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31 lines
913 B
C++
31 lines
913 B
C++
#ifndef SDL4OGRE_CURSOR_MANAGER_H
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#define SDL4OGRE_CURSOR_MANAGER_H
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#include <SDL_types.h>
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#include <string>
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#include <OgreTexture.h>
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#include <OgrePrerequisites.h>
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namespace SFO
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{
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class CursorManager
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{
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public:
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virtual ~CursorManager(){}
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/// \brief Tell the manager that the cursor has changed, giving the
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/// name of the cursor we changed to ("arrow", "ibeam", etc)
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/// \return Whether the manager is interested in more information about the cursor
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virtual bool cursorChanged(const std::string &name) = 0;
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/// \brief Follow up a cursorChanged() call with enough info to create an cursor.
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virtual void receiveCursorInfo(const std::string &name, int rotDegrees, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y) = 0;
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/// \brief sets whether to actively manage cursors or not
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virtual void setEnabled(bool enabled) = 0;
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};
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}
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#endif
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