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86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
#include "loadcrea.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM {
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unsigned int Creature::sRecordId = REC_CREA;
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void Creature::load(ESMReader &esm)
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{
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mPersistent = esm.getRecordFlags() & 0x0400;
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mModel = esm.getHNString("MODL");
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mOriginal = esm.getHNOString("CNAM");
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mName = esm.getHNOString("FNAM");
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mScript = esm.getHNOString("SCRI");
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esm.getHNT(mData, "NPDT", 96);
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esm.getHNT(mFlags, "FLAG");
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mScale = 1.0;
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esm.getHNOT(mScale, "XSCL");
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mInventory.load(esm);
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mSpells.load(esm);
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if (esm.isNextSub("AIDT"))
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{
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esm.getHExact(&mAiData, sizeof(mAiData));
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mHasAI = true;
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}
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else
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mHasAI = false;
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mAiPackage.load(esm);
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esm.skipRecord();
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}
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void Creature::save(ESMWriter &esm) const
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{
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esm.writeHNCString("MODL", mModel);
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esm.writeHNOCString("CNAM", mOriginal);
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esm.writeHNOCString("FNAM", mName);
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esm.writeHNOCString("SCRI", mScript);
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esm.writeHNT("NPDT", mData, 96);
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esm.writeHNT("FLAG", mFlags);
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if (mScale != 1.0) {
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esm.writeHNT("XSCL", mScale);
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}
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mInventory.save(esm);
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mSpells.save(esm);
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if (mHasAI) {
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esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
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}
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mAiPackage.save(esm);
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}
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void Creature::blank()
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{
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mData.mType = 0;
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mData.mLevel = 0;
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mData.mStrength = mData.mIntelligence = mData.mWillpower = mData.mAgility =
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mData.mSpeed = mData.mEndurance = mData.mPersonality = mData.mLuck = 0;
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mData.mHealth = mData.mMana = mData.mFatigue = 0;
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mData.mSoul = 0;
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mData.mCombat = mData.mMagic = mData.mStealth = 0;
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for (int i=0; i<6; ++i) mData.mAttack[i] = 0;
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mData.mGold = 0;
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mFlags = 0;
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mScale = 0;
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mModel.clear();
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mName.clear();
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mScript.clear();
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mOriginal.clear();
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mInventory.mList.clear();
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mSpells.mList.clear();
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mHasAI = false;
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mAiData.blank();
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mAiData.mServices = 0;
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mAiPackage.mList.clear();
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}
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}
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