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activespells.cpp
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[Client] Clear FortifyAttribute effects when server sets modifier to 0
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2017-12-02 09:22:36 +02:00 |
activespells.hpp
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[Client] Clear FortifyAttribute effects when server sets modifier to 0
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2017-12-02 09:22:36 +02:00 |
actor.cpp
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actor.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
actors.cpp
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Merge pull request #374 from OpenMW/master while resolving conflicts
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2018-01-27 22:52:59 +02:00 |
actors.hpp
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Merge pull request #351 from OpenMW/master while resolving conflicts
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2017-11-30 10:06:38 +02:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicombat.cpp
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Merge pull request #349 from OpenMW/master
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2017-11-29 03:52:15 +02:00 |
aicombat.hpp
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
aicombataction.cpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |
aicombataction.hpp
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Combat AI: use WhenUsed enchantments
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2017-08-05 12:18:38 +04:00 |
aiescort.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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AiFollow: add a threshold when turning to target
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2017-08-17 22:52:34 +04:00 |
aifollow.hpp
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Don't make Command spells cancel AI packages
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2017-01-12 00:07:22 +09:00 |
aipackage.cpp
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AiWander: do not allow flying/swimming creatures to use pathgrid
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2017-11-28 18:03:13 +04:00 |
aipackage.hpp
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AiWander: do not allow flying/swimming creatures to use pathgrid
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2017-11-28 18:03:13 +04:00 |
aipursue.cpp
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[Client] Prevent guards from arresting players who are currently jailed
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2018-02-25 21:33:04 +02:00 |
aipursue.hpp
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aisequence.cpp
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Merge pull request #1326 from akortunov/spellpriority
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2017-07-31 17:51:51 +00:00 |
aisequence.hpp
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Make guards that are attacked try to arrest player
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2017-06-15 01:47:10 +09:00 |
aistate.hpp
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aitravel.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aitravel.hpp
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AiPackage: fix path recalc on cell change
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2016-09-06 01:11:10 +03:00 |
aiwander.cpp
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AiWander: do not allow flying/swimming creatures to use pathgrid
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2017-11-28 18:03:13 +04:00 |
aiwander.hpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
alchemy.cpp
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
alchemy.hpp
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autocalcspell.cpp
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
character.cpp
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Merge pull request #374 from OpenMW/master while resolving conflicts
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2018-01-27 22:52:59 +02:00 |
character.hpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
combat.cpp
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Merge pull request #313 from OpenMW/master while resolving conflicts
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2017-10-16 07:37:29 +03:00 |
combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
creaturestats.hpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
difficultyscaling.cpp
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[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
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2017-06-20 05:28:45 +03:00 |
difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Fixed enchant points calculations formula
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2017-05-26 23:42:11 +04:00 |
enchanting.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge pull request #383 from OpenMW/master
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2018-02-11 06:57:54 +02:00 |
mechanicsmanagerimp.hpp
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Merge pull request #349 from OpenMW/master
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2017-11-29 03:52:15 +02:00 |
movement.hpp
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npcstats.cpp
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Merge pull request #287 from OpenMW/master while resolving conflicts
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2017-09-12 07:38:49 +03:00 |
npcstats.hpp
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[Client] Delineate tes3mp-only code more clearly, part 1
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2017-02-26 16:59:53 +02:00 |
objects.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
objects.hpp
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obstacle.cpp
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
obstacle.hpp
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
pathfinding.cpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathfinding.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathgrid.cpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathgrid.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
repair.hpp
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security.cpp
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[Client] Send ObjectTrap packets when disarming traps with keys & probes
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2017-05-26 01:47:59 +03:00 |
security.hpp
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spellcasting.cpp
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[General] Implement Mark location sync as part of PlayerMiscellaneous
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2018-01-31 04:50:29 +02:00 |
spellcasting.hpp
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Added checkMagicka parameter
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2017-11-28 23:35:54 +01:00 |
spellpriority.cpp
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Do not summon the bound bow if there is no suitable ammo
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2018-01-11 21:08:30 +04:00 |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
spells.cpp
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spells.hpp
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stat.cpp
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Change bounds behavior of stat script commands
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2017-03-22 15:17:44 +09:00 |
stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Merge pull request #280 from OpenMW/master while resolving conflicts
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2017-08-31 15:14:13 +03:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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Fix selling success chance (Fixes #3802)
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2017-03-25 15:21:16 +01:00 |
trading.hpp
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weaponpriority.cpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |
weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |