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39 lines
1.6 KiB
C++
39 lines
1.6 KiB
C++
#include "convertplayer.hpp"
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namespace ESSImport
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{
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void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam)
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{
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out.mBirthsign = pcdt.mBirthsign;
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out.mObject.mNpcStats.mBounty = pcdt.mBounty;
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for (std::vector<PCDT::FNAM>::const_iterator it = pcdt.mFactions.begin(); it != pcdt.mFactions.end(); ++it)
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{
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ESM::NpcStats::Faction faction;
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faction.mExpelled = (it->mFlags & 0x2) != 0;
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faction.mRank = it->mRank;
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faction.mReputation = it->mReputation;
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out.mObject.mNpcStats.mFactions[Misc::StringUtils::lowerCase(it->mFactionName.toString())] = faction;
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}
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for (int i=0; i<8; ++i)
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out.mObject.mNpcStats.mSkillIncrease[i] = pcdt.mPNAM.mSkillIncreases[i];
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for (int i=0; i<27; ++i)
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out.mObject.mNpcStats.mSkills[i].mRegular.mProgress = pcdt.mPNAM.mSkillProgress[i];
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out.mObject.mNpcStats.mLevelProgress = pcdt.mPNAM.mLevelProgress;
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if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Weapon)
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out.mObject.mCreatureStats.mDrawState = 1;
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if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Spell)
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out.mObject.mCreatureStats.mDrawState = 2;
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firstPersonCam = (pcdt.mPNAM.mCameraState == PCDT::CameraState_FirstPerson);
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for (std::vector<std::string>::const_iterator it = pcdt.mKnownDialogueTopics.begin();
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it != pcdt.mKnownDialogueTopics.end(); ++it)
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{
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outDialogueTopics.push_back(Misc::StringUtils::lowerCase(*it));
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}
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}
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}
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