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34 lines
736 B
C++
34 lines
736 B
C++
#ifndef OPENMW_ESM_CREATURESTATE_H
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#define OPENMW_ESM_CREATURESTATE_H
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#include "objectstate.hpp"
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#include "inventorystate.hpp"
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#include "creaturestats.hpp"
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namespace ESM
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{
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// format 0, saved games only
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struct CreatureState final : public ObjectState
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{
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InventoryState mInventory;
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CreatureStats mCreatureStats;
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/// Initialize to default state
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void blank();
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void load (ESMReader &esm) final;
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void save (ESMWriter &esm, bool inInventory = false) const final;
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CreatureState& asCreatureState() final
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{
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return *this;
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}
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const CreatureState& asCreatureState() const final
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{
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return *this;
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}
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};
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}
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#endif
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