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openmw-tes3mp/apps/openmw/mwphysics
2017-02-06 05:23:00 +01:00
..
actor.cpp Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load 2017-02-06 05:23:00 +01:00
actor.hpp Movement solver: add usage of 'on slope' flag to improve handling of steep slopes 2017-02-06 04:50:58 +01:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
convert.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
physicssystem.cpp Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit. 2017-02-06 04:52:41 +01:00
physicssystem.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
trace.cpp Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00