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openmw-tes3mp/extern/sdl4ogre/events.h

81 lines
1.8 KiB
C++

#ifndef _SFO_EVENTS_H
#define _SFO_EVENTS_H
#include <SDL.h>
////////////
// Events //
////////////
namespace SFO {
/** Extended mouse event struct where we treat the wheel like an axis, like everyone expects */
struct MouseMotionEvent : SDL_MouseMotionEvent {
Sint32 zrel;
Sint32 z;
};
///////////////
// Listeners //
///////////////
class MouseListener
{
public:
virtual ~MouseListener() {}
virtual void mouseMoved( const MouseMotionEvent &arg ) = 0;
virtual void mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
virtual void mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
};
class KeyListener
{
public:
virtual ~KeyListener() {}
virtual void textInput (const SDL_TextInputEvent& arg) {}
virtual void keyPressed(const SDL_KeyboardEvent &arg) = 0;
virtual void keyReleased(const SDL_KeyboardEvent &arg) = 0;
};
class JoyListener
{
public:
virtual ~JoyListener() {}
/** @remarks Joystick button down event */
virtual void buttonPressed( const SDL_JoyButtonEvent &evt, int button ) = 0;
/** @remarks Joystick button up event */
virtual void buttonReleased( const SDL_JoyButtonEvent &evt, int button ) = 0;
/** @remarks Joystick axis moved event */
virtual void axisMoved( const SDL_JoyAxisEvent &arg, int axis ) = 0;
//-- Not so common control events, so are not required --//
//! Joystick Event, and povID
virtual void povMoved( const SDL_JoyHatEvent &arg, int index) {}
};
class WindowListener
{
public:
virtual ~WindowListener() {}
/** @remarks The window's visibility changed */
virtual void windowVisibilityChange( bool visible ) {};
/** @remarks The window got / lost input focus */
virtual void windowFocusChange( bool have_focus ) {}
virtual void windowClosed () {}
virtual void windowResized (int x, int y) {}
};
}
#endif