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openmw-tes3mp/apps/launcher/main.cpp

59 lines
1.6 KiB
C++

#include <iostream>
#include <csignal>
#include <QApplication>
#include <QTextCodec>
#include <QDir>
#include <QDebug>
#ifdef MAC_OS_X_VERSION_MIN_REQUIRED
#undef MAC_OS_X_VERSION_MIN_REQUIRED
// We need to do this because of Qt: https://bugreports.qt-project.org/browse/QTBUG-22154
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
#include <SDL.h>
#include "maindialog.hpp"
int main(int argc, char *argv[])
{
try
{
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
qDebug() << "SDL_Init failed: " << QString::fromUtf8(SDL_GetError());
return 0;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
QApplication app(argc, argv);
// Now we make sure the current dir is set to application path
QDir dir(QCoreApplication::applicationDirPath());
QDir::setCurrent(dir.absolutePath());
Launcher::MainDialog mainWin;
Launcher::FirstRunDialogResult result = mainWin.showFirstRunDialog();
if (result == Launcher::FirstRunDialogResultFailure)
return 0;
if (result == Launcher::FirstRunDialogResultContinue)
mainWin.show();
int returnValue = app.exec();
SDL_Quit();
return returnValue;
}
catch (std::exception& e)
{
std::cerr << "ERROR: " << e.what() << std::endl;
return 0;
}
}