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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#ifndef GAME_MWMECHANICS_AIWANDER_H
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#define GAME_MWMECHANICS_AIWANDER_H
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#include "aipackage.hpp"
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#include <vector>
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#include "pathfinding.hpp"
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#include "../mwworld/timestamp.hpp"
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namespace MWMechanics
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{
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class AiWander : public AiPackage
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{
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public:
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AiWander(int distance, int duration, int timeOfDay, const std::vector<int>& idle, bool repeat);
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virtual AiPackage *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor);
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///< \return Package completed?
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virtual int getTypeId() const;
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///< 0: Wander
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private:
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void stopWalking(const MWWorld::Ptr& actor);
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void playIdle(const MWWorld::Ptr& actor, unsigned short idleSelect);
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bool checkIdle(const MWWorld::Ptr& actor, unsigned short idleSelect);
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int mDistance;
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int mDuration;
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int mTimeOfDay;
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std::vector<int> mIdle;
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bool mRepeat;
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float mX;
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float mY;
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float mZ;
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int mCellX;
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int mCellY;
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float mXCell;
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float mYCell;
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bool mStoredAvailableNodes;
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bool mChooseAction;
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bool mIdleNow;
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bool mMoveNow;
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bool mWalking;
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float mIdleChanceMultiplier;
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unsigned short mPlayedIdle;
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MWWorld::TimeStamp mStartTime;
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std::vector<ESM::Pathgrid::Point> mAllowedNodes;
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ESM::Pathgrid::Point mCurrentNode;
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PathFinder mPathFinder;
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const ESM::Pathgrid *mPathgrid;
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};
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}
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#endif
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