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openmw-tes3mp/apps/openmw/mwphysics
Andrei Kortunov e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
..
actor.cpp Revert "Merge pull request #1701 from akortunov/standfix" 2018-05-26 11:35:48 +00:00
actor.hpp Revert "Merge pull request #1701 from akortunov/standfix" 2018-05-26 11:35:48 +00:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
convert.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
physicssystem.cpp Optimize actors processing 2018-10-25 22:52:59 +04:00
physicssystem.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
trace.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00