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openmw-tes3mp/apps/openmw-mp/Factions.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

59 lines
1.1 KiB
C++

//
// Created by koncord on 17.08.17.
//
#pragma once
#include <string>
#include <components/openmw-mp/Base/BasePlayer.hpp>
class LuaState;
class Player;
class Faction
{
friend class Factions;
public:
static void Init(LuaState &lua);
public:
explicit Faction(mwmp::Faction &faction);
std::string getFactionId() const;
void setFactionId(const std::string &factionId);
int getFactionRank() const;
void setFactionRank(unsigned int rank);
bool getFactionExpulsionState() const;
void setFactionExpulsionState(bool expulsionState);
int getFactionReputation() const;
void setFactionReputation(int reputation);
mwmp::Faction faction;
};
class Factions
{
public:
static void Init(LuaState &lua);
public:
explicit Factions(Player *player);
~Factions();
void update();
int getFactionChangesAction() const;
void setFactionChangesAction(int action);
void addFaction(Faction faction);
Faction getFaction(int id) const;
void setFaction(int id, Faction faction);
size_t size() const;
void clear();
private:
mwmp::Faction tempFaction;
Player *player;
bool changed;
};