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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketPlayerCellState.cpp
Koncord 556bf18535 [General] Minor improvements for player packets
Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00

37 lines
1 KiB
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerCellState.hpp"
mwmp::PacketPlayerCellState::PacketPlayerCellState(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_CELL_STATE;
priority = IMMEDIATE_PRIORITY;
reliability = RELIABLE_ORDERED;
}
void mwmp::PacketPlayerCellState::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
if (send)
player->cellStateChanges.count = (unsigned int)(player->cellStateChanges.cellStates.size());
else
player->cellStateChanges.cellStates.clear();
RW(player->cellStateChanges.count, send);
for (unsigned int i = 0; i < player->cellStateChanges.count; i++)
{
CellState cellState;
if (send)
cellState = player->cellStateChanges.cellStates.at(i);
RW(cellState.type, send);
RW(cellState.cell.mData, send, 1);
RW(cellState.cell.mName, send, 1);
if (!send)
player->cellStateChanges.cellStates.push_back(cellState);
}
}