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922 lines
30 KiB
C++
922 lines
30 KiB
C++
#include "referenceablecheck.hpp"
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#include <components/misc/stringops.hpp>
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#include "../world/record.hpp"
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#include "../world/universalid.hpp"
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CSMTools::ReferenceableCheckStage::ReferenceableCheckStage(
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const CSMWorld::RefIdData& referenceable, const CSMWorld::IdCollection<ESM::Race >& races,
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const CSMWorld::IdCollection<ESM::Class>& classes,
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const CSMWorld::IdCollection<ESM::Faction>& faction)
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:
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mReferencables(referenceable),
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mClasses(classes),
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mRaces(races),
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mFactions(faction),
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mPlayerPresent(false)
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{
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}
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void CSMTools::ReferenceableCheckStage::perform (int stage, CSMDoc::Messages& messages)
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{
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//Checks for books, than, when stage is above mBooksSize goes to other checks, with (stage - PrevSum) as stage.
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const int bookSize(mReferencables.getBooks().getSize());
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if (stage < bookSize)
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{
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bookCheck(stage, mReferencables.getBooks(), messages);
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return;
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}
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stage -= bookSize;
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const int activatorSize(mReferencables.getActivators().getSize());
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if (stage < activatorSize)
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{
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activatorCheck(stage, mReferencables.getActivators(), messages);
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return;
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}
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stage -= activatorSize;
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const int potionSize(mReferencables.getPotions().getSize());
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if (stage < potionSize)
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{
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potionCheck(stage, mReferencables.getPotions(), messages);
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return;
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}
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stage -= potionSize;
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const int apparatusSize(mReferencables.getApparati().getSize());
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if (stage < apparatusSize)
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{
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apparatusCheck(stage, mReferencables.getApparati(), messages);
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return;
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}
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stage -= apparatusSize;
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const int armorSize(mReferencables.getArmors().getSize());
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if (stage < armorSize)
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{
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armorCheck(stage, mReferencables.getArmors(), messages);
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return;
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}
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stage -= armorSize;
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const int clothingSize(mReferencables.getClothing().getSize());
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if (stage < clothingSize)
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{
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clothingCheck(stage, mReferencables.getClothing(), messages);
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return;
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}
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stage -= clothingSize;
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const int containerSize(mReferencables.getContainers().getSize());
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if (stage < containerSize)
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{
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containerCheck(stage, mReferencables.getContainers(), messages);
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return;
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}
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stage -= containerSize;
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const int doorSize(mReferencables.getDoors().getSize());
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if (stage < doorSize)
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{
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doorCheck(stage, mReferencables.getDoors(), messages);
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return;
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}
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stage -= doorSize;
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const int ingredientSize(mReferencables.getIngredients().getSize());
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if (stage < ingredientSize)
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{
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ingredientCheck(stage, mReferencables.getIngredients(), messages);
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return;
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}
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stage -= ingredientSize;
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const int creatureLevListSize(mReferencables.getCreatureLevelledLists().getSize());
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if (stage < creatureLevListSize)
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{
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creaturesLevListCheck(stage, mReferencables.getCreatureLevelledLists(), messages);
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return;
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}
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stage -= creatureLevListSize;
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const int itemLevelledListSize(mReferencables.getItemLevelledList().getSize());
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if (stage < itemLevelledListSize)
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{
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itemLevelledListCheck(stage, mReferencables.getItemLevelledList(), messages);
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return;
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}
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stage -= itemLevelledListSize;
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const int lightSize(mReferencables.getLights().getSize());
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if (stage < lightSize)
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{
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lightCheck(stage, mReferencables.getLights(), messages);
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return;
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}
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stage -= lightSize;
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const int lockpickSize(mReferencables.getLocpicks().getSize());
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if (stage < lockpickSize)
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{
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lockpickCheck(stage, mReferencables.getLocpicks(), messages);
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return;
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}
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stage -= lockpickSize;
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const int miscSize(mReferencables.getMiscellaneous().getSize());
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if (stage < miscSize)
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{
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miscCheck(stage, mReferencables.getMiscellaneous(), messages);
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return;
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}
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stage -= miscSize;
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const int npcSize(mReferencables.getNPCs().getSize());
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if (stage < npcSize)
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{
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npcCheck(stage, mReferencables.getNPCs(), messages);
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return;
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}
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stage -= npcSize;
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const int weaponSize(mReferencables.getWeapons().getSize());
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if (stage < weaponSize)
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{
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weaponCheck(stage, mReferencables.getWeapons(), messages);
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return;
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}
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stage -= weaponSize;
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const int probeSize(mReferencables.getProbes().getSize());
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if (stage < probeSize)
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{
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probeCheck(stage, mReferencables.getProbes(), messages);
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return;
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}
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stage -= probeSize;
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const int repairSize(mReferencables.getRepairs().getSize());
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if (stage < repairSize)
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{
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repairCheck(stage, mReferencables.getRepairs(), messages);
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return;
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}
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stage -= repairSize;
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const int staticSize(mReferencables.getStatics().getSize());
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if (stage < staticSize)
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{
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staticCheck(stage, mReferencables.getStatics(), messages);
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return;
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}
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stage -= staticSize;
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const int creatureSize(mReferencables.getCreatures().getSize());
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if (stage < creatureSize)
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{
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creatureCheck(stage, mReferencables.getCreatures(), messages);
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return;
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}
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// if we come that far, we are about to perform our last, final check.
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finalCheck(messages);
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return;
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}
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int CSMTools::ReferenceableCheckStage::setup()
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{
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mPlayerPresent = false;
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return mReferencables.getSize() + 1;
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}
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void CSMTools::ReferenceableCheckStage::bookCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::Book >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::Book& book = (dynamic_cast<const CSMWorld::Record<ESM::Book>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Book, book.mId);
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inventoryItemCheck<ESM::Book>(book, messages, id.toString(), true);
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}
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void CSMTools::ReferenceableCheckStage::activatorCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::Activator >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::Activator& activator = (dynamic_cast<const CSMWorld::Record<ESM::Activator>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Activator, activator.mId);
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//Checking for model, IIRC all activators should have a model
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if (activator.mModel.empty())
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messages.push_back (std::make_pair (id, activator.mId + " has no model"));
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}
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void CSMTools::ReferenceableCheckStage::potionCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::Potion >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::Potion& potion = (dynamic_cast<const CSMWorld::Record<ESM::Potion>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Potion, potion.mId);
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inventoryItemCheck<ESM::Potion>(potion, messages, id.toString());
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//IIRC potion can have empty effects list just fine.
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}
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void CSMTools::ReferenceableCheckStage::apparatusCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::Apparatus >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::Apparatus& apparatus = (dynamic_cast<const CSMWorld::Record<ESM::Apparatus>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Apparatus, apparatus.mId);
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inventoryItemCheck<ESM::Apparatus>(apparatus, messages, id.toString());
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toolCheck<ESM::Apparatus>(apparatus, messages, id.toString());
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}
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void CSMTools::ReferenceableCheckStage::armorCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::Armor >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::Armor& armor = (dynamic_cast<const CSMWorld::Record<ESM::Armor>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Armor, armor.mId);
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inventoryItemCheck<ESM::Armor>(armor, messages, id.toString(), true);
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//checking for armor class, armor should have poistive armor class, but 0 is considered legal
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if (armor.mData.mArmor < 0)
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messages.push_back (std::make_pair (id, armor.mId + " has negative armor class"));
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//checking for health. Only positive numbers are allowed, or 0 is illegal
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if (armor.mData.mHealth <= 0)
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messages.push_back (std::make_pair (id, armor.mId + " has non positive health"));
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}
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void CSMTools::ReferenceableCheckStage::clothingCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::Clothing >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::Clothing& clothing = (dynamic_cast<const CSMWorld::Record<ESM::Clothing>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Clothing, clothing.mId);
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inventoryItemCheck<ESM::Clothing>(clothing, messages, id.toString(), true);
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}
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void CSMTools::ReferenceableCheckStage::containerCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::Container >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::Container& container = (dynamic_cast<const CSMWorld::Record<ESM::Container>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Container, container.mId);
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//Checking for model, IIRC all containers should have a model
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if (container.mModel.empty())
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messages.push_back (std::make_pair (id, container.mId + " has no model"));
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//Checking for capacity (weight)
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if (container.mWeight < 0) //0 is allowed
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messages.push_back (std::make_pair (id,
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container.mId + " has negative weight (capacity)"));
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//checking for name
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if (container.mName.empty())
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messages.push_back (std::make_pair (id, container.mId + " has an empty name"));
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}
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void CSMTools::ReferenceableCheckStage::creatureCheck (
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int stage, const CSMWorld::RefIdDataContainer< ESM::Creature >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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return;
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const ESM::Creature& creature = (dynamic_cast<const CSMWorld::Record<ESM::Creature>&>(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Creature, creature.mId);
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if (creature.mModel.empty())
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messages.push_back (std::make_pair (id, creature.mId + " has no model"));
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if (creature.mName.empty())
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messages.push_back (std::make_pair (id, creature.mId + " has an empty name"));
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//stats checks
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if (creature.mData.mLevel < 1)
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messages.push_back (std::make_pair (id, creature.mId + " has non-postive level"));
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if (creature.mData.mStrength < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative strength"));
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if (creature.mData.mIntelligence < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative intelligence"));
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if (creature.mData.mWillpower < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative willpower"));
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if (creature.mData.mAgility < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative agility"));
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if (creature.mData.mSpeed < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative speed"));
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if (creature.mData.mEndurance < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative endurance"));
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if (creature.mData.mPersonality < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative personality"));
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if (creature.mData.mLuck < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative luck"));
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if (creature.mData.mHealth < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative health"));
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if (creature.mData.mSoul < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative soul value"));
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for (int i = 0; i < 6; ++i)
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{
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if (creature.mData.mAttack[i] < 0)
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{
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messages.push_back (std::make_pair (id,
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creature.mId + " has negative attack strength"));
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break;
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}
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}
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//TODO, find meaning of other values
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if (creature.mData.mGold < 0) //It seems that this is for gold in merchant creatures
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messages.push_back (std::make_pair (id, creature.mId + " has negative gold "));
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}
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void CSMTools::ReferenceableCheckStage::doorCheck(
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int stage, const CSMWorld::RefIdDataContainer< ESM::Door >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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return;
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const ESM::Door& Door = (dynamic_cast<const CSMWorld::Record<ESM::Door>&>(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Door, Door.mId);
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//usual, name or model
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if (Door.mName.empty())
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messages.push_back (std::make_pair (id, Door.mId + " has an empty name"));
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if (Door.mModel.empty())
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messages.push_back (std::make_pair (id, Door.mId + " has no model"));
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}
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void CSMTools::ReferenceableCheckStage::ingredientCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::Ingredient >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::Ingredient& Ingredient = (dynamic_cast<const CSMWorld::Record<ESM::Ingredient>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Ingredient, Ingredient.mId);
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inventoryItemCheck<ESM::Ingredient>(Ingredient, messages, id.toString());
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}
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void CSMTools::ReferenceableCheckStage::creaturesLevListCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::CreatureLevList >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::CreatureLevList& CreatureLevList = (dynamic_cast<const CSMWorld::Record<ESM::CreatureLevList>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_CreatureLevelledList, CreatureLevList.mId); //CreatureLevList but Type_CreatureLevelledList :/
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listCheck<ESM::CreatureLevList>(CreatureLevList, messages, id.toString());
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}
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void CSMTools::ReferenceableCheckStage::itemLevelledListCheck(
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int stage,
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const CSMWorld::RefIdDataContainer< ESM::ItemLevList >& records,
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CSMDoc::Messages& messages)
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{
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const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
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if (baseRecord.isDeleted())
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{
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return;
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}
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const ESM::ItemLevList& ItemLevList = (dynamic_cast<const CSMWorld::Record<ESM::ItemLevList>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_ItemLevelledList, ItemLevList.mId);
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listCheck<ESM::ItemLevList>(ItemLevList, messages, id.toString());
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}
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void CSMTools::ReferenceableCheckStage::lightCheck(
|
|
int stage, const CSMWorld::RefIdDataContainer< ESM::Light >& records,
|
|
CSMDoc::Messages& messages)
|
|
{
|
|
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
|
|
|
|
if (baseRecord.isDeleted())
|
|
return;
|
|
|
|
const ESM::Light& light = (dynamic_cast<const CSMWorld::Record<ESM::Light>& >(baseRecord)).get();
|
|
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Light, light.mId);
|
|
|
|
if (light.mData.mRadius < 0)
|
|
messages.push_back (std::make_pair (id, light.mId + " has negative light radius"));
|
|
|
|
if (light.mData.mFlags & ESM::Light::Carry)
|
|
{
|
|
inventoryItemCheck<ESM::Light>(light, messages, id.toString());
|
|
|
|
if (light.mData.mTime == 0)
|
|
messages.push_back (std::make_pair (id, light.mId + " has zero duration"));
|
|
}
|
|
}
|
|
|
|
void CSMTools::ReferenceableCheckStage::lockpickCheck(
|
|
int stage,
|
|
const CSMWorld::RefIdDataContainer< ESM::Lockpick >& records,
|
|
CSMDoc::Messages& messages)
|
|
{
|
|
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
|
|
|
|
if (baseRecord.isDeleted())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const ESM::Lockpick& lockpick = (dynamic_cast<const CSMWorld::Record<ESM::Lockpick>& >(baseRecord)).get();
|
|
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Lockpick, lockpick.mId);
|
|
|
|
inventoryItemCheck<ESM::Lockpick>(lockpick, messages, id.toString());
|
|
|
|
toolCheck<ESM::Lockpick>(lockpick, messages, id.toString(), true);
|
|
}
|
|
|
|
void CSMTools::ReferenceableCheckStage::miscCheck(
|
|
int stage,
|
|
const CSMWorld::RefIdDataContainer< ESM::Miscellaneous >& records,
|
|
CSMDoc::Messages& messages)
|
|
{
|
|
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
|
|
|
|
if (baseRecord.isDeleted())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const ESM::Miscellaneous& miscellaneous = (dynamic_cast<const CSMWorld::Record<ESM::Miscellaneous>& >(baseRecord)).get();
|
|
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Miscellaneous, miscellaneous.mId);
|
|
|
|
inventoryItemCheck<ESM::Miscellaneous>(miscellaneous, messages, id.toString());
|
|
}
|
|
|
|
void CSMTools::ReferenceableCheckStage::npcCheck (
|
|
int stage, const CSMWorld::RefIdDataContainer< ESM::NPC >& records,
|
|
CSMDoc::Messages& messages)
|
|
{
|
|
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
|
|
|
|
if (baseRecord.isDeleted())
|
|
return;
|
|
|
|
const ESM::NPC& npc = (dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(baseRecord)).get();
|
|
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Npc, npc.mId);
|
|
|
|
short level(npc.mNpdt52.mLevel);
|
|
char disposition(npc.mNpdt52.mDisposition);
|
|
char reputation(npc.mNpdt52.mReputation);
|
|
char rank(npc.mNpdt52.mRank);
|
|
//Don't know what unknown is for
|
|
int gold(npc.mNpdt52.mGold);
|
|
|
|
//Detect if player is present
|
|
if (Misc::StringUtils::ciEqual(npc.mId, "player")) //Happy now, scrawl?
|
|
mPlayerPresent = true;
|
|
|
|
if (npc.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) //12 = autocalculated
|
|
{
|
|
if ((npc.mFlags & ESM::NPC::Autocalc) == 0) //0x0008 = autocalculated flag
|
|
{
|
|
messages.push_back (std::make_pair (id, npc.mId + " mNpdtType or flags mismatch!")); //should not happend?
|
|
return;
|
|
}
|
|
|
|
level = npc.mNpdt12.mLevel;
|
|
disposition = npc.mNpdt12.mDisposition;
|
|
reputation = npc.mNpdt12.mReputation;
|
|
rank = npc.mNpdt12.mRank;
|
|
gold = npc.mNpdt12.mGold;
|
|
}
|
|
else
|
|
{
|
|
if (npc.mNpdt52.mAgility == 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " agility has zero value"));
|
|
|
|
if (npc.mNpdt52.mEndurance == 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " endurance has zero value"));
|
|
|
|
if (npc.mNpdt52.mIntelligence == 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " intelligence has zero value"));
|
|
|
|
if (npc.mNpdt52.mLuck == 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " luck has zero value"));
|
|
|
|
if (npc.mNpdt52.mPersonality == 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " personality has zero value"));
|
|
|
|
if (npc.mNpdt52.mStrength == 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " strength has zero value"));
|
|
|
|
if (npc.mNpdt52.mSpeed == 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " speed has zero value"));
|
|
|
|
if (npc.mNpdt52.mWillpower == 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " willpower has zero value"));
|
|
}
|
|
|
|
if (level < 1)
|
|
messages.push_back (std::make_pair (id, npc.mId + " level is non positive"));
|
|
|
|
if (gold < 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " gold has negative value"));
|
|
|
|
if (npc.mName.empty())
|
|
messages.push_back (std::make_pair (id, npc.mId + " has any empty name"));
|
|
|
|
if (npc.mClass.empty())
|
|
{
|
|
messages.push_back (std::make_pair (id, npc.mId + " has any empty class"));
|
|
}
|
|
else if (mClasses.searchId (npc.mClass) == -1)
|
|
{
|
|
messages.push_back (std::make_pair (id, npc.mId + " has invalid class"));
|
|
}
|
|
|
|
if (npc.mRace.empty())
|
|
{
|
|
messages.push_back (std::make_pair (id, npc.mId + " has any empty race"));
|
|
}
|
|
else if (mRaces.searchId (npc.mRace) == -1)
|
|
{
|
|
messages.push_back (std::make_pair (id, npc.mId + " has invalid race"));
|
|
}
|
|
|
|
if (disposition < 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " has negative disposition"));
|
|
|
|
if (reputation < 0) //It seems that no character in Morrowind.esm have negative reputation. I'm assuming that negative reputation is invalid
|
|
{
|
|
messages.push_back (std::make_pair (id, npc.mId + " has negative reputation"));
|
|
}
|
|
|
|
if (!npc.mFaction.empty())
|
|
{
|
|
if (rank < 0)
|
|
messages.push_back (std::make_pair (id, npc.mId + " has negative rank"));
|
|
|
|
if (mFactions.searchId(npc.mFaction) == -1)
|
|
messages.push_back (std::make_pair (id, npc.mId + " has invalid faction"));
|
|
}
|
|
|
|
if (npc.mHead.empty())
|
|
messages.push_back (std::make_pair (id, npc.mId + " has no head"));
|
|
|
|
if (npc.mHair.empty())
|
|
messages.push_back (std::make_pair (id, npc.mId + " has no hair"));
|
|
|
|
//TODO: reputation, Disposition, rank, everything else
|
|
}
|
|
|
|
void CSMTools::ReferenceableCheckStage::weaponCheck(
|
|
int stage, const CSMWorld::RefIdDataContainer< ESM::Weapon >& records,
|
|
CSMDoc::Messages& messages)
|
|
{
|
|
const CSMWorld::RecordBase& baseRecord = records.getRecord (stage);
|
|
|
|
if (baseRecord.isDeleted())
|
|
return;
|
|
|
|
const ESM::Weapon& weapon = (dynamic_cast<const CSMWorld::Record<ESM::Weapon>& >(baseRecord)).get();
|
|
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Weapon, weapon.mId);
|
|
|
|
//TODO, It seems that this stuff for spellcasting is obligatory and In fact We should check if records are present
|
|
if
|
|
( //THOSE ARE HARDCODED!
|
|
!(weapon.mId == "VFX_Hands" ||
|
|
weapon.mId == "VFX_Absorb" ||
|
|
weapon.mId == "VFX_Reflect" ||
|
|
weapon.mId == "VFX_DefaultBolt" ||
|
|
//TODO I don't know how to get full list of effects :/
|
|
//DANGER!, ACHTUNG! FIXME! The following is the list of the magical bolts, valid for Morrowind.esm. However those are not hardcoded.
|
|
weapon.mId == "magic_bolt" ||
|
|
weapon.mId == "shock_bolt" ||
|
|
weapon.mId == "shield_bolt" ||
|
|
weapon.mId == "VFX_DestructBolt" ||
|
|
weapon.mId == "VFX_PoisonBolt" ||
|
|
weapon.mId == "VFX_RestoreBolt" ||
|
|
weapon.mId == "VFX_AlterationBolt" ||
|
|
weapon.mId == "VFX_ConjureBolt" ||
|
|
weapon.mId == "VFX_FrostBolt" ||
|
|
weapon.mId == "VFX_MysticismBolt" ||
|
|
weapon.mId == "VFX_IllusionBolt" ||
|
|
weapon.mId == "VFX_Multiple2" ||
|
|
weapon.mId == "VFX_Multiple3" ||
|
|
weapon.mId == "VFX_Multiple4" ||
|
|
weapon.mId == "VFX_Multiple5" ||
|
|
weapon.mId == "VFX_Multiple6" ||
|
|
weapon.mId == "VFX_Multiple7" ||
|
|
weapon.mId == "VFX_Multiple8" ||
|
|
weapon.mId == "VFX_Multiple9"))
|
|
{
|
|
inventoryItemCheck<ESM::Weapon>(weapon, messages, id.toString(), true);
|
|
|
|
if (!(weapon.mData.mType == ESM::Weapon::MarksmanBow ||
|
|
weapon.mData.mType == ESM::Weapon::MarksmanCrossbow ||
|
|
weapon.mData.mType == ESM::Weapon::MarksmanThrown ||
|
|
weapon.mData.mType == ESM::Weapon::Arrow ||
|
|
weapon.mData.mType == ESM::Weapon::Bolt))
|
|
{
|
|
if (weapon.mData.mSlash[0] > weapon.mData.mSlash[1])
|
|
messages.push_back (std::make_pair (id,
|
|
weapon.mId + " has minimum slash damage higher than maximum"));
|
|
|
|
if (weapon.mData.mThrust[0] > weapon.mData.mThrust[1])
|
|
messages.push_back (std::make_pair (id,
|
|
weapon.mId + " has minimum thrust damage higher than maximum"));
|
|
}
|
|
|
|
if (weapon.mData.mChop[0] > weapon.mData.mChop[1])
|
|
messages.push_back (std::make_pair (id,
|
|
weapon.mId + " has minimum chop damage higher than maximum"));
|
|
|
|
if (!(weapon.mData.mType == ESM::Weapon::Arrow ||
|
|
weapon.mData.mType == ESM::Weapon::Bolt ||
|
|
weapon.mData.mType == ESM::Weapon::MarksmanThrown))
|
|
{
|
|
//checking of health
|
|
if (weapon.mData.mHealth <= 0)
|
|
messages.push_back (std::make_pair (id, weapon.mId + " has non-positivie health"));
|
|
|
|
if (weapon.mData.mReach < 0)
|
|
messages.push_back (std::make_pair (id, weapon.mId + " has negative reach"));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSMTools::ReferenceableCheckStage::probeCheck(
|
|
int stage,
|
|
const CSMWorld::RefIdDataContainer< ESM::Probe >& records,
|
|
CSMDoc::Messages& messages)
|
|
{
|
|
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
|
|
|
|
if (baseRecord.isDeleted())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const ESM::Probe& probe = (dynamic_cast<const CSMWorld::Record<ESM::Probe>& >(baseRecord)).get();
|
|
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Probe, probe.mId);
|
|
|
|
inventoryItemCheck<ESM::Probe>(probe, messages, id.toString());
|
|
toolCheck<ESM::Probe>(probe, messages, id.toString(), true);
|
|
}
|
|
|
|
void CSMTools::ReferenceableCheckStage::repairCheck (
|
|
int stage, const CSMWorld::RefIdDataContainer< ESM::Repair >& records,
|
|
CSMDoc::Messages& messages)
|
|
{
|
|
const CSMWorld::RecordBase& baseRecord = records.getRecord (stage);
|
|
|
|
if (baseRecord.isDeleted())
|
|
return;
|
|
|
|
const ESM::Repair& repair = (dynamic_cast<const CSMWorld::Record<ESM::Repair>& >(baseRecord)).get();
|
|
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Repair, repair.mId);
|
|
|
|
inventoryItemCheck<ESM::Repair> (repair, messages, id.toString());
|
|
toolCheck<ESM::Repair> (repair, messages, id.toString(), true);
|
|
}
|
|
|
|
void CSMTools::ReferenceableCheckStage::staticCheck (
|
|
int stage, const CSMWorld::RefIdDataContainer< ESM::Static >& records,
|
|
CSMDoc::Messages& messages)
|
|
{
|
|
const CSMWorld::RecordBase& baseRecord = records.getRecord (stage);
|
|
|
|
if (baseRecord.isDeleted())
|
|
return;
|
|
|
|
const ESM::Static& staticElement = (dynamic_cast<const CSMWorld::Record<ESM::Static>& >(baseRecord)).get();
|
|
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Static, staticElement.mId);
|
|
|
|
if (staticElement.mModel.empty())
|
|
messages.push_back (std::make_pair (id, staticElement.mId + " has no model"));
|
|
}
|
|
|
|
//final check
|
|
|
|
void CSMTools::ReferenceableCheckStage::finalCheck (CSMDoc::Messages& messages)
|
|
{
|
|
if (!mPlayerPresent)
|
|
messages.push_back (std::make_pair (CSMWorld::UniversalId::Type_Referenceables,
|
|
"There is no player record"));
|
|
}
|
|
|
|
|
|
//Templates begins here
|
|
|
|
template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemCheck (
|
|
const Item& someItem, CSMDoc::Messages& messages, const std::string& someID, bool enchantable)
|
|
{
|
|
if (someItem.mName.empty())
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has an empty name"));
|
|
|
|
//Checking for weight
|
|
if (someItem.mData.mWeight < 0)
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has negative weight"));
|
|
|
|
//Checking for value
|
|
if (someItem.mData.mValue < 0)
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has negative value"));
|
|
|
|
//checking for model
|
|
if (someItem.mModel.empty())
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has no model"));
|
|
|
|
//checking for icon
|
|
if (someItem.mIcon.empty())
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has no icon"));
|
|
|
|
if (enchantable && someItem.mData.mEnchant < 0)
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has negative enchantment"));
|
|
}
|
|
|
|
template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemCheck (
|
|
const Item& someItem, CSMDoc::Messages& messages, const std::string& someID)
|
|
{
|
|
if (someItem.mName.empty())
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has an empty name"));
|
|
|
|
//Checking for weight
|
|
if (someItem.mData.mWeight < 0)
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has negative weight"));
|
|
|
|
//Checking for value
|
|
if (someItem.mData.mValue < 0)
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has negative value"));
|
|
|
|
//checking for model
|
|
if (someItem.mModel.empty())
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has no model"));
|
|
|
|
//checking for icon
|
|
if (someItem.mIcon.empty())
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has no icon"));
|
|
}
|
|
|
|
template<typename Tool> void CSMTools::ReferenceableCheckStage::toolCheck (
|
|
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID, bool canBeBroken)
|
|
{
|
|
if (someTool.mData.mQuality <= 0)
|
|
messages.push_back (std::make_pair (someID, someTool.mId + " has non-positive quality"));
|
|
|
|
if (canBeBroken && someTool.mData.mUses<=0)
|
|
messages.push_back (std::make_pair (someID,
|
|
someTool.mId + " has non-positive uses count"));
|
|
}
|
|
|
|
template<typename Tool> void CSMTools::ReferenceableCheckStage::toolCheck (
|
|
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID)
|
|
{
|
|
if (someTool.mData.mQuality <= 0)
|
|
messages.push_back (std::make_pair (someID, someTool.mId + " has non-positive quality"));
|
|
}
|
|
|
|
template<typename List> void CSMTools::ReferenceableCheckStage::listCheck (
|
|
const List& someList, CSMDoc::Messages& messages, const std::string& someID)
|
|
{
|
|
for (unsigned i = 0; i < someList.mList.size(); ++i)
|
|
{
|
|
if (mReferencables.searchId(someList.mList[i].mId).first == -1)
|
|
messages.push_back (std::make_pair (someID,
|
|
someList.mId + " contains item without referencable"));
|
|
|
|
if (someList.mList[i].mLevel < 1)
|
|
messages.push_back (std::make_pair (someID,
|
|
someList.mId + " contains item with non-positive level"));
|
|
}
|
|
}
|