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81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
#ifndef _SFO_EVENTS_H
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#define _SFO_EVENTS_H
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#include <SDL.h>
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////////////
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// Events //
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////////////
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namespace SFO {
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/** Extended mouse event struct where we treat the wheel like an axis, like everyone expects */
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struct MouseMotionEvent : SDL_MouseMotionEvent {
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Sint32 zrel;
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Sint32 z;
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};
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///////////////
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// Listeners //
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///////////////
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class MouseListener
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{
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public:
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virtual ~MouseListener() {}
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virtual void mouseMoved( const MouseMotionEvent &arg ) = 0;
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virtual void mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
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virtual void mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
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};
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class KeyListener
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{
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public:
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virtual ~KeyListener() {}
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virtual void textInput (const SDL_TextInputEvent& arg) {}
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virtual void keyPressed(const SDL_KeyboardEvent &arg) = 0;
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virtual void keyReleased(const SDL_KeyboardEvent &arg) = 0;
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};
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class JoyListener
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{
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public:
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virtual ~JoyListener() {}
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/** @remarks Joystick button down event */
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virtual void buttonPressed( const SDL_JoyButtonEvent &evt, int button ) = 0;
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/** @remarks Joystick button up event */
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virtual void buttonReleased( const SDL_JoyButtonEvent &evt, int button ) = 0;
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/** @remarks Joystick axis moved event */
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virtual void axisMoved( const SDL_JoyAxisEvent &arg, int axis ) = 0;
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//-- Not so common control events, so are not required --//
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//! Joystick Event, and povID
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virtual void povMoved( const SDL_JoyHatEvent &arg, int index) {}
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};
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class WindowListener
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{
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public:
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virtual ~WindowListener() {}
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/** @remarks The window's visibility changed */
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virtual void windowVisibilityChange( bool visible ) {};
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/** @remarks The window got / lost input focus */
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virtual void windowFocusChange( bool have_focus ) {}
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virtual void windowClosed () {}
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virtual void windowResized (int x, int y) {}
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};
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}
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#endif
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