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openmw-tes3mp/components/terrain/buffercache.hpp

37 lines
1.1 KiB
C++

#ifndef COMPONENTS_TERRAIN_BUFFERCACHE_H
#define COMPONENTS_TERRAIN_BUFFERCACHE_H
#include <OgreHardwareIndexBuffer.h>
#include <OgreHardwareVertexBuffer.h>
#include <map>
namespace Terrain
{
/// @brief Implements creation and caching of vertex buffers for terrain chunks.
class BufferCache
{
public:
BufferCache(unsigned int numVerts) : mNumVerts(numVerts) {}
/// @param flags first 4*4 bits are LOD deltas on each edge, respectively (4 bits each)
/// next 4 bits are LOD level of the index buffer (LOD 0 = don't omit any vertices)
Ogre::HardwareIndexBufferSharedPtr getIndexBuffer (unsigned int flags);
Ogre::HardwareVertexBufferSharedPtr getUVBuffer ();
private:
// Index buffers are shared across terrain batches where possible. There is one index buffer for each
// combination of LOD deltas and index buffer LOD we may need.
std::map<int, Ogre::HardwareIndexBufferSharedPtr> mIndexBufferMap;
std::map<int, Ogre::HardwareVertexBufferSharedPtr> mUvBufferMap;
unsigned int mNumVerts;
};
}
#endif