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openmw-tes3mp/apps/essimporter/importcellref.cpp

58 lines
1.6 KiB
C++

#include "importcellref.hpp"
#include <components/esm/esmreader.hpp>
namespace ESSImport
{
void CellRef::load(ESM::ESMReader &esm)
{
blank();
// (FRMR subrecord name is already read by the loop in ConvertCell)
esm.getHT(mRefNum.mIndex); // FRMR
// this is required since openmw supports more than 255 content files
int pluginIndex = (mRefNum.mIndex & 0xff000000) >> 24;
mRefNum.mContentFile = pluginIndex-1;
mRefNum.mIndex &= 0x00ffffff;
mIndexedRefId = esm.getHNString("NAME");
ActorData::load(esm);
if (esm.isNextSub("LVCR"))
{
// occurs on levelled creature spawner references
// probably some identifier for the creature that has been spawned?
unsigned char lvcr;
esm.getHT(lvcr);
//std::cout << "LVCR: " << (int)lvcr << std::endl;
}
mEnabled = true;
esm.getHNOT(mEnabled, "ZNAM");
// DATA should occur for all references, except levelled creature spawners
// I've seen DATA *twice* on a creature record, and with the exact same content too! weird
// alarmvoi0000.ess
esm.getHNOT(mPos, "DATA", 24);
esm.getHNOT(mPos, "DATA", 24);
mDeleted = 0;
if (esm.isNextSub("DELE"))
{
unsigned int deleted;
esm.getHT(deleted);
mDeleted = ((deleted >> 24) & 0x2) != 0; // the other 3 bytes seem to be uninitialized garbage
}
if (esm.isNextSub("MVRF"))
{
esm.skipHSub();
esm.getSubName();
esm.skipHSub();
}
}
}