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100 lines
3.3 KiB
C++
100 lines
3.3 KiB
C++
#ifndef MWGUI_SETTINGS_H
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#define MWGUI_SETTINGS_H
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#include "windowbase.hpp"
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namespace MWGui
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{
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class WindowManager;
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}
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namespace MWGui
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{
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class SettingsWindow : public WindowBase
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{
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public:
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SettingsWindow();
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virtual void open();
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void updateControlsBox();
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private:
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static int const sFovMin = 30;
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static int const sFovMax = 140;
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static int const sViewDistMin = 2000;
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static int const sViewDistMax = 5600;
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protected:
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MyGUI::Button* mOkButton;
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MyGUI::ScrollBar* mMenuTransparencySlider;
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MyGUI::ScrollBar* mToolTipDelaySlider;
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MyGUI::Button* mSubtitlesButton;
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MyGUI::Button* mCrosshairButton;
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MyGUI::Button* mBestAttackButton;
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// graphics
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MyGUI::ListBox* mResolutionList;
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MyGUI::Button* mFullscreenButton;
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MyGUI::Button* mVSyncButton;
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MyGUI::Button* mFPSButton;
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MyGUI::ScrollBar* mViewDistanceSlider;
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MyGUI::ScrollBar* mFOVSlider;
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MyGUI::ScrollBar* mAnisotropySlider;
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MyGUI::Button* mTextureFilteringButton;
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MyGUI::TextBox* mAnisotropyLabel;
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MyGUI::Widget* mAnisotropyBox;
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MyGUI::Button* mWaterShaderButton;
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MyGUI::Button* mReflectObjectsButton;
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MyGUI::Button* mReflectActorsButton;
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MyGUI::Button* mReflectTerrainButton;
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MyGUI::Button* mShadersButton;
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MyGUI::Button* mShaderModeButton;
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MyGUI::Button* mRefractionButton;
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MyGUI::Button* mShadowsEnabledButton;
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MyGUI::Button* mShadowsLargeDistance;
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MyGUI::Button* mShadowsTextureSize;
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MyGUI::Button* mActorShadows;
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MyGUI::Button* mStaticsShadows;
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MyGUI::Button* mMiscShadows;
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MyGUI::Button* mTerrainShadows;
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// audio
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MyGUI::ScrollBar* mMasterVolumeSlider;
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MyGUI::ScrollBar* mVoiceVolumeSlider;
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MyGUI::ScrollBar* mEffectsVolumeSlider;
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MyGUI::ScrollBar* mFootstepsVolumeSlider;
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MyGUI::ScrollBar* mMusicVolumeSlider;
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// controls
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MyGUI::ScrollView* mControlsBox;
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MyGUI::Button* mResetControlsButton;
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MyGUI::Button* mInvertYButton;
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MyGUI::ScrollBar* mCameraSensitivitySlider;
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void onOkButtonClicked(MyGUI::Widget* _sender);
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void onFpsToggled(MyGUI::Widget* _sender);
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void onTextureFilteringToggled(MyGUI::Widget* _sender);
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void onSliderChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
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void onButtonToggled(MyGUI::Widget* _sender);
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void onResolutionSelected(MyGUI::ListBox* _sender, size_t index);
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void onResolutionAccept();
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void onResolutionCancel();
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void onShadersToggled(MyGUI::Widget* _sender);
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void onShaderModeToggled(MyGUI::Widget* _sender);
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void onShadowTextureSize(MyGUI::Widget* _sender);
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void onRebindAction(MyGUI::Widget* _sender);
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void onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel);
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void onResetDefaultBindings(MyGUI::Widget* _sender);
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void onResetDefaultBindingsAccept ();
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void apply();
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};
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}
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#endif
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