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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerCellChange.hpp
David Cernat 502751cae0 Merge pull request #413 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/processors/player/ProcessorPlayerCellChange.hpp
	components/openmw-mp/Base/BasePlayer.hpp
	components/openmw-mp/Packets/Player/PacketPlayerEquipment.hpp
	components/openmw-mp/Packets/Player/PacketPlayerSkill.cpp
2018-04-29 06:46:28 +03:00

92 lines
4.4 KiB
C++

//
// Created by koncord on 01.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#define OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/Networking.hpp"
#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
namespace mwmp
{
class ProcessorPlayerCellChange final: public PlayerProcessor
{
PlayerPacketController *playerController;
public:
ProcessorPlayerCellChange()
{
BPP_INIT(ID_PLAYER_CELL_CHANGE)
playerController = Networking::get().getPlayerPacketController();
}
void Do(PlayerPacket &packet, const std::shared_ptr<Player> &player) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
if (!player->creatureStats.mDead)
{
LOG_APPEND(Log::LOG_INFO, "- Moved to %s", player->cell.getDescription().c_str());
player->exchangeFullInfo = true;
player->forEachLoaded([this](Player *pl, Player *other) {
LOG_APPEND(Log::LOG_INFO, "- Started information exchange with %s", other->npc.mName.c_str());
other->exchangeFullInfo = true;
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_POSITION)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(other->guid);
other->exchangeFullInfo = false;
LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s", other->npc.mName.c_str());
});
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(player.get());
playerController->GetPacket(ID_PLAYER_POSITION)->Send();
packet.setPlayer(player.get());
packet.Send(true); //send to other clients
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_CELLCHANGE>(player.get());
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_PLAYER_CELL_CHANGE");
player->exchangeFullInfo = false;
}
else
LOG_APPEND(Log::LOG_INFO, "- Ignored because %s is dead", player->npc.mName.c_str());
}
};
}
#endif //OPENMW_PROCESSORPLAYERCELLCHANGE_HPP