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485 lines
21 KiB
C++
485 lines
21 KiB
C++
#include "fontloader.hpp"
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#include <stdexcept>
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#include <osg/Image>
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#include <osg/Texture2D>
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#include <osgDB/WriteFile>
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#include <MyGUI_ResourceManager.h>
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#include <MyGUI_FontManager.h>
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#include <MyGUI_ResourceManualFont.h>
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#include <MyGUI_XmlDocument.h>
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_RenderManager.h>
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#include <components/vfs/manager.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/myguiplatform/myguitexture.hpp>
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namespace
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{
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unsigned long utf8ToUnicode(const std::string& utf8)
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{
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size_t i = 0;
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unsigned long unicode;
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size_t numbytes;
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unsigned char ch = utf8[i++];
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if (ch <= 0x7F)
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{
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unicode = ch;
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numbytes = 0;
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}
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else if (ch <= 0xBF)
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{
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throw std::logic_error("not a UTF-8 string");
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}
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else if (ch <= 0xDF)
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{
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unicode = ch&0x1F;
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numbytes = 1;
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}
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else if (ch <= 0xEF)
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{
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unicode = ch&0x0F;
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numbytes = 2;
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}
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else if (ch <= 0xF7)
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{
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unicode = ch&0x07;
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numbytes = 3;
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}
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else
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{
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throw std::logic_error("not a UTF-8 string");
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}
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for (size_t j = 0; j < numbytes; ++j)
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{
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ch = utf8[i++];
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if (ch < 0x80 || ch > 0xBF)
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throw std::logic_error("not a UTF-8 string");
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unicode <<= 6;
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unicode += ch & 0x3F;
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}
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if (unicode >= 0xD800 && unicode <= 0xDFFF)
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throw std::logic_error("not a UTF-8 string");
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if (unicode > 0x10FFFF)
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throw std::logic_error("not a UTF-8 string");
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return unicode;
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}
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// getUtf8, aka the worst function ever written.
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// This includes various hacks for dealing with Morrowind's .fnt files that are *mostly*
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// in the expected win12XX encoding, but also have randomly swapped characters sometimes.
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// Looks like the Morrowind developers found standard encodings too boring and threw in some twists for fun.
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std::string getUtf8 (unsigned char c, ToUTF8::Utf8Encoder& encoder, ToUTF8::FromType encoding)
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{
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if (encoding == ToUTF8::WINDOWS_1250)
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{
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// Hacks for polish font
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unsigned char win1250;
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std::map<unsigned char, unsigned char> conv;
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conv[0x80] = 0xc6;
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conv[0x81] = 0x9c;
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conv[0x82] = 0xe6;
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conv[0x83] = 0xb3;
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conv[0x84] = 0xf1;
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conv[0x85] = 0xb9;
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conv[0x86] = 0xbf;
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conv[0x87] = 0x9f;
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conv[0x88] = 0xea;
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conv[0x89] = 0xea;
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conv[0x8a] = 0x0; // not contained in win1250
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conv[0x8b] = 0x0; // not contained in win1250
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conv[0x8c] = 0x8f;
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conv[0x8d] = 0xaf;
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conv[0x8e] = 0xa5;
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conv[0x8f] = 0x8c;
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conv[0x90] = 0xca;
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conv[0x93] = 0xa3;
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conv[0x94] = 0xf6;
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conv[0x95] = 0xf3;
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conv[0x96] = 0xaf;
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conv[0x97] = 0x8f;
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conv[0x99] = 0xd3;
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conv[0x9a] = 0xd1;
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conv[0x9c] = 0x0; // not contained in win1250
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conv[0xa0] = 0xb9;
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conv[0xa1] = 0xaf;
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conv[0xa2] = 0xf3;
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conv[0xa3] = 0xbf;
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conv[0xa4] = 0x0; // not contained in win1250
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conv[0xe1] = 0x8c;
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// Can't remember if this was supposed to read 0xe2, or is it just an extraneous copypaste?
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//conv[0xe1] = 0x8c;
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conv[0xe3] = 0x0; // not contained in win1250
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conv[0xf5] = 0x0; // not contained in win1250
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if (conv.find(c) != conv.end())
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win1250 = conv[c];
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else
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win1250 = c;
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return encoder.getUtf8(std::string(1, win1250));
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}
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else
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return encoder.getUtf8(std::string(1, c));
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}
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void fail (Files::IStreamPtr file, const std::string& fileName, const std::string& message)
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{
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std::stringstream error;
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error << "Font loading error: " << message;
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error << "\n File: " << fileName;
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error << "\n Offset: 0x" << std::hex << file->tellg();
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throw std::runtime_error(error.str());
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}
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}
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namespace Gui
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{
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FontLoader::FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs)
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: mVFS(vfs)
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{
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if (encoding == ToUTF8::WINDOWS_1252)
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mEncoding = ToUTF8::CP437;
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else
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mEncoding = encoding;
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}
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FontLoader::~FontLoader()
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{
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for (std::vector<MyGUI::ITexture*>::iterator it = mTextures.begin(); it != mTextures.end(); ++it)
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delete *it;
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mTextures.clear();
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for (std::vector<MyGUI::ResourceManualFont*>::iterator it = mFonts.begin(); it != mFonts.end(); ++it)
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MyGUI::ResourceManager::getInstance().removeByName((*it)->getResourceName());
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mFonts.clear();
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}
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void FontLoader::loadAllFonts(bool exportToFile)
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{
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const std::map<std::string, VFS::File*>& index = mVFS->getIndex();
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std::string pattern = "Fonts/";
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mVFS->normalizeFilename(pattern);
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std::map<std::string, VFS::File*>::const_iterator found = index.lower_bound(pattern);
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while (found != index.end())
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{
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const std::string& name = found->first;
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if (name.size() >= pattern.size() && name.substr(0, pattern.size()) == pattern)
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{
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size_t pos = name.find_last_of('.');
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if (pos != std::string::npos && name.compare(pos, name.size()-pos, ".fnt") == 0)
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loadFont(name, exportToFile);
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}
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else
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break;
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++found;
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}
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}
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typedef struct
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{
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float x;
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float y;
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} Point;
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typedef struct
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{
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float u1; // appears unused, always 0
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Point top_left;
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Point top_right;
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Point bottom_left;
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Point bottom_right;
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float width;
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float height;
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float u2; // appears unused, always 0
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float kerning;
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float ascent;
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} GlyphInfo;
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void FontLoader::loadFont(const std::string &fileName, bool exportToFile)
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{
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Files::IStreamPtr file = mVFS->get(fileName);
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float fontSize;
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file->read((char*)&fontSize, sizeof(fontSize));
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if (!file->good())
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fail(file, fileName, "File too small to be a valid font");
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int one;
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file->read((char*)&one, sizeof(one));
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if (!file->good())
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fail(file, fileName, "File too small to be a valid font");
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if (one != 1)
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fail(file, fileName, "Unexpected value");
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file->read((char*)&one, sizeof(one));
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if (!file->good())
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fail(file, fileName, "File too small to be a valid font");
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if (one != 1)
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fail(file, fileName, "Unexpected value");
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char name_[284];
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file->read(name_, sizeof(name_));
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if (!file->good())
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fail(file, fileName, "File too small to be a valid font");
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std::string name(name_);
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GlyphInfo data[256];
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file->read((char*)data, sizeof(data));
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if (!file->good())
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fail(file, fileName, "File too small to be a valid font");
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file.reset();
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// Create the font texture
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std::string bitmapFilename = "Fonts/" + std::string(name) + ".tex";
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Files::IStreamPtr bitmapFile = mVFS->get(bitmapFilename);
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int width, height;
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bitmapFile->read((char*)&width, sizeof(int));
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bitmapFile->read((char*)&height, sizeof(int));
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if (!bitmapFile->good())
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fail(bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
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if (width <= 0 || height <= 0)
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fail(bitmapFile, bitmapFilename, "Width and height must be positive");
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std::vector<char> textureData;
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textureData.resize(width*height*4);
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bitmapFile->read(&textureData[0], width*height*4);
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if (!bitmapFile->good())
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fail(bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
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bitmapFile.reset();
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std::string resourceName;
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if (name.size() >= 5 && Misc::StringUtils::ciEqual(name.substr(0, 5), "magic"))
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resourceName = "Magic Cards";
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else if (name.size() >= 7 && Misc::StringUtils::ciEqual(name.substr(0, 7), "century"))
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resourceName = "Century Gothic";
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else if (name.size() >= 7 && Misc::StringUtils::ciEqual(name.substr(0, 7), "daedric"))
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resourceName = "Daedric";
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if (exportToFile)
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{
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osg::ref_ptr<osg::Image> image = new osg::Image;
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image->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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assert (image->isDataContiguous());
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memcpy(image->data(), &textureData[0], textureData.size());
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std::cout << "Writing " << resourceName + ".png" << std::endl;
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osgDB::writeImageFile(*image, resourceName + ".png");
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}
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// Register the font with MyGUI
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MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>(
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MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
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mFonts.push_back(font);
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MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture(bitmapFilename);
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tex->createManual(width, height, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
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unsigned char* texData = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
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memcpy(texData, &textureData[0], textureData.size());
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tex->unlock();
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// Using ResourceManualFont::setTexture, enable for MyGUI 3.2.3
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/*
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osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
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texture->setImage(image);
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osgMyGUI::OSGTexture* myguiTex = new osgMyGUI::OSGTexture(texture);
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mTextures.push_back(myguiTex);
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font->setTexture(myguiTex);
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*/
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// We need to emulate loading from XML because the data members are private as of mygui 3.2.0
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MyGUI::xml::Document xmlDocument;
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MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
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root->addAttribute("name", resourceName);
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MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
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defaultHeight->addAttribute("key", "DefaultHeight");
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defaultHeight->addAttribute("value", fontSize);
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MyGUI::xml::ElementPtr source = root->createChild("Property");
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source->addAttribute("key", "Source");
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source->addAttribute("value", std::string(bitmapFilename));
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MyGUI::xml::ElementPtr codes = root->createChild("Codes");
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for(int i = 0; i < 256; i++)
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{
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float x1 = data[i].top_left.x*width;
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float y1 = data[i].top_left.y*height;
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float w = data[i].top_right.x*width - x1;
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float h = data[i].bottom_left.y*height - y1;
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ToUTF8::Utf8Encoder encoder(mEncoding);
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unsigned long unicodeVal = utf8ToUnicode(getUtf8(i, encoder, mEncoding));
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MyGUI::xml::ElementPtr code = codes->createChild("Code");
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code->addAttribute("index", unicodeVal);
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code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
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+ MyGUI::utility::toString(y1) + " "
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+ MyGUI::utility::toString(w) + " "
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+ MyGUI::utility::toString(h));
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code->addAttribute("advance", data[i].width);
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code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
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+ MyGUI::utility::toString((fontSize-data[i].ascent)));
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code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
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// Fall back from unavailable Windows-1252 encoding symbols to similar characters available in the game fonts
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std::multimap<int, int> additional; // fallback glyph index, unicode
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additional.insert(std::make_pair(156, 0x00A2)); // cent sign
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additional.insert(std::make_pair(89, 0x00A5)); // yen sign
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additional.insert(std::make_pair(221, 0x00A6)); // broken bar
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additional.insert(std::make_pair(99, 0x00A9)); // copyright sign
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additional.insert(std::make_pair(97, 0x00AA)); // prima ordinal indicator
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additional.insert(std::make_pair(60, 0x00AB)); // double left-pointing angle quotation mark
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additional.insert(std::make_pair(45, 0x00AD)); // soft hyphen
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additional.insert(std::make_pair(114, 0x00AE)); // registered trademark symbol
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additional.insert(std::make_pair(45, 0x00AF)); // macron
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additional.insert(std::make_pair(241, 0x00B1)); // plus-minus sign
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additional.insert(std::make_pair(50, 0x00B2)); // superscript two
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additional.insert(std::make_pair(51, 0x00B3)); // superscript three
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additional.insert(std::make_pair(44, 0x00B8)); // cedilla
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additional.insert(std::make_pair(49, 0x00B9)); // superscript one
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additional.insert(std::make_pair(111, 0x00BA)); // primo ordinal indicator
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additional.insert(std::make_pair(62, 0x00BB)); // double right-pointing angle quotation mark
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additional.insert(std::make_pair(63, 0x00BF)); // inverted question mark
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additional.insert(std::make_pair(65, 0x00C6)); // latin capital ae ligature
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additional.insert(std::make_pair(79, 0x00D8)); // latin capital o with stroke
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additional.insert(std::make_pair(97, 0x00E6)); // latin small ae ligature
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additional.insert(std::make_pair(111, 0x00F8)); // latin small o with stroke
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additional.insert(std::make_pair(79, 0x0152)); // latin capital oe ligature
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additional.insert(std::make_pair(111, 0x0153)); // latin small oe ligature
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additional.insert(std::make_pair(83, 0x015A)); // latin capital s with caron
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additional.insert(std::make_pair(115, 0x015B)); // latin small s with caron
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additional.insert(std::make_pair(89, 0x0178)); // latin capital y with diaresis
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additional.insert(std::make_pair(90, 0x017D)); // latin capital z with caron
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additional.insert(std::make_pair(122, 0x017E)); // latin small z with caron
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additional.insert(std::make_pair(102, 0x0192)); // latin small f with hook
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additional.insert(std::make_pair(94, 0x02C6)); // circumflex modifier
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additional.insert(std::make_pair(126, 0x02DC)); // small tilde
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additional.insert(std::make_pair(69, 0x0401)); // cyrillic capital io (no diaeresis latin e is available)
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additional.insert(std::make_pair(137, 0x0451)); // cyrillic small io
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additional.insert(std::make_pair(45, 0x2012)); // figure dash
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additional.insert(std::make_pair(45, 0x2013)); // en dash
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additional.insert(std::make_pair(45, 0x2014)); // em dash
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additional.insert(std::make_pair(39, 0x2018)); // left single quotation mark
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additional.insert(std::make_pair(39, 0x2019)); // right single quotation mark
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additional.insert(std::make_pair(44, 0x201A)); // single low quotation mark
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additional.insert(std::make_pair(39, 0x201B)); // single high quotation mark (reversed)
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additional.insert(std::make_pair(34, 0x201C)); // left double quotation mark
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additional.insert(std::make_pair(34, 0x201D)); // right double quotation mark
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additional.insert(std::make_pair(44, 0x201E)); // double low quotation mark
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additional.insert(std::make_pair(34, 0x201F)); // double high quotation mark (reversed)
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additional.insert(std::make_pair(43, 0x2020)); // dagger
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additional.insert(std::make_pair(216, 0x2021)); // double dagger (note: this glyph is not available)
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additional.insert(std::make_pair(46, 0x2026)); // ellipsis
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additional.insert(std::make_pair(37, 0x2030)); // per mille sign
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additional.insert(std::make_pair(60, 0x2039)); // single left-pointing angle quotation mark
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additional.insert(std::make_pair(62, 0x203A)); // single right-pointing angle quotation mark
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additional.insert(std::make_pair(101, 0x20AC)); // euro sign
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additional.insert(std::make_pair(84, 0x2122)); // trademark sign
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additional.insert(std::make_pair(45, 0x2212)); // minus sign
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for (std::multimap<int, int>::iterator it = additional.begin(); it != additional.end(); ++it)
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{
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if (it->first != i)
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continue;
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code = codes->createChild("Code");
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code->addAttribute("index", it->second);
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code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
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+ MyGUI::utility::toString(y1) + " "
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+ MyGUI::utility::toString(w) + " "
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+ MyGUI::utility::toString(h));
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code->addAttribute("advance", data[i].width);
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code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
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+ MyGUI::utility::toString((fontSize-data[i].ascent)));
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code->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
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}
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// ASCII vertical bar, use this as text input cursor
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if (i == 124)
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{
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MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
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cursorCode->addAttribute("index", MyGUI::FontCodeType::Cursor);
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cursorCode->addAttribute("coord", MyGUI::utility::toString(x1) + " "
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+ MyGUI::utility::toString(y1) + " "
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+ MyGUI::utility::toString(w) + " "
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+ MyGUI::utility::toString(h));
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cursorCode->addAttribute("advance", data[i].width);
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cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
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+ MyGUI::utility::toString((fontSize-data[i].ascent)));
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cursorCode->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
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}
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// Question mark, use for NotDefined marker (used for glyphs not existing in the font)
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if (i == 63)
|
|
{
|
|
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
|
|
cursorCode->addAttribute("index", MyGUI::FontCodeType::NotDefined);
|
|
cursorCode->addAttribute("coord", MyGUI::utility::toString(x1) + " "
|
|
+ MyGUI::utility::toString(y1) + " "
|
|
+ MyGUI::utility::toString(w) + " "
|
|
+ MyGUI::utility::toString(h));
|
|
cursorCode->addAttribute("advance", data[i].width);
|
|
cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
|
|
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
|
|
cursorCode->addAttribute("size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
|
|
}
|
|
}
|
|
|
|
// These are required as well, but the fonts don't provide them
|
|
for (int i=0; i<2; ++i)
|
|
{
|
|
MyGUI::FontCodeType::Enum type;
|
|
if(i == 0)
|
|
type = MyGUI::FontCodeType::Selected;
|
|
else // if (i == 1)
|
|
type = MyGUI::FontCodeType::SelectedBack;
|
|
|
|
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
|
|
cursorCode->addAttribute("index", type);
|
|
cursorCode->addAttribute("coord", "0 0 0 0");
|
|
cursorCode->addAttribute("advance", "0");
|
|
cursorCode->addAttribute("bearing", "0 0");
|
|
cursorCode->addAttribute("size", "0 0");
|
|
}
|
|
|
|
if (exportToFile)
|
|
{
|
|
std::cout << "Writing " << resourceName + ".xml" << std::endl;
|
|
xmlDocument.createDeclaration();
|
|
xmlDocument.save(resourceName + ".xml");
|
|
}
|
|
|
|
font->deserialization(root, MyGUI::Version(3,2,0));
|
|
|
|
for (std::vector<MyGUI::ResourceManualFont*>::iterator it = mFonts.begin(); it != mFonts.end();)
|
|
{
|
|
if ((*it)->getResourceName() == font->getResourceName())
|
|
{
|
|
MyGUI::ResourceManager::getInstance().removeByName(font->getResourceName());
|
|
it = mFonts.erase(it);
|
|
}
|
|
else
|
|
++it;
|
|
}
|
|
MyGUI::ResourceManager::getInstance().addResource(font);
|
|
}
|
|
|
|
}
|