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openmw-tes3mp/apps/openmw-mp/Script/Functions/Mechanics.cpp
David Cernat 0820b7e92b [Server] Add GetCaseInsensitiveFilename() script function
Additionally, make header order consistent in script function files.
2017-08-18 07:13:08 +03:00

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2.2 KiB
C++

#include "Mechanics.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/Log.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <iostream>
using namespace std;
bool MechanicsFunctions::IsWerewolf(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->isWerewolf;
}
void MechanicsFunctions::SetWerewolfState(unsigned short pid, bool isWerewolf)
{
Player *player;
GET_PLAYER(pid, player, );
player->isWerewolf = isWerewolf;
}
void MechanicsFunctions::SendShapeshift(unsigned short pid)
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(false);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(true);
}
void MechanicsFunctions::Jail(unsigned short pid, int jailDays, bool ignoreJailTeleportation, bool ignoreJailSkillIncreases,
const char* jailProgressText, const char* jailEndText) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->jailDays = jailDays;
player->ignoreJailTeleportation = ignoreJailTeleportation;
player->ignoreJailSkillIncreases = ignoreJailSkillIncreases;
player->jailProgressText = jailProgressText;
player->jailEndText = jailEndText;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_JAIL)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_JAIL)->Send(false);
}
void MechanicsFunctions::Resurrect(unsigned short pid, unsigned int type) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->resurrectType = type;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(false);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(true);
}