brief Set the werewolf state of a player.
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*
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* This changes the werewolf state recorded for that player in the server memory, but
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* does not by itself send a packet.
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*
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* \param pid The player ID.
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* \param bool The new werewolf state.
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* \return void
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*/
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static void SetWerewolfState(unsigned short pid, bool isWerewolf) noexcept;
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/**
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* \brief Send a PlayerMiscellaneous packet with a Mark location to a player.
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*
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* \param pid The player ID.
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* \return void
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*/
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static void SendMarkLocation(unsigned short pid);
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/**
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* \brief Send a PlayerShapeshift packet about a player.
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*
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* This sends the packet to all players connected to the server. It is currently used
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* only to communicate werewolf states.
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*
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* \param pid The player ID.
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* \return void
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*/
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static void SendShapeshift(unsigned short pid);
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/**
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* \brief Send a PlayerJail packet about a player.
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*
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* This is similar to the player being jailed by a guard, but provides extra parameters for
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* increased flexibility.
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*
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* It is only sent to the player being jailed, as the other players will be informed of the
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* jailing's actual consequences via other packets sent by the affected client.
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*
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* \param pid The player ID.
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* \param jailDays The number of days to spend jailed, where each day affects one skill point.
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* \param ignoreJailTeleportation Whether the player being teleported to the nearest jail
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* marker should be overridden.
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* \param ignoreJailSkillIncrease Whether the player's Sneak and Security skills should be
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* prevented from increasing as a result of the jailing,
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* overriding default behavior.
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* \param jailProgressText The text that should be displayed while jailed.
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* \param jailEndText The text that should be displayed once the jailing period is over.
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* \return void
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*/
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static void Jail(unsigned short pid, int jailDays, bool ignoreJailTeleportation = false, bool ignoreJailSkillIncreases = false,
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const char* jailProgressText = "", const char* jailEndText = "") noexcept;
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/**
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* \brief Send a PlayerResurrect packet about a player.
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*
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* This sends the packet to all players connected to the server.
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*
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* \param pid The player ID.
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* \param type The type of resurrection (0 for REGULAR, 1 for IMPERIAL_SHRINE,
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* 2 for TRIBUNAL_TEMPLE).
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* \return void
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*/
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static void Resurrect(unsigned short pid, unsigned int type) noexcept;
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};
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#endif //OPENMW_MECHANICSAPI_HPP
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