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openmw-tes3mp/apps/openmw
scrawl 066aa2e60e Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
2017-02-09 03:16:36 +01:00
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mwbase Always run preloadCommonAssets even when the menu is skipped 2017-02-09 03:16:36 +01:00
mwclass Creatures now auto-equip shields (Fixes #3704) 2017-01-08 20:52:04 +01:00
mwdialogue Fix attempting to access NPC stats on creatures 2017-01-06 02:58:24 +09:00
mwgui StatsWindow: don't rebuild all skill widgets when one skill changes 2017-02-06 02:40:35 +01:00
mwinput Add cycle weapon/spell actions to the list of controller actions (Fixes #3613) 2017-02-05 20:23:49 +01:00
mwmechanics Fix broken timer 2017-02-06 05:10:40 +01:00
mwphysics Fix inverted setting of variable 2017-02-07 05:28:06 +01:00
mwrender Check which local map textures actually need to be updated 2017-02-08 22:20:57 +01:00
mwscript Handle 'tcb' command as an alias for 'tcg' 2017-02-08 18:51:07 +01:00
mwsound Add missing avcodec_close (Fixes #3741) 2017-02-06 15:49:13 +01:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Always run preloadCommonAssets even when the menu is skipped 2017-02-09 03:16:36 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Always run preloadCommonAssets even when the menu is skipped 2017-02-09 03:16:36 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00