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openmw-tes3mp/components/terrain/chunk.cpp

151 lines
5.3 KiB
C++

#include "chunk.hpp"
#include <OgreSceneNode.h>
#include <OgreHardwareBufferManager.h>
#include <OgreRenderQueue.h>
#include <OgreMaterialManager.h>
#include <OgreStringConverter.h>
#include <extern/shiny/Main/Factory.hpp>
namespace Terrain
{
Chunk::Chunk(Ogre::HardwareVertexBufferSharedPtr uvBuffer, const Ogre::AxisAlignedBox& bounds,
const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<Ogre::uint8>& colours)
: mBounds(bounds)
, mOwnMaterial(false)
{
mVertexData = OGRE_NEW Ogre::VertexData;
mVertexData->vertexStart = 0;
mVertexData->vertexCount = positions.size()/3;
// Set up the vertex declaration, which specifies the info for each vertex (normals, colors, UVs, etc)
Ogre::VertexDeclaration* vertexDecl = mVertexData->vertexDeclaration;
Ogre::HardwareBufferManager* mgr = Ogre::HardwareBufferManager::getSingletonPtr();
size_t nextBuffer = 0;
// Positions
vertexDecl->addElement(nextBuffer++, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
Ogre::HardwareVertexBufferSharedPtr vertexBuffer = mgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
mVertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC);
// Normals
vertexDecl->addElement(nextBuffer++, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
Ogre::HardwareVertexBufferSharedPtr normalBuffer = mgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
mVertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC);
// UV texture coordinates
vertexDecl->addElement(nextBuffer++, 0, Ogre::VET_FLOAT2,
Ogre::VES_TEXTURE_COORDINATES, 0);
// Colours
vertexDecl->addElement(nextBuffer++, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
Ogre::HardwareVertexBufferSharedPtr colourBuffer = mgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
mVertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC);
vertexBuffer->writeData(0, vertexBuffer->getSizeInBytes(), &positions[0], true);
normalBuffer->writeData(0, normalBuffer->getSizeInBytes(), &normals[0], true);
colourBuffer->writeData(0, colourBuffer->getSizeInBytes(), &colours[0], true);
mVertexData->vertexBufferBinding->setBinding(0, vertexBuffer);
mVertexData->vertexBufferBinding->setBinding(1, normalBuffer);
mVertexData->vertexBufferBinding->setBinding(2, uvBuffer);
mVertexData->vertexBufferBinding->setBinding(3, colourBuffer);
// Assign a default material in case terrain material fails to be created
mMaterial = Ogre::MaterialManager::getSingleton().getByName("BaseWhite");
mIndexData = OGRE_NEW Ogre::IndexData();
mIndexData->indexStart = 0;
}
void Chunk::setIndexBuffer(Ogre::HardwareIndexBufferSharedPtr buffer)
{
mIndexData->indexBuffer = buffer;
mIndexData->indexCount = buffer->getNumIndexes();
}
Chunk::~Chunk()
{
if (!mMaterial.isNull() && mOwnMaterial)
{
#if TERRAIN_USE_SHADER
sh::Factory::getInstance().destroyMaterialInstance(mMaterial->getName());
#endif
Ogre::MaterialManager::getSingleton().remove(mMaterial->getName());
}
OGRE_DELETE mVertexData;
OGRE_DELETE mIndexData;
}
void Chunk::setMaterial(const Ogre::MaterialPtr &material, bool own)
{
// Clean up the previous material, if we own it
if (!mMaterial.isNull() && mOwnMaterial)
{
#if TERRAIN_USE_SHADER
sh::Factory::getInstance().destroyMaterialInstance(mMaterial->getName());
#endif
Ogre::MaterialManager::getSingleton().remove(mMaterial->getName());
}
mMaterial = material;
mOwnMaterial = own;
}
const Ogre::AxisAlignedBox& Chunk::getBoundingBox(void) const
{
return mBounds;
}
Ogre::Real Chunk::getBoundingRadius(void) const
{
return mBounds.getHalfSize().length();
}
void Chunk::_updateRenderQueue(Ogre::RenderQueue* queue)
{
queue->addRenderable(this, mRenderQueueID);
}
void Chunk::visitRenderables(Ogre::Renderable::Visitor* visitor,
bool debugRenderables)
{
visitor->visit(this, 0, false);
}
const Ogre::MaterialPtr& Chunk::getMaterial(void) const
{
return mMaterial;
}
void Chunk::getRenderOperation(Ogre::RenderOperation& op)
{
assert (!mIndexData->indexBuffer.isNull() && "Trying to render, but no index buffer set!");
assert(!mMaterial.isNull() && "Trying to render, but no material set!");
op.useIndexes = true;
op.operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
op.vertexData = mVertexData;
op.indexData = mIndexData;
}
void Chunk::getWorldTransforms(Ogre::Matrix4* xform) const
{
*xform = getParentSceneNode()->_getFullTransform();
}
Ogre::Real Chunk::getSquaredViewDepth(const Ogre::Camera* cam) const
{
return getParentSceneNode()->getSquaredViewDepth(cam);
}
const Ogre::LightList& Chunk::getLights(void) const
{
return queryLights();
}
}